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		<title><![CDATA[ChipMusic.org - increasing lsdj "efficiency"]]></title>
		<link>https://chipmusic.org/forums/topic/7906/increasing-lsdj-efficiency/</link>
		<description><![CDATA[The most recent posts in increasing lsdj "efficiency".]]></description>
		<lastBuildDate>Fri, 27 Jul 2012 12:44:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122421/#p122421</link>
			<description><![CDATA[<b><i>snesei says:</i></b><p>Funny seeing this post, I just ran into this problem yesterday for the first time. My snare kept cutting out so I just simplified the table like others said above. I usually run a DMG &amp; CGB set anyways but my CGB is heavy on the mids and highs <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<pubDate>Fri, 27 Jul 2012 12:44:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122421/#p122421</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122404/#p122404</link>
			<description><![CDATA[<b><i>Telerophon says:</i></b><div class="quotebox"><cite>8-Bit-Rex wrote:</cite><blockquote><p>I write everything on a color and then tranfer it to a DMG. There&#039;s danger of slowdowns that way but only if you;re doing really crazy stuff at high bpm. Using a color is just more responsive and quick with navigating and button presses...its a smoother ride.</p></blockquote></div><p>I didn&#039;t think I&#039;d fall in love with my colors, but I really have. <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Then again, it&#039;s probably because about the only mod you can fit in them is a 3.5mm pro-sound, so mine are all already &quot;done,&quot; but I really still want to mod the shit out of all of my DMGs, so they&#039;re &quot;not done yet.&quot; I don&#039;t care to attempt frontlighting my CGBs, either.</p><p>I was going to get a couple more colors on craigslist, but they guy selling them hasn&#039;t emailed me back yet… <img src="https://chipmusic.org/forums/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<pubDate>Fri, 27 Jul 2012 10:29:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122404/#p122404</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122366/#p122366</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><p>I feel like the pocket isn&#039;t much better. I never considered my stuff that busy. I don&#039;t do any of things mentioned in here, but my dmgs and my pockets can&#039;t handle some stuff.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 04:20:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122366/#p122366</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122364/#p122364</link>
			<description><![CDATA[<b><i>8-Bit-Rex says:</i></b><p>I write everything on a color and then tranfer it to a DMG. There&#039;s danger of slowdowns that way but only if you;re doing really crazy stuff at high bpm. Using a color is just more responsive and quick with navigating and button presses...its a smoother ride. </p><p>A halfclocked DMG though...is another story. You could take a nap between inputs and screen changes haha.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 04:03:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122364/#p122364</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122363/#p122363</link>
			<description><![CDATA[<b><i>12ianma says:</i></b><p>I&#039;d recommend either a gameboy color, a gameboy advanced or maybe a pocket. I think pocket CPUs can handle more aswell. All 3 are pretty cheap. Under 25$ just about anywhere. Pockets maybe even as little as 15, and gameboy colors about 15 aswell</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 03:59:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122363/#p122363</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122358/#p122358</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><p>4.6.1, naturally. seriously gotta get a gameboy color or something, this is driving me insane</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 03:29:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122358/#p122358</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122357/#p122357</link>
			<description><![CDATA[<b><i>12ianma says:</i></b><p>Other than using newer versions, and changing the writing style, there isn&#039;t much you can do besides updating hardware. some gameboys naturally work better than others. an sgb CPU DMG will chug along nicely. hardware is something to consider in the future, and the latest software should be considered now. which version of lsdj are you currently using?</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 03:26:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122357/#p122357</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122356/#p122356</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><div class="quotebox"><cite>8-Bit-Rex wrote:</cite><blockquote><p> You&#039;ll be clumsy at first using the buttons though since you&#039;re used to the keyboard. You can be sure of that haha.</p></blockquote></div><p>I actually use a Gigaware USB Game Controller <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> (looking to get an NES-to-USB adapter soon, though, lol)</p><p><em>I used to be really good with a keyboard back in the day. I could even beat Contra with my brother on a single non-gamer keyboard, lock-ups and all @.@&nbsp; Finally bought my first pc controller and I never looked back. </em></p>]]></description>
			<pubDate>Fri, 27 Jul 2012 03:22:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122356/#p122356</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122355/#p122355</link>
			<description><![CDATA[<b><i>8-Bit-Rex says:</i></b><div class="quotebox"><cite>L-tron wrote:</cite><blockquote><p>Are you running a newer version or an older one? I used to slow down the DMG with older versions of LSDJ, but I since I started using latest versions, I haven&#039;t yet.</p></blockquote></div><p>Yeah, I wish I could remember which version I was using a while back. I&#039;m fairly certain some older versions have a much more stable noise channel as I remember programming more complicated stuff in it no problem.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 03:03:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122355/#p122355</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122352/#p122352</link>
