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		<title><![CDATA[ChipMusic.org - SuperMagic Music Maker ROM]]></title>
		<link>https://chipmusic.org/forums/topic/8523/supermagic-music-maker-rom/</link>
		<description><![CDATA[The most recent posts in SuperMagic Music Maker ROM.]]></description>
		<lastBuildDate>Sat, 14 Dec 2013 15:25:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/194775/#p194775</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>I used the live amp plugin, grain delay and a regular delay.</p>]]></description>
			<pubDate>Sat, 14 Dec 2013 15:25:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194775/#p194775</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/194761/#p194761</link>
			<description><![CDATA[<b><i>infradead says:</i></b><p>shit...</p><p>i want this</p>]]></description>
			<pubDate>Sat, 14 Dec 2013 08:23:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194761/#p194761</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/194739/#p194739</link>
			<description><![CDATA[<b><i>yogi says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>I complete missed this, and recorded a jam I made with it today:</p><p><a href="https://soundcloud.com/peterswimm/swmm" target="_blank">https://soundcloud.com/peterswimm/swmm</a></p></blockquote></div><p>Liken it! Cool noise action. What FX are you applying? really mangles and twists it.<br />Have you checked out droNES?<br />Yogi</p>]]></description>
			<pubDate>Sat, 14 Dec 2013 02:24:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194739/#p194739</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/194728/#p194728</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>I complete missed this, and recorded a jam I made with it today:</p><p><a href="https://soundcloud.com/peterswimm/swmm" target="_blank">https://soundcloud.com/peterswimm/swmm</a></p>]]></description>
			<pubDate>Sat, 14 Dec 2013 00:23:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/194728/#p194728</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/144284/#p144284</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p><img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Glad you&#039;re having fun with it. I&#039;d like to add more to it at some point if I have some free time.</p>]]></description>
			<pubDate>Wed, 28 Nov 2012 22:32:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144284/#p144284</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/144269/#p144269</link>
			<description><![CDATA[<b><i>yogi says:</i></b><p>=&gt; TSC I see the same effect; power off then on = green monotone GFX, but wait a while everything OK. I think you&#039;r right with you EPROM assumptions, could be a capacitive bus load diff between mask ROMs and Eproms. May be a bleed resistor across Vcc and Ground on the cart will help but not sure if that will help with the bus lines.<br />=&gt; Neil, OK. This is an old console so wasn&#039;t quite sure if it was the hardware or what. Had to spend time messing with the dreaded connector ( will have to buy a new one soon), so it startled me; thought all the magic was draining out. You got me!!&nbsp; :0<br />Just love turning it on and letting it run in the back ground <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Wed, 28 Nov 2012 21:30:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144269/#p144269</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/144258/#p144258</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>The &#039;overdrive&#039; is very dependent of what&#039;s playing and yes it is supposed to mess up the graphics <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Nice to hear a success story with carts, beginning to think that nobody (else apart from NE7) was going to get one working.</p>]]></description>
			<pubDate>Wed, 28 Nov 2012 20:24:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144258/#p144258</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/144129/#p144129</link>
			<description><![CDATA[<b><i>yogi says:</i></b><p>Just dug out my NES and set it up to test the SMMM cart I finished yesterday. YEA! IT WORKS!! Spent the afternoon learning/making noise <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> )<br />Used a Tennis Cart, NES-NROM-128, a 27c256 &amp; 2764. Take Note: I used sockets on both so they are a little taller then the top of the cart shell. Not much but it hangs up a little on the top part of the &#039;Cart loading frame&#039;. not a biggie, but got to be a little careful sliding it in an out.<br />&nbsp; Aside from my console&#039;s gamey cart connector (had to tear it down and clean/tweak the pins) works like a champ, except an odd glitch. When I tap UP, some times the overdrive doesn&#039;t seem to work but the audio get very overdriven (may be the way it&#039;s suppose to) AND the video starts loosing sync and&nbsp; goes B/W. Tapping again (or is it DOWN) goes back to normal (well if you can call these beats &quot;Normal&quot; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /><br /> All an all, great fun, THANKS! neilbalwin for your gr8 code and !RESPECT! na7; you da man.</p>]]></description>
