<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - Competition for card game "soundtrack"]]></title>
		<link>https://chipmusic.org/forums/topic/8414/competition-for-card-game-soundtrack/</link>
		<description><![CDATA[The most recent posts in Competition for card game "soundtrack".]]></description>
		<lastBuildDate>Thu, 18 Oct 2012 19:07:57 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/138054/#p138054</link>
			<description><![CDATA[<b><i>The Laohu says:</i></b><p>If any of you were interested in this game, the kickstarter just went live today.</p><p><a href="http://www.kickstarter.com/projects/brotherwise/boss-monster-the-dungeon-building-card-game/" target="_blank">Boss Monster</a></p>]]></description>
			<pubDate>Thu, 18 Oct 2012 19:07:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138054/#p138054</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/137437/#p137437</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>Awesome!</p>]]></description>
			<pubDate>Sat, 13 Oct 2012 19:57:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/137437/#p137437</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/137356/#p137356</link>
			<description><![CDATA[<b><i>coneal says:</i></b><p>The judging has concluded and we have selected a winner for this contest, the very talented <strong><a href="https://www.facebook.com/TheLaohu" target="_blank">Lars the Laohu</a></strong>!</p><p>In the process, my brother and I had a serious discussion about the concerns voiced in this thread. As designers, the last thing we want to do is make other artists feel they&#039;re giving up ownership of their work. So we contacted a lawyer friend and learned how to structure a more favorable agreement. The result is that instead of buying this song for $100, we have structured it as a license. Lars still gets the $100 we promised, and we&#039;re allowed to give away the MP3 a fun Kickstarter bonus for our card game, but he retains full ownership of the song.</p><p>It may not address every single concern raised here -- people in the contest still had to &quot;work on spec&quot; if they didn&#039;t have a relevant portfolio piece -- but I hope it shows our respect for Lars and every artist who submitted awesome chiptune music for this contest.</p><p>Thanks again for being an awesome community, and for helping us see the light on this issue.</p><p>Chris</p>]]></description>
			<pubDate>Sat, 13 Oct 2012 05:26:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/137356/#p137356</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/135726/#p135726</link>
			<description><![CDATA[<b><i>coneal says:</i></b><p>Hi folks, just a reminder that the deadline for this contest is rapidly approaching (Oct. 7, 2012).&nbsp; We&#039;ve gotten some great entries, but we&#039;re always eager to here from more of you.</p><p>Chris</p>]]></description>
			<pubDate>Tue, 02 Oct 2012 17:41:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135726/#p135726</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131990/#p131990</link>
			<description><![CDATA[<b><i>Telerophon says:</i></b><p>I&#039;m glad this thread came up, since it opened the dialogue on spec work.</p><p>I&#039;m generally against spec work, and the &quot;graphic design competition&quot; idea generally makes me ill at ease, especially when it is proposed by another artist—in that case, it is simply one artist devaluing the work of another artist. That said, I did enter the <a href="http://www.noisechannel.org/8112" target="_blank">Nonelectronics Sticker Design Contest</a>, but it was my choice to do that even though I was well aware that it was spec work as well as a grey area for my own ethics.</p><p>That said, its a matter of both principals and of personal investment. I churned out 4 sticker designs in Illustrator using design elements left over from earlier work, and it didn&#039;t take me that long. However, I&#039;m an exceptionally mediocre musician, and I can&#039;t imagine ever finishing a 10 minute long composition. That is an opus by my standards. I couldn&#039;t fathom letting the rights to that go for $100 and a slap on the back.</p><div class="quotebox"><cite>coneal wrote:</cite><blockquote><p>…we don&#039;t know yet how we might use the song… but we might come up with other uses of it in the future.</p></blockquote></div><p>You could always change your terms before you and the hypothetical artist(s) enter a legal agreement so that they retain their rights and you license the song at an affordably low royalty rate. How badly do you think your game will fail? Bad enough that you can&#039;t afford 5% or 10% royalties on usage of the song in your marketing? That doesn&#039;t sound like a lot of faith in your product.</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 16:43:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131990/#p131990</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131984/#p131984</link>
			<description><![CDATA[<b><i>coneal says:</i></b><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>Can I also ask why does it have to be &quot;all rights&quot;? Why not a percentage of sales? Or why not additional money if the kickstarter is successful?</p><p>Will you be shipping a physical cd with each game too?</p></blockquote></div><p>Hi Nick,</p><p>We&#039;re going with work for hire for two reasons: 1) it gives us the most legal protection, and 2) we don&#039;t know yet how we might use the song.&nbsp; The current plan is for the web site, the kickstarter video, and as a download for SOME copies of the game (not all, this would be a Kickstarter enticement to get people to pledge more), but we might come up with other uses of it in the future.&nbsp; There is a high enough chance of Kickstarter failure that we don&#039;t want to commit to much more than that.</p><p>We&#039;re already starting to get some cool tracks.&nbsp; I&#039;m hoping others will take the leap, but as I&#039;ve said multiple times in this post, this arrangement is not for everyone and I fully understand (and even condone) some of the critiques we&#039;re seeing here.&nbsp; Please do consider the pros and cons of this arrangement before sending your work.&nbsp; We&#039;re looking for someone who we (hopefully) can have a positive and supportive transaction with.</p><p>Chris</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 15:38:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131984/#p131984</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131974/#p131974</link>
