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		<title><![CDATA[ChipMusic.org - reducing WAV channel sample noise?]]></title>
		<link>https://chipmusic.org/forums/topic/7642/reducing-wav-channel-sample-noise/</link>
		<description><![CDATA[The most recent posts in reducing WAV channel sample noise?.]]></description>
		<lastBuildDate>Mon, 02 Jul 2012 03:03:32 +0000</lastBuildDate>
		<generator>PunBB</generator>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/117123/#p117123</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Ive found that if you truncate the decay on the sample sound as much as possible, you can avoid lots of the noise on the stock kits.</p>]]></description>
			<pubDate>Mon, 02 Jul 2012 03:03:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/117123/#p117123</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/117119/#p117119</link>
			<description><![CDATA[<b><i>Frostbyte says:</i></b><p>I mean, it&#039;s a gameboy. Keep that in mind.</p><p>The fact that you&#039;re making an almost entirely sample based song on it is way past the intended purpose.</p>]]></description>
			<pubDate>Mon, 02 Jul 2012 02:46:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/117119/#p117119</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/117105/#p117105</link>
			<description><![CDATA[<b><i>roboctopus says:</i></b><p>Just embrace the noise and call it &quot;character&quot;.&nbsp; That&#039;s what I do, and I sample piano and guitar chords on several tracks.&nbsp; Just let it be grungy.&nbsp; </p><p>Other than embracing the noise, try EQing the sample in various ways before loading it in.&nbsp; I find cutting some of the lows and highs to help a bit.&nbsp; Then when you master the track, play around with EQing.&nbsp; I use a 32 band EQ and find I can cut down on the noise a bit that way as well.&nbsp; The longer a sample is, though, the more apparent the noise is, and sometimes there is just no getting around it.</p>]]></description>
			<pubDate>Mon, 02 Jul 2012 01:12:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/117105/#p117105</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/117037/#p117037</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><div class="quotebox"><cite>Frostbyte wrote:</cite><blockquote><p>The lower sample quality gives it a lot more character in my opinion. The piano stuff in auxcide&#039;s track sounds mad cool!</p></blockquote></div><p><img src="https://chipmusic.org/forums/img/smilies/heart.gif" width="15" height="15" alt="heart" /></p><p>Like in that track, I used k commands and e commands for a good delay feel. It helps to get rid of the more audible low quality static at an end of a sample.</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 20:52:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/117037/#p117037</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/117022/#p117022</link>
			<description><![CDATA[<b><i>Frostbyte says:</i></b><p>The lower sample quality gives it a lot more character in my opinion. The piano stuff in auxcide&#039;s track sounds mad cool!</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 19:26:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/117022/#p117022</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/117018/#p117018</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>justinthursday wrote:</cite><blockquote><p>Which Game Boy are you using and which CPU number is it?</p></blockquote></div><p>that would be the number visible on the PCB when you remove the battery cover, correct? i&#039;m running a DMG, rev. 6, if that&#039;s the case.</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 19:02:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/117018/#p117018</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/117009/#p117009</link>
			<description><![CDATA[<b><i>thursdaycustoms says:</i></b><p>Which Game Boy are you using and which CPU number is it?</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 18:07:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/117009/#p117009</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116995/#p116995</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><div class="quotebox"><cite>Zef wrote:</cite><blockquote><p>Yeah; sounds like fairly standard fare for sample noise. If you figure out an additional way to reduce noise let us know; I&#039;d love to make a Mellotron Piano kit; but the noise has just been too strong so far.</p></blockquote></div><p>I was surprised people liked my song Ellipse even though it used sample piano chords. I guess it turned out okay.<br />I recently did a song with heavy sampled stuff. I used guitar samples and some synths. I think it sounds much better on an sp. It doesn&#039;t have nearly as much static as your example.</p><p>Edit: yeah use k commands to clean it up. Especially drum stuff.</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 15:57:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116995/#p116995</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116990/#p116990</link>
			<description><![CDATA[<b><i>Analog says:</i></b><p>I change the pitch and use a table with K commands. It makes the sample sound cleaner,</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 15:06:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116990/#p116990</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116989/#p116989</link>
			<description><![CDATA[<b><i>Zef says:</i></b><p>Yeah; sounds like fairly standard fare for sample noise. If you figure out an additional way to reduce noise let us know; I&#039;d love to make a Mellotron Piano kit; but the noise has just been too strong so far.</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 15:02:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116989/#p116989</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116983/#p116983</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Could you send me the song and LSDj ROM (so I can see your samples) to nitro2k01@gmail.com?</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 12:26:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116983/#p116983</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116970/#p116970</link>
			<description><![CDATA[<b><i>Frostbyte says:</i></b><p>Listening now, it just sounds normal to me. Could just be the fact that you&#039;re using a gameboy to process samples continuously. You can make them a little cleaner by processing them like that, but in the end, it&#039;s being run through something intended to just process the occasional low-bit sample. </p><p>Maybe try fixing it a little bit in post production? You could record the wav channel seperatley, try to EQ out some of the noise, then record the rest of the channels with the wav channel muted and line up the recordings.</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 07:41:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116970/#p116970</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116965/#p116965</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>Frostbyte wrote:</cite><blockquote><p><a href="http://little-scale.blogspot.com/2008/11/how-to-prepare-samples-and-create-lsdj.html" target="_blank">http://little-scale.blogspot.com/2008/1 &#133; -lsdj.html</a></p></blockquote></div><p>i honestly think it&#039;s not an issue with sample preparation - when you disable the sample altogether using O--, it still makes the noise. i suppose it&#039;d have to be something hardware-related.</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 06:35:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116965/#p116965</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116963/#p116963</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>My prosound gameboy does this, the rest of mine do not. Coincidence?</p>]]></description>
			<pubDate>Sun, 01 Jul 2012 06:23:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116963/#p116963</guid>
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			<title><![CDATA[Re: reducing WAV channel sample noise?]]></title>
			<link>https://chipmusic.org/forums/post/116959/#p116959</link>
			<description><![CDATA[<b><i>Frostbyte says:</i></b><p><a href="http://little-scale.blogspot.com/2008/11/how-to-prepare-samples-and-create-lsdj.html" target="_blank">http://little-scale.blogspot.com/2008/1 &#133; -lsdj.html</a></p>]]></description>
			<pubDate>Sun, 01 Jul 2012 05:59:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/116959/#p116959</guid>
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