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		<title><![CDATA[ChipMusic.org - The LSDJ Percussion Thread]]></title>
		<link>https://chipmusic.org/forums/topic/7583/the-lsdj-percussion-thread/</link>
		<description><![CDATA[The most recent posts in The LSDJ Percussion Thread.]]></description>
		<lastBuildDate>Wed, 27 Jun 2012 01:53:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115893/#p115893</link>
			<description><![CDATA[<b><i>SubWooferSpecial says:</i></b><p>Damn, I see someone has done the same cover I&#039;m working on right now :&#039;(</p>]]></description>
			<pubDate>Wed, 27 Jun 2012 01:53:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115893/#p115893</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115890/#p115890</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><div class="quotebox"><cite>VCMG wrote:</cite><blockquote><p>2xAA is getting lots done on µCollective (including work on the Patchbook), it&#039;s just that you can&#039;t see it quite yet. <a href="https://sphotos.xx.fbcdn.net/hphotos-snc6/177405_390147801041952_1507023901_o.jpg" target="_blank">Here&#039;s a picture of the new site in development that he posted on Facebook.</a></p></blockquote></div><p>That looks sooo much better.</p>]]></description>
			<pubDate>Wed, 27 Jun 2012 01:37:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115890/#p115890</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115889/#p115889</link>
			<description><![CDATA[<b><i>ForaBrokenEarth says:</i></b><div class="quotebox"><cite>Kris k wrote:</cite><blockquote><p>Hoolycrap. Optimize your tables, son!<br />Sorry, not trying to talk down or anything. Just a word of warning- the game boy CPU has a tendency to sacrifice the noise channel if the sum of all the channels is too much for it to handle, and with a table as complex as this, the chances of it skipping are pretty high. Keep playing around and see if you can get the same sound with something simpler, it&#039;ll pay off in the end.<br />I used to have tracks with tables like this (Radionecrosis used to have a SUPER complex snare table) and it wouldn&#039;t work half the time live. Honestly, most of my noise tables don&#039;t use more than 3 or maybe 4 transposes, and they&#039;re crazy stable.</p></blockquote></div><br /><p>You have just explained to me exactly what&#039;s going on when I lose snares in table intensive tracks. Thank you bro.</p>]]></description>
			<pubDate>Wed, 27 Jun 2012 01:28:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115889/#p115889</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115887/#p115887</link>
			<description><![CDATA[<b><i>VCMG says:</i></b><p>2xAA is getting lots done on µCollective (including work on the Patchbook), it&#039;s just that you can&#039;t see it quite yet. <a href="https://sphotos.xx.fbcdn.net/hphotos-snc6/177405_390147801041952_1507023901_o.jpg" target="_blank">Here&#039;s a picture of the new site in development that he posted on Facebook.</a></p>]]></description>
			<pubDate>Wed, 27 Jun 2012 01:12:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115887/#p115887</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115867/#p115867</link>
			<description><![CDATA[<b><i>Vellain says:</i></b><p>I wish 2xAA would get more done on uCollective... there still is some of the patchbook done, but I would really love for it to get to the point where more content can be added.<br />(check out the noise section)<br /><a href="http://ucollective.org/patch/" target="_blank">http://ucollective.org/patch/</a></p>]]></description>
			<pubDate>Wed, 27 Jun 2012 00:29:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115867/#p115867</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115828/#p115828</link>