			<description><![CDATA[<b><i>Je Mappelle says:</i></b><div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Shoot. I&#039;m going to have to be more careful with my S and TSP commands when I graduate from teh emulator. Some of my snare/kick tables have TSP&#039;s all the way down the board <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />. </p><p>F8<br />F8<br />FD<br />F6<br />F8<br />F8<br />F8<br />F8<br />etc...</p><p>I suppose I could just Hop that last F8 so I don&#039;t need all the rest of them, though =S</p></blockquote></div><p>actually this would be fine as it only uses 3 transposesese, F8 FD and F6. I don&#039;t think the 00 would be counted due to it starting on F8.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 02:57:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122352/#p122352</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122351/#p122351</link>
			<description><![CDATA[<b><i>L-tron says:</i></b><p>Are you running a newer version or an older one? I used to slow down the DMG with older versions of LSDJ, but I since I started using latest versions, I haven&#039;t yet.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 02:56:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122351/#p122351</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122349/#p122349</link>
			<description><![CDATA[<b><i>8-Bit-Rex says:</i></b><p>Another thing to remember is that radical changes in TSP are more likely to screw up.</p><p>I&#039;ve used quick R commands followed by a K or a brand new table to get some good Noise bursts. I use a lot of table switches inside tables. If I want to switch back to the original note of something ill just put a table switch at 03, 06 etc and go from there.</p><p>You&#039;ll be able to get good Noise sounds from a gameboy without much more fuss, don&#039;t worry. In my experience an emulator tends to produce louder more industrial style sounds while a gameboy has more well rounded noise. </p><p>Once I switched to a gameboy I never went back, never even thought to go back and it&#039;s been three years. Sure an emulator definitely sounds different, but you really get the full potential of LSDJ from an actual gameboy. Trust me you&#039;re expectations of what its like to write using the gameboy will be fully realized. You&#039;ll be clumsy at first using the buttons though since you&#039;re used to the keyboard. You can be sure of that haha.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 02:48:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122349/#p122349</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122346/#p122346</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><div class="quotebox"><cite>8-Bit-Rex wrote:</cite><blockquote><p>SketchMan3, you&#039;re going to find your Noise channel sounds WAY different on an actual gameboy. To make up for it though you&#039;ll have way more possibilities with the Wav channel. WAY more.</p><p>And like I said...if you&#039;re patient when working with your Noise channel you can get things that sound just like using complicated tables with much fewer commands. </p><p>Use R commands in your noise table if you don&#039;t already (I forget if it only works in certain LSDJ versions...someone can correct me).<br />You can get stuff that ranges from really crisp to really weird without having to spam S and TSP commands.</p></blockquote></div><p>Yeah. Hopefully I&#039;ll still be able to get my noise kicks to stay chunky on an actual Gamboy with some tweaking. But probably not... <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> Well, I can always use either a Gameboy or an Emulator depending on my needs *shrug*.</p><p>Now... I&#039;m just trying to figure out how an R command would help me, though. I only have those extra F8s at the end because I want my Noise instrument to stay at the F8 note instead of going back to 00 if I left it empty. Wouldn&#039;t a H05 (the first F8 after the F6) improve performance?</p><p>In hindsight, I realize I should have set the instrument&#039;s Shape to whatever note my &quot;F8&quot; transposes to, so I could nix the first two F8&#039;s, and then just put in the FD and F6. Live and learn.</p><p>Edit: This is a bit off-topic, but It&#039;d be kind of cool if somebody could post up noise instrument settings along with soundclips recorded from a Gameboy for comparison between that and an Emulator.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 02:34:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122346/#p122346</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122344/#p122344</link>
			<description><![CDATA[<b><i>8-Bit-Rex says:</i></b><p>SketchMan3, you&#039;re going to find your Noise channel sounds WAY different on an actual gameboy. To make up for it though you&#039;ll have way more possibilities with the Wav channel. WAY more.</p><p>And like I said...if you&#039;re patient when working with your Noise channel you can get things that sound just like using complicated tables with much fewer commands. </p><p>Use R commands in your noise table if you don&#039;t already (I forget if it only works in certain LSDJ versions...someone can correct me).<br />You can get stuff that ranges from really crisp to really weird without having to spam S and TSP commands.</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 02:09:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122344/#p122344</guid>
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			<title><![CDATA[Re: increasing lsdj "efficiency"]]></title>
			<link>https://chipmusic.org/forums/post/122342/#p122342</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Shoot. I&#039;m going to have to be more careful with my S and TSP commands when I graduate from teh emulator. Some of my snare/kick tables have TSP&#039;s all the way down the board <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />. </p><p>F8<br />F8<br />FD<br />F6<br />F8<br />F8<br />F8<br />F8<br />etc...</p><p>I suppose I could just Hop that last F8 so I don&#039;t need all the rest of them, though =S</p></blockquote></div><p>oh shit a for or just a limited R command would be so useful</p>]]></description>
			<pubDate>Fri, 27 Jul 2012 02:00:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/122342/#p122342</guid>
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