			<description><![CDATA[<b><i>Auxcide says:</i></b><p>@Anty: they want people to write a 2-3:00 song for the competition then the winner extends it.<br />I agree, I think if people submitted a song they&#039;ve already done, then they pick based off of style and medium it&#039;d be a lot smoother. Then the winner could write just the 10 minute song and give them updates for feedback or something.</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 15:04:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131974/#p131974</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131932/#p131932</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><p>well, i&#039;d be fine writing a song for $100. that&#039;d be fine</p><p>i&#039;m not writing a whole song just to be entered into a competition with others for the CHANCE of $100</p><p>but i don&#039;t do vgm-style so it doesn&#039;t matter what i think</p><p>edit: maybe a better idea would be to have the competition (if you insist on having the competition) about 15 or 30 second bits of songs, and ask the winner to develop the song in full ~ or even better, let people enter songs they&#039;ve already written into the competition, and only if they win then asking them to write something new. 10 minutes of music is a bit commitment just for a <em>chance</em> (although might be quite a good chance seeing how little interest there has been <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> ) of payment, the less commitment you expect the more entries you will get and if you choose someone before the song is written you may get more feedback or dare i say CONTROL over what the song sounds like. no one is going to write a 10 minute song for the privilege of being asked to write another 10 minute song (unless they are really desperate), so whatever you get in the competition is all you are going to get, i feel</p><p>edit: but i don&#039;t do vgm-style so it doesn&#039;t matter what i think</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 07:48:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131932/#p131932</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131931/#p131931</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><p>Don&#039;t do this without getting a cut of the profits. Looks like it might be a cool game.</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 07:34:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131931/#p131931</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131929/#p131929</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><div class="quotebox"><cite>SadPanda wrote:</cite><blockquote><p> I don&#039;t think you should send physical CD&#039;s. put the songs on bandcamp (or a website) and include download codes or whatever with the product. It&#039;s 2012, CD&#039;s are dead.</p></blockquote></div><p>This.<br />I&#039;ve seen your card designs, and I reckon you could come up with some hella nice download cards!</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 07:11:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131929/#p131929</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131923/#p131923</link>
			<description><![CDATA[<b><i>SadPanda says:</i></b><p>May I suggest the 100$ is an up front payment for say first 100 units sold or whatever, and possibly a minimal royalty with every further sale? Let&#039;s say the game is 10 bucks, 10 cents per sale (unless the developers can spare more) is reasonable imo because the song isn&#039;t what&#039;s being sold, it&#039;s the game with the song on the side as a fun bonus. Coneal could have easily not offered 100$, and asked for just contributors who would gladly do it free. Not all of us are top notch businessmen, if anything I would say most people here are just hobbyists who have never made a dime off their music and don&#039;t really mind if they do or not. </p><p>Also, I don&#039;t think you should send physical CD&#039;s. put the songs on bandcamp (or a website) and include download codes or whatever with the product. It&#039;s 2012, CD&#039;s are dead.</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 05:58:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131923/#p131923</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131921/#p131921</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><p>Can I also ask why does it have to be &quot;all rights&quot;? Why not a percentage of sales? Or why not additional money if the kickstarter is successful?</p><p>Will you be shipping a physical cd with each game too?</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 04:18:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131921/#p131921</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131920/#p131920</link>
			<description><![CDATA[<b><i>an0va says:</i></b><div class="quotebox"><cite>SadPanda wrote:</cite><blockquote><p>If I made gamey music I wouldn&#039;t care about getting the royalties. I&#039;d be happy with the 100 bucks and if the game took off I would be proud to know a song I made was getting a wide exposure. Sure it would be cool to continuously make money from it, but music is a hobby I do just because I love it. I understand everything you guys are saying on the legal aspects and what not, but honestly I wouldn&#039;t even care. If I was in coneal&#039;s position I would have just been like, &quot;ayo, I can&#039;t pay you, but if any of you would like to&nbsp; submit some game music for a free compilation to be used as promo material, that would be dope&quot;. I&#039;m sure quite a few people would be like &quot;oh this card game looks fly as fuck, I want my song to be associated with it, and possibly get a free set of these cards.&quot; But maybe that&#039;s just me and some y&#039;all are like &quot;aw heeeeeeeellllllllllllll naw, gimme dat paper&quot;.