			<pubDate>Wed, 28 Nov 2012 01:16:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144129/#p144129</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/138314/#p138314</link>
			<description><![CDATA[<b><i>TSC says:</i></b><p>Ok, so it must be the eprom. I tried a little experiment where I run a screwdriver across all the pins of the CHR eprom when powered off and it boots fine every time afterward. It&#039;s almost as though it&#039;s discharging something on one of the pins. Weird.</p><p>**edit** - it&#039;s doing the same with no carrier&#039;s lickshot. Eproms too fast?</p>]]></description>
			<pubDate>Sun, 21 Oct 2012 02:17:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138314/#p138314</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/138313/#p138313</link>
			<description><![CDATA[<b><i>TSC says:</i></b><p>I threw this on a cart using ne7&#039;s guide and it works perfectly until I power on a second time, at which point the screen becomes garbled and has a dark green color over everything. it goes away after waiting 4-5 minutes, powered off.</p><p>I used a 27c256 eprom for the CHR file, which I repeated until it fit. I&#039;m assuming this would be the reason, seeing as how the program still functions. Can anyone confirm this? I did not use a 27c64 eprom as suggested. fwiw I&#039;m using NROM-256 and not NROM-128</p>]]></description>
			<pubDate>Sun, 21 Oct 2012 02:00:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138313/#p138313</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/134520/#p134520</link>
			<description><![CDATA[<b><i>derekb says:</i></b><p>thanks bud</p>]]></description>
			<pubDate>Tue, 25 Sep 2012 15:38:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/134520/#p134520</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/134383/#p134383</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>V1.1</p><p><a href="https://dl.dropbox.com/u/5493868/SMMM1-1.zip" target="_blank">https://dl.dropbox.com/u/5493868/SMMM1-1.zip</a></p><br /><p><em>Version 1.1<br />-----------<br />+ Added random arpeggios on the two Square voices. Tricky one as it seems to<br />be a mess most of the time. Makes interesting noises when the FM mod is on<br />though. SMMMM attempts to keep the arpeggios &#039;in scale&#039; but it works less<br />than more.</em></p><p><em>+ If you hold down a combination of button on the control pad when the<br />NES is booting, the starting parameters will be randomised differently.</em></p><p><em>+ You can now hold the currently playing pattern on any voice:<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; Hold [UP] and tap B, A, SELECT or START to hold the current pattern<br />&nbsp; &nbsp; <br />This is a toggle control like muting individual voices. When a Pattern is <br />HELD, a &#039;h&#039; will appear next to the voice icon. When a Pattern is in RANDOM <br />mode, a &#039;r&#039; will appear next to the icon. The random number of repeats<br />(2,4,8 or 16) of a playing pattern is still counting even in HOLD mode<br />so even if you toggle a Pattern back to RANDOM it might not change<br />immediately.</em></p><p><em>+ added an extra visualiser pattern<br /></em></p>]]></description>
			<pubDate>Mon, 24 Sep 2012 21:41:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/134383/#p134383</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/134233/#p134233</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><div class="quotebox"><cite>Kramlack wrote:</cite><blockquote><p>Gonna try this out asap, it looks pretty nifty. With that said, I have the utmost respect for anyone with the gall to even touch asm, so my hat&#039;s off to you.</p></blockquote></div><p>ASM? I&#039;ve been doing it a while <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Sun, 23 Sep 2012 18:54:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/134233/#p134233</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/134218/#p134218</link>
			<description><![CDATA[<b><i>Kramlack says:</i></b><p>Gonna try this out asap, it looks pretty nifty. With that said, I have the utmost respect for anyone with the gall to even touch asm, so my hat&#039;s off to you.</p>]]></description>
			<pubDate>Sun, 23 Sep 2012 17:12:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/134218/#p134218</guid>
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			<title><![CDATA[Re: SuperMagic Music Maker ROM]]></title>
			<link>https://chipmusic.org/forums/post/134196/#p134196</link>
			<description><![CDATA[<b><i>ne7 says:</i></b><p>flipping fab <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> just in case peeps need a guide (it&#039;s really simple to make NROM carts) I did a super quick guide on popping it on a cart here: <br /><a href="http://hackitup.tumblr.com/post/32116504642/how-to-put-super-magic-music-maker-on-a-real" target="_blank">http://hackitup.tumblr.com/post/3211650 &#133; -on-a-real</a></p><p>\o_</p>]]></description>
			<pubDate>Sun, 23 Sep 2012 13:04:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/134196/#p134196</guid>
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