			<description><![CDATA[<b><i>SubWooferSpecial says:</i></b><div class="quotebox"><cite>Kris k wrote:</cite><blockquote><p>Hoolycrap. Optimize your tables, son!<br />Sorry, not trying to talk down or anything. Just a word of warning- the game boy CPU has a tendency to sacrifice the noise channel if the sum of all the channels is too much for it to handle, and with a table as complex as this, the chances of it skipping are pretty high. Keep playing around and see if you can get the same sound with something simpler, it&#039;ll pay off in the end.<br />I used to have tracks with tables like this (Radionecrosis used to have a SUPER complex snare table) and it wouldn&#039;t work half the time live. Honestly, most of my noise tables don&#039;t use more than 3 or maybe 4 transposes, and they&#039;re crazy stable.</p></blockquote></div><p>Oh no, I&#039;m glad you did say something. I&#039;m still kind of new and dumb with all of this. So I took your advice and changed it a bit (don&#039;t know if I really cut out enough), sounds pretty close to the original still so I&#039;m happy with it.</p><p>TSP---CMD---CMD<br />EF&nbsp; | O-L&nbsp; &nbsp;| E-F5<br />00&nbsp; &nbsp;| O-R&nbsp; &nbsp;| S-F8<br />00&nbsp; &nbsp;| O-L&nbsp; &nbsp;| - 00<br />00&nbsp; &nbsp;| O-LR | S-F9<br />00&nbsp; &nbsp;| G-00&nbsp; &nbsp;| K-01</p><p>And using it at C6.</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 22:56:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115828/#p115828</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115825/#p115825</link>
			<description><![CDATA[<b><i>godinpants says:</i></b><p>Kit</p><p>707/909<br />volume: 3<br />output: LR<br />pitch: 00<br />offset: 00/00<br />length: aut/aut<br />loop: off/off<br />speed: 1x<br />dist: clip<br />vib type: hf<br />automate: off<br />table: off</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 22:42:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115825/#p115825</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115821/#p115821</link>
			<description><![CDATA[<b><i>Kris k says:</i></b><div class="quotebox"><cite>SubWooferSpecial wrote:</cite><blockquote><p>Then make a new table and set it up like this:</p><p>TSP---CMD---CMD<br />EF&nbsp; | O-L&nbsp; &nbsp;| E-F5<br />00&nbsp; &nbsp;| O-R&nbsp; &nbsp;| S-40<br />00&nbsp; &nbsp;| O-L&nbsp; &nbsp;| S-E7<br />00&nbsp; &nbsp;| O-LR | - 00<br />00&nbsp; &nbsp;| - 00&nbsp; &nbsp;| S-E4<br />03&nbsp; &nbsp;| - 00&nbsp; &nbsp;| S-08<br />00&nbsp; &nbsp;| - 00&nbsp; &nbsp;| S-35<br />00&nbsp; &nbsp;| K 00&nbsp; | K 00</p><p>Works best as C5 or C4</p></blockquote></div><p>Hoolycrap. Optimize your tables, son!<br />Sorry, not trying to talk down or anything. Just a word of warning- the game boy CPU has a tendency to sacrifice the noise channel if the sum of all the channels is too much for it to handle, and with a table as complex as this, the chances of it skipping are pretty high. Keep playing around and see if you can get the same sound with something simpler, it&#039;ll pay off in the end.<br />I used to have tracks with tables like this (Radionecrosis used to have a SUPER complex snare table) and it wouldn&#039;t work half the time live. Honestly, most of my noise tables don&#039;t use more than 3 or maybe 4 transposes, and they&#039;re crazy stable.</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 22:16:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115821/#p115821</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115819/#p115819</link>
			<description><![CDATA[<b><i>SubWooferSpecial says:</i></b><p>Also, I&#039;d like to note that I&#039;ve been testing these both on my DMG and in BGB. The only reason why I&#039;m bringing this up is because I loaded one of my .savs into KiGB and VisualBoy today at work, and found them to sound different and weird (still don&#039;t know why).</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 22:05:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115819/#p115819</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115814/#p115814</link>
			<description><![CDATA[<b><i>Lavar says:</i></b><p>I&#039;ll throw some in, but I found these on youtube and patchbooks, so these aren&#039;t original and probably not as good as the rest in this thread. I&#039;m going to try the rest out myself right now!