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		<title><![CDATA[ChipMusic.org - How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
		<link>https://chipmusic.org/forums/topic/8749/how-to-make-music-with-a-snes-console-software-in-cartridge-im-miss/</link>
		<description><![CDATA[The most recent posts in How to make music with a SNES console? Software in cartridge? I'm miss.]]></description>
		<lastBuildDate>Wed, 24 Oct 2012 09:42:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138734/#p138734</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><p>Hmm, True. But it should be enough for a simple music player.</p><p>Wikipedia tells me it&#039;s 128kb... Should be enough for some sounds <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Wed, 24 Oct 2012 09:42:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138734/#p138734</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138728/#p138728</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><div class="quotebox"><cite>Timbob wrote:</cite><blockquote><p><a href="http://blog.scoutshonour.com/post/2350461718/fuck-the-super-gameboy-introduction" target="_blank">http://blog.scoutshonour.com/post/23504 &#133; troduction</a><br />here&#039;s the first blog in the series. It&#039;s quite an interesting read. </p><p>Also, she mentions on there that there was a space invaders game that basically had a snes rom build in, which got loaded by the snes using the super gameboy. Since most gb flashcarts are now about 64M, space isn&#039;t really much of an issue anymore. Would it be possible to turn a super gameboy with a gb flashcart into some sort of cheap Snes flashcart?</p><p>like... <br />1. take a snes rom <br />2. Compile a .gb file which takes the snes rom, and loads it into the snes using the super gameboy.<br />3. ???<br />4. Profit!</p></blockquote></div><p>AFAIK it loads the game data into RAM, then that&#039;s that. There&#039;s not a lot of RAM!</p>]]></description>
			<pubDate>Wed, 24 Oct 2012 08:24:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138728/#p138728</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138693/#p138693</link>
			<description><![CDATA[<b><i>zerolanding says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>You&#039;d need a place keep the samples for the SNES to play. So you&#039;d at the very least, have to make a hardware modified version of the Super Game Boy with a place to put them. And probably have to alter the BIOS so it knows to send the incoming commands from the GB to where ever the samples are going to be.</p></blockquote></div><p>The manual says the sgb sound program goes straight to the APU on start up, where it has control of 73 pre-loaded sounds at 4 intervals and 3 volume settings (sounds like the WAV channel in LSDJ?)<br />If the game is sgb compatible, like animaniacs there should be commands buried in there for sgb, so yeah on the altered BIOS. Having a pre-established set to attack is a bit better. Considering the score data was premade for the snes before being loaded on the cart that gb to snes interface would still be nuts.</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 21:41:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138693/#p138693</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138690/#p138690</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>You&#039;d need a place keep the samples for the SNES to play. So you&#039;d at the very least, have to make a hardware modified version of the Super Game Boy with a place to put them. And probably have to alter the BIOS so it knows to send the incoming commands from the GB to where ever the samples are going to be.</p></blockquote></div><p>have you seen this article?</p><p><a href="http://blog.scoutshonour.com/post/2424872085/fuck-the-super-gameboy-now-youre-playing-with" target="_blank">http://blog.scoutshonour.com/post/24248 &#133; aying-with</a></p><p>maybe i&#039;m misreading it but it seems to suggest that the samples can be stored on the gameboy rom.</p></blockquote></div><p>Yeah, that came in mind with me too. Still, You&#039;d have to write a whole new program. And upload the samples to your gb cart, which could be full quite fast that way. </p><p>but it has potential <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>-edit-<br />reading the whole thing again, it&#039;s kinda sad that there was so much they could&#039;ve done with the super gameboy, but never really did.<br />Although most of it makes sense. Since space was limited, and time to write new sounds and graphics just so it would look cool in a super nes was probably not worth it.<br />but still, there are a lot of nerds nowadays with too much time on their hands, and it&#039;s a awesome field to explore <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>-more edits-</p><p><a href="http://blog.scoutshonour.com/post/2350461718/fuck-the-super-gameboy-introduction" target="_blank">http://blog.scoutshonour.com/post/23504 &#133; troduction</a><br />here&#039;s the first blog in the series. It&#039;s quite an interesting read. </p><p>Also, she mentions on there that there was a space invaders game that basically had a snes rom build in, which got loaded by the snes using the super gameboy. Since most gb flashcarts are now about 64M, space isn&#039;t really much of an issue anymore. Would it be possible to turn a super gameboy with a gb flashcart into some sort of cheap Snes flashcart?</p><p>like... <br />1. take a snes rom <br />2. Compile a .gb file which takes the snes rom, and loads it into the snes using the super gameboy.<br />3. ???<br />4. Profit!</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 21:16:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138690/#p138690</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138686/#p138686</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>have you seen this article?</p><p><a href="http://blog.scoutshonour.com/post/2424872085/fuck-the-super-gameboy-now-youre-playing-with" target="_blank">http://blog.scoutshonour.com/post/24248 &#133; aying-with</a></p><p>maybe i&#039;m misreading it but it seems to suggest that the samples can be stored on the gameboy rom.</p></blockquote></div><p>yeah i read it and then i ignored it so i could be wrong and have someone point it out to me</p><br /><p>no, i hadn&#039;t seen it</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 21:02:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138686/#p138686</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138685/#p138685</link>
			<description><![CDATA[<b><i>Stevens says:</i></b><p>I&#039;m amazed and quite pleased to see Ongaku Tukoolu Kanadeelu; is it just me or has that never been mentioned in any SNES thread here or on 8bc before now...?</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 20:40:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138685/#p138685</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138683/#p138683</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><div class="quotebox"><cite>zerolanding wrote:</cite><blockquote><p>I still believe that with a combined knowledge of snes, super gameboy, and patience a .gb rom could be made that would combine the awesomeness of both systems. The gameboy programming manual says that one can diddle the other and that midi thru is doable. Sure it sounds like a coding nightmare, but that existing would be just neato. oh and this Kankichi-kun, anybody run into this? Manual says it&#039;s the tool for creating the snes scores, and google is not being too kind with it.</p></blockquote></div><p>You&#039;d need a place keep the samples for the SNES to play. So you&#039;d at the very least, have to make a hardware modified version of the Super Game Boy with a place to put them. And probably have to alter the BIOS so it knows to send the incoming commands from the GB to where ever the samples are going to be.</p></blockquote></div><p>have you seen this article?</p><p><a href="http://blog.scoutshonour.com/post/2424872085/fuck-the-super-gameboy-now-youre-playing-with" target="_blank">http://blog.scoutshonour.com/post/24248 &#133; aying-with</a></p><p>maybe i&#039;m misreading it but it seems to suggest that the samples can be stored on the gameboy rom.</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 20:22:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138683/#p138683</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138628/#p138628</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><div class="quotebox"><cite>zerolanding wrote:</cite><blockquote><p>I still believe that with a combined knowledge of snes, super gameboy, and patience a .gb rom could be made that would combine the awesomeness of both systems. The gameboy programming manual says that one can diddle the other and that midi thru is doable. Sure it sounds like a coding nightmare, but that existing would be just neato. oh and this Kankichi-kun, anybody run into this? Manual says it&#039;s the tool for creating the snes scores, and google is not being too kind with it.</p></blockquote></div><p>You&#039;d need a place keep the samples for the SNES to play. So you&#039;d at the very least, have to make a hardware modified version of the Super Game