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		<title><![CDATA[ChipMusic.org - DS LSDJ]]></title>
		<link>https://chipmusic.org/forums/topic/8621/ds-lsdj/</link>
		<description><![CDATA[The most recent posts in DS LSDJ.]]></description>
		<lastBuildDate>Mon, 01 Oct 2012 02:51:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135423/#p135423</link>
			<description><![CDATA[<b><i>Telerophon says:</i></b><p>If you&#039;re going to record from an emulator, you might as well use <a href="http://bgb.bircd.org/" target="_blank">BGB</a>, since it is the most accurate one.</p>]]></description>
			<pubDate>Mon, 01 Oct 2012 02:51:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135423/#p135423</guid>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135402/#p135402</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>as long as you&#039;re trying not to use the actual hardware, MasterBoy (SMS/GG/GB emulator for PSP) sounds pretty spot on. the select / start buttons aren&#039;t in a comfortable place so i set them to the shoulder buttons like piggy tracker</p>]]></description>
			<pubDate>Sun, 30 Sep 2012 23:41:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135402/#p135402</guid>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135401/#p135401</link>
			<description><![CDATA[<b><i>Xuriik says:</i></b><p>The pulse channels don&#039;t really change. The wav channel sounds shitty especially while using samples and the noise channel sounds different, though not necessarily bad. There&#039;s also the issue that unless your instrument envelopes are all set to decay the sound will continue after you pause, giving you a lot of straight tones/droning sounds. You can use this to your advantage though, I have done it before. (nitro has an edited lameboy rom that fixes this bug)</p><p>Otherwise you could write on your DS and move your savs over to your computer and record/render them off VBA.</p><p>(tl;dr it doesn&#039;t suck that bad.)</p>]]></description>
			<pubDate>Sun, 30 Sep 2012 23:35:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135401/#p135401</guid>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135399/#p135399</link>
			<description><![CDATA[<b><i>The Silph Scope says:</i></b><p>Yeah, lameboy sounds like balls.<br />Not even worth it imo.</p><p>The only music ROMs I use with it are Deathray and Shitwave.</p>]]></description>
			<pubDate>Sun, 30 Sep 2012 23:24:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135399/#p135399</guid>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135391/#p135391</link>
			<description><![CDATA[<b><i>bryface says:</i></b><p>my first LSDJ track (nuck nuck) was recorded off of a Nintendo DS Lite running off of an R4 cart (which in turn ran the lameboy emulator):</p><p><a href="http://chipmusic.org/bryface/music/cheap-bastard-groove" target="_blank">http://chipmusic.org/bryface/music/cheap-bastard-groove</a></p><p>i used the WAV channel exclusively for the drums because i didn&#039;t know any better.&nbsp; as you can see, they sound quite terrible running off the emulator, but i tried to make the most out of it anyway.</p><p>perhaps the main benefit to running LSDJ there is that the DS&#039; beautiful screen <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Sun, 30 Sep 2012 22:48:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135391/#p135391</guid>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135390/#p135390</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><p><a href="http://www.herbertweixelbaum.com/comparison.htm" target="_blank">generally LSDJ through a DS doesn&#039;t sound good,</a> but it&#039;s doable.</p>]]></description>
			<pubDate>Sun, 30 Sep 2012 22:20:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135390/#p135390</guid>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135387/#p135387</link>
			<description><![CDATA[<b><i>chunter says:</i></b><p>Possible? Yes. Good? Maybe.</p><p>I used NTRQ in that manner but got frustrated by not bring able to use dpcm (because of that particular NES emulator.) I got bored with the process before trying with LSDJ.</p>]]></description>
			<pubDate>Sun, 30 Sep 2012 22:05:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135387/#p135387</guid>
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			<title><![CDATA[Re: DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135386/#p135386</link>
			<description><![CDATA[<b><i>Toastypinecone says:</i></b><p>Also has anyone done this before?</p>]]></description>
			<pubDate>Sun, 30 Sep 2012 21:55:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135386/#p135386</guid>
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			<title><![CDATA[DS LSDJ]]></title>
			<link>https://chipmusic.org/forums/post/135382/#p135382</link>
			<description><![CDATA[<b><i>Toastypinecone says:</i></b><p>Hello! I was wondering about running lsdj through a gameboy emulator on an r4. Would this be possible?</p>]]></description>
			<pubDate>Sun, 30 Sep 2012 21:47:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/135382/#p135382</guid>
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