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		<title><![CDATA[ChipMusic.org - Chipsune! 8-bit tracker for the GBA]]></title>
		<link>https://chipmusic.org/forums/topic/8382/chipsune-8bit-tracker-for-the-gba/</link>
		<description><![CDATA[The most recent posts in Chipsune! 8-bit tracker for the GBA.]]></description>
		<lastBuildDate>Wed, 08 Oct 2014 20:17:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/218675/#p218675</link>
			<description><![CDATA[<b><i>JaffaCakeMexica says:</i></b><p>Does it have accurate BPM or framerate based speed?</p>]]></description>
			<pubDate>Wed, 08 Oct 2014 20:17:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/218675/#p218675</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/218626/#p218626</link>
			<description><![CDATA[<b><i>djmaximum says:</i></b><p>Question, has anyone mirrored the latest version of chipsune? the download link doesn&#039;t work anymore.</p>]]></description>
			<pubDate>Tue, 07 Oct 2014 04:55:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/218626/#p218626</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/133889/#p133889</link>
			<description><![CDATA[<b><i>FroggestSpirit says:</i></b><p>Work on the Nintendo DS has started. I FINALLY found out how to load files from the SD card (I&#039;m sure saving can&#039;t be too hard.) Although, I have another slight problem... Emulating the GameBoy&#039;s Noise channel. I got the other 3 working, but... ehh, I&#039;ll get it somehow.</p>]]></description>
			<pubDate>Fri, 21 Sep 2012 11:53:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/133889/#p133889</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131569/#p131569</link>
			<description><![CDATA[<b><i>I'mHeadingForABombShelter says:</i></b><p>Looks Great!</p>]]></description>
			<pubDate>Fri, 07 Sep 2012 23:22:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131569/#p131569</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131565/#p131565</link>
			<description><![CDATA[<b><i>Telerophon says:</i></b><p>The Game Boy has no specific sound chip, it is all done by the modified GBZ80 processor.</p>]]></description>
			<pubDate>Fri, 07 Sep 2012 23:15:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131565/#p131565</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131557/#p131557</link>
			<description><![CDATA[<b><i>FroggestSpirit says:</i></b><p>Wow! lot&#039;s of replies! Well, to my knowledge, the Z80 is the processor for the GameBoy, not necessarily the sound processor. As for the DS version, DS supports 6 Square Pulses, and 2 noise channels (as well as other stuff) But they lack Envelope control (which i will code in myself). I figured that I might have to discontinue the homebrew version if I got it to E-Shop, but I&#039;d be fine with that... I&#039;m just hoping that Nintendo would allow importing and exporting files to the SD card... because I&#039;d like to add stuff like Midi import and WAV export. Maybe even use the mic to record 8-bit samples.</p>]]></description>
			<pubDate>Fri, 07 Sep 2012 22:54:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131557/#p131557</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131448/#p131448</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>don&#039;t hold your breath, dude&#039;s kind of disappeared for like a year</p>]]></description>
			<pubDate>Fri, 07 Sep 2012 05:21:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131448/#p131448</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131446/#p131446</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>and here are those songs with the Directsound channels muted<br /><a href="https://dl.dropbox.com/u/6320154/A%20Total%20War%20%28GB%20Channels%20Only%29.mp3" target="_blank">A Total War</a><br /><a href="https://dl.dropbox.com/u/6320154/Offense%20and%20Defense%20%28GB%20Channels%20Only%29.mp3" target="_blank">Offense and Defense</a></p></blockquote></div><p>Awesome.<br />Excited for m4g as well.</p>]]></description>
			<pubDate>Fri, 07 Sep 2012 05:13:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131446/#p131446</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131445/#p131445</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>and here are those songs with the Directsound channels muted<br /><a href="https://dl.dropbox.com/u/6320154/A%20Total%20War%20%28GB%20Channels%20Only%29.mp3" target="_blank">A Total War</a><br /><a href="https://dl.dropbox.com/u/6320154/Offense%20and%20Defense%20%28GB%20Channels%20Only%29.mp3" target="_blank">Offense and Defense</a></p>]]></description>
			<pubDate>Fri, 07 Sep 2012 05:00:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131445/#p131445</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131441/#p131441</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>there are GBA games that use the 4 GB channels along with the 2 Directsound channels.<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/4wfEDWftQXc" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div><br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/5OBVju07d-o" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Fri, 07 Sep 2012 04:43:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131441/#p131441</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131431/#p131431</link>
			<description><![CDATA[<b><i>Telerophon says:</i></b><p>I don&#039;t know a lot about the GBA spec, but I am under the impression that there is a &quot;hardware lock&quot; that activates the CGB processor on boot instead of the GBA processor when you put in a DMG or CGB game.</p>]]></description>
			<pubDate>Fri, 07 Sep 2012 04:14:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131431/#p131431</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131428/#p131428</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><div class="quotebox"><cite>Delek wrote:</cite><blockquote><p>I readed somewhere that you can&#039;t access to the internal Z80 using a GBA game, because there is a hardware lock in the cartridge socket. Or it is a GBA tracker that uses the GBA chip to make a sound like the old Z80?.</p></blockquote></div><p>I don&#039;t know if that&#039;s true or not. I&#039;ve been playing through Fire Emblem for the last few weeks and I noticed a bunch of z80 sound generation (noise channel rumbling, simple square waves, etc).</p><p>Granted, it was on an emulator. But it still used what I&#039;m 99% sure was a (emulated) z80 chip&#039;s sound capabilities.</p>]]></description>
			<pubDate>Fri, 07 Sep 2012 04:06:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131428/#p131428</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131352/#p131352</link>
			<description><![CDATA[<b><i>Delek says:</i></b><p>I do not understand. It is a tracker for the GBA that uses the standard GB capabilities?. I readed somewhere that you can&#039;t access to the internal Z80 using a GBA game, because there is a hardware lock in the cartridge socket. Or it is a GBA tracker that uses the GBA chip to make a sound like the old Z80?.</p>]]></description>
			<pubDate>Thu, 06 Sep 2012 19:43:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131352/#p131352</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131346/#p131346</link>
			<description><![CDATA[<b><i>QueenOfTulips says:</i></b><p>if you throw it in the e-shop nintendo won&#039;t let you keep the homebrew version in existence. colors! for ds got dropped as soon as the 3DS version for e-shop was made official</p><p>just sayin&#039;</p>]]></description>
			<pubDate>Thu, 06 Sep 2012 18:59:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131346/#p131346</guid>
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			<title><![CDATA[Re: Chipsune! 8-bit tracker for the GBA]]></title>
			<link>https://chipmusic.org/forums/post/131295/#p131295</link>
			<description><![CDATA[<b><i>XyNo says:</i></b><div class="quotebox"><cite>FroggestSpirit wrote:</cite><blockquote><p>and If I do get it finished, I&#039;d like to try and release it on the E-shop for DSI and 3DS (if that&#039;s even plausible).</p></blockquote></div><p>A tracker in the e-shop...that would be awesome !!!</p>]]></description>
			<pubDate>Thu, 06 Sep 2012 11:54:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131295/#p131295</guid>
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