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		<title><![CDATA[ChipMusic.org - BleepBloop USB cart with Super Game Boy]]></title>
		<link>https://chipmusic.org/forums/topic/871/bleepbloop-usb-cart-with-super-game-boy/</link>
		<description><![CDATA[The most recent posts in BleepBloop USB cart with Super Game Boy.]]></description>
		<lastBuildDate>Tue, 02 Mar 2010 04:20:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13471/#p13471</link>
			<description><![CDATA[<b><i>ovenrake says:</i></b><p>real question is when is Jose going to add a LSDJ border to the bleepbloop carts..</p>]]></description>
			<pubDate>Tue, 02 Mar 2010 04:20:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13471/#p13471</guid>
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			<title><![CDATA[Re: BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13470/#p13470</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><div class="quotebox"><cite>TmTgr wrote:</cite><blockquote><p><a href="http://www.youtube.com/watch?v=R0-Rnf5dId8" target="_blank">http://www.youtube.com/watch?v=R0-Rnf5dId8</a><br />It seems to work well with lsdj.</p></blockquote></div><p>Not that it really matters for this argument, but GC Gameboy thing is actually for all intents and purposes a GBA.</p>]]></description>
			<pubDate>Tue, 02 Mar 2010 04:10:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13470/#p13470</guid>
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			<title><![CDATA[Re: BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13462/#p13462</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><p><a href="http://www.youtube.com/watch?v=R0-Rnf5dId8" target="_blank">http://www.youtube.com/watch?v=R0-Rnf5dId8</a><br />It seems to work well with lsdj.</p>]]></description>
			<pubDate>Tue, 02 Mar 2010 03:12:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13462/#p13462</guid>
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			<title><![CDATA[Re: BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13451/#p13451</link>
			<description><![CDATA[<b><i>Cartoon Bomb says:</i></b><p>Wow, thanks for all the helpful info.&nbsp; Unfortunately, the shop sold their SGB, so I&#039;ll have to order one.&nbsp; I got a nuby light and some AV cables for my Gamecube though.&nbsp; Ebay will be the route I take I think.</p><p>Does anyone have experience with the gamecube gameboy player thing?&nbsp; How is it?</p>]]></description>
			<pubDate>Tue, 02 Mar 2010 02:20:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13451/#p13451</guid>
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			<title><![CDATA[Re: BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13418/#p13418</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>The cart info functions displays information about the software on the cartridge (As well as the about the flash chip) If it says &quot;SGB: No&quot; it just means the saftware/game currently on the cartridge has no special SGB functions, such as extended color palettes. So that&#039;s that.</p>]]></description>
			<pubDate>Mon, 01 Mar 2010 23:11:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13418/#p13418</guid>
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			<title><![CDATA[Re: BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13416/#p13416</link>
			<description><![CDATA[<b><i>NeX says:</i></b><div class="quotebox"><cite>Cartoon Bomb wrote:</cite><blockquote><p>On a side note...I think I read on that other website that the American SGB&#039;s clock is different from the DMG, but the Japanese one is the same.&nbsp; Is there any truth to this?</p></blockquote></div><p>the super gameboy has the same chip as the DMG, it should be identical in the way it works, so it should work with all gameboy carts, i think the reason you can&#039;t select SGB is because super gameboy carts have extra info on them like border support, which i don&#039;t think these carts are up to. but they will still work fine,</p><p>the super gameboy doesn&#039;t have a clock in it, it takes it from the snes, this is the same in all first edition super gameboys including jap ones,</p><p>but the super gameboy 2, which is bright blue and only sold in japan, is based on the gameboy pocket chip, it has a built in link port for linking with a normal gameboy, and so the clock speed had to match, that is why these ones have their own internal clock.</p>]]></description>
			<pubDate>Mon, 01 Mar 2010 22:55:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13416/#p13416</guid>
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			<title><![CDATA[Re: BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13411/#p13411</link>
			<description><![CDATA[<b><i>PixyJunket says:</i></b><p>I&#039;ve used both of my Bleep Bloops on a Super Game Boy without any major issues.</p>]]></description>
			<pubDate>Mon, 01 Mar 2010 22:16:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13411/#p13411</guid>
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			<title><![CDATA[BleepBloop USB cart with Super Game Boy]]></title>
			<link>https://chipmusic.org/forums/post/13406/#p13406</link>
			<description><![CDATA[<b><i>Cartoon Bomb says:</i></b><p>I am about to go pick up a super game boy from my local shop, and my question is, does a BleepBloop USB (running LSDJ) work properly with a SGB?&nbsp; The only reason I ask is because when I plug my cart into my computer and go to &quot;cart info&quot;, it says DMG: YES; GBC: YES; SGB: NO.&nbsp; Will my cart &#039;splode or some shit if I put it in an SGB?&nbsp; I don&#039;t want to spend the money on it if it won&#039;t work right.&nbsp; I thank you all in advance for any help in answering my question.</p><p>On a side note...I think I read on that other website that the American SGB&#039;s clock is different from the DMG, but the Japanese one is the same.&nbsp; Is there any truth to this?</p>]]></description>
			<pubDate>Mon, 01 Mar 2010 21:58:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/13406/#p13406</guid>
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