</p></blockquote></div><br /><p>Yeah, I mean this is fine and that&#039;s why I <em>don&#039;t</em> want it to sound like I&#039;m convincing people not to apply for this. I&#039;m personally not interested in this kind of deal but as long as people understand what OP is offering, can&#039;t stop anyone from really pumping something sick out. I mean hell, this could turn out to be a really cool project in the end result, but I don&#039;t want people agreeing to a particular deal and then taking it out on the client when straight up they said what the deal is right away like they did here in the OP (unfortunately, this happens to a lot too). I don&#039;t think there will be any problem in this project getting a track but my suggestions are basically an attempt to haggle and make this competition a little more interesting in the process. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> But I also see what coneal is saying in where the focus of their budget is actually going to: this <em>isn&#039;t</em> a video game and people might even play and enjoy the game without playing the music <em>at all.</em> It&#039;s just interesting to talk about for me too I guess because this is a rare instance where the offer isn&#039;t a video game or commercial advertisement, but basically an add-on to an already existing concept.</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 03:58:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131920/#p131920</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131919/#p131919</link>
			<description><![CDATA[<b><i>SadPanda says:</i></b><p>If I made gamey music I wouldn&#039;t care about getting the royalties. I&#039;d be happy with the 100 bucks and if the game took off I would be proud to know a song I made was getting a wide exposure. Sure it would be cool to continuously make money from it, but music is a hobby I do just because I love it. I understand everything you guys are saying on the legal aspects and what not, but honestly I wouldn&#039;t even care. If I was in coneal&#039;s position I would have just been like, &quot;ayo, I can&#039;t pay you, but if any of you would like to&nbsp; submit some game music for a free compilation to be used as promo material, that would be dope&quot;. I&#039;m sure quite a few people would be like &quot;oh this card game looks fly as fuck, I want my song to be associated with it, and possibly get a free set of these cards.&quot; But maybe that&#039;s just me and some y&#039;all are like &quot;aw heeeeeeeellllllllllllll naw, gimme dat paper&quot;.</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 03:40:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131919/#p131919</guid>
		</item>
		<item>
			<title><![CDATA[Re: Competition for card game "soundtrack"]]></title>
			<link>https://chipmusic.org/forums/post/131918/#p131918</link>
			<description><![CDATA[<b><i>coneal says:</i></b><div class="quotebox"><cite>an0va wrote:</cite><blockquote><div class="quotebox"><cite>minusbaby wrote:</cite><blockquote><p>This isn&#039;t a competition. It&#039;s <a href="http://www.no-spec.com/what-is-spec" target="_blank">spec</a>.</p></blockquote></div><p>Exactly. </p><p>I&#039;m afraid I have to get serious for a minute and voice some concerns, mostly inspired by horrible freelance experience I&#039;ve had and witnessed in the past in this internet music age. I&#039;m not here to convince anyone into doing <em>or</em> not doing it, but $100 flat rate for a All Rights Reserved 10-minute piece of audio is a <strong>horribly pathetic deal for a musician of any talent level,</strong> even if you were to compose a &lt;30sec loop and repeat it for ten minutes. Obviously it&#039;s your decision but in my opinion this isn&#039;t worth it for any single musician on here.</p><p>OP: In your defense, the game looks interesting and the cards look beautiful in design and artwork, but in my opinion I think this is a straight low-ball deal for what it entails. For something like this it would make more sense like Nick Maynard suggested to actively seek out pre-recorded pieces and contact the artist rather than advertise this offer as a competition or as minusbaby&#039;s link expresses, &quot;working on spec.&quot; Multiple artists would put in their time and effort to create a brand new song (or maybe, whip out an unreleased song from their backcatalogue) to possibly just be denied their efforts in public. </p><p>For the person that their track is chosen: Realize that this kind of deal can essentially be a flat rate where though you get a quick $100, this game can continue selling to any medium and your piece of the pie is essentially done. They can even upload the track to something like YouTube and click the (recently added, yet very applicable) feature of monetization to the video, essentially turning the youtube plays into royalty payments, and you&#039;ll still get nothing. Also consider how the audio is going to be distributed: since it&#039;s a card game, how will the song be played? Will the track be an accompanying mp3 for playing off of a device or some other means (serious question to OP and overall, maybe card games do this stuff lately-I have no idea). Is this soundtrack going to be for sale? Where does the money go? Consider all of this with an All Rights Reserved deal, that $100 may be the only thing you may ever see. Recognition and exposure are shiny, attractive concepts to any independent artist but always be aware of estimating the potential outreach you might even gain from something like this by either your own research or asking the client directly and then determining the pros and cons.</p><p>Back to OP: I don&#039;t intend to derail into chunter&#039;s topic material or sound harsh to you, personally I don&#039;t think you guys are swindlers at all but if I were to make any kind of hypothesis it would be that you guys aren&#039;t very familiar with the climate of freelance music gigs. Or maybe you guys really are and you know that some desperate musician will eventually bite at it. But for the sake of your own project and the community here, I genuinely and in the least hostile manner ever suggest that either the licensing agreement changes or the price is seriously raised.</p></blockquote></div><p>Can&#039;t particularly argue with any of this, an0va.&nbsp; These are all very reasonable warnings to new artists and I&#039;d advise anyone considering doing this to talk it out the pros and cons with some of the more established musicians on the site.</p>]]></description>
			<pubDate>Mon, 10 Sep 2012 03:37:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/131918/#p131918</guid>
		</item>
	</channel>
</rss>