</p><p>WAV Kick:</p><p>Play - Manual<br />Length - 0</p><p>Synth</p><p>Phase - Resync<br />Start Volume - 40</p><p>Table</p><p>0- 00PEB -00<br />1- 00-00 -00<br />2- 00-00 -00<br />3- 00-00 -00<br />4- 00-00 -00<br />5- 00-00 -00<br />6- 00K00 -00</p><p>Simple NOI Closed Hi-Hat:</p><p>Envelope - 54<br />Output - LR<br />Length - 19<br />Shape - FF<br />S CMD - Free</p><p>NOI Snare:</p><p>Envelope - A2<br />Output - LR<br />Length - Unlim<br />Shape - BE<br />S CMD - Free</p><p>Table</p><p>0- 00-00 -00<br />1- 00-00 -00<br />2- 00-00 -00<br />3- 00-00 -00<br />4- 00-00 -00<br />5- 00-00 -00<br />6- 00-00 -00<br />7- 00-00 -00<br />8- 00K00 -00</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 21:46:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115814/#p115814</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115812/#p115812</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><p>So us 3 are the only ones with percussion patches to share?<br />(*bump*)</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 21:32:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115812/#p115812</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115690/#p115690</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><p>Here&#039;s a crash I&#039;m using for an epic track I&#039;m working on. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I used C3, but octaves up to C6 sound good. Actually C6 sounds really good.</p><p>NOISE<br />D7<br />LR<br />UNLIM<br />FE<br />FREE</p><p>TABLE<br />CMD1<br />S-00<br />-<br />-<br />-<br />-<br />-<br />S-FF<br />-<br />-<br />-<br />-<br />S-00<br />H-00<br />-<br />-<br />-</p><p>Note: play with the last S command, you can get some nifty action out of it.<br />Also, add panning in the second CMD if you so desire.</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 05:17:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115690/#p115690</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115689/#p115689</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><p>Here&#039;s a nice long crash with a delay effect that I discovered during my latest experiments in LSDJ:<br /><strong><span class="bbu">Noise</span></strong><br />Envelope: C7<br />Output: LR<br />Shape: D0<br />S CMD: FREE</p><p><strong><span class="bbu">TABLE</span></strong><br /><span class="bbu">TSP|CMD</span><br />FF | SD0<br />FF | S00<br />00 | SDD</p><p>No Hops or Kills = long echo.</p><p>Makes for a good &quot;final crash&quot; in a dramatic ending.</p><br /><p>Edit: Tested in BGB only. I haven&#039;t done it on an actual DMG yet.</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 04:52:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115689/#p115689</guid>
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			<title><![CDATA[Re: The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115683/#p115683</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><p>Simple snare I like using now:</p><p>I use it at C3, but it sounds good at C4.</p><p>Noise<br />A3<br />LR<br />UNLIM<br />FC<br />FREE</p><p>TABLE<br />CMD 1<br />O-R<br />O-L<br />O-LR<br />---<br />(At C put H-03)</p><p>CMD 2<br />S-00<br />S-0F<br />S-E2</p><p>(At C put H-03)</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 04:42:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115683/#p115683</guid>
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			<title><![CDATA[The LSDJ Percussion Thread]]></title>
			<link>https://chipmusic.org/forums/post/115680/#p115680</link>
			<description><![CDATA[<b><i>SubWooferSpecial says:</i></b><p>We we&#039;re discussing how to achieve some good percussive sounds (kicks, snares, cymbals, toms, etc.) in another thread, but to be more organized I think it would be better to have its own dedicated thread.</p><p>So I&#039;ll start off with a snare that I just made that sounds pretty good (I think at least). Go to your noise channel and create a new instrument and set it up as follows:</p><p>Envelope - A1<br />Output - LR<br />Length - Unlimited<br />Shape - CE<br />S CMD - Free</p><p>Then make a new table and set it up like this:</p><p>TSP---CMD---CMD<br />EF&nbsp; | O-L&nbsp; &nbsp;| E-F5<br />00&nbsp; &nbsp;| O-R&nbsp; &nbsp;| S-40<br />00&nbsp; &nbsp;| O-L&nbsp; &nbsp;| S-E7<br />00&nbsp; &nbsp;| O-LR | - 00<br />00&nbsp; &nbsp;| - 00&nbsp; &nbsp;| S-E4<br />03&nbsp; &nbsp;| - 00&nbsp; &nbsp;| S-08<br />00&nbsp; &nbsp;| - 00&nbsp; &nbsp;| S-35<br />00&nbsp; &nbsp;| K 00&nbsp; | K 00</p><p>Works best as C5 or C4</p>]]></description>
			<pubDate>Tue, 26 Jun 2012 04:30:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/115680/#p115680</guid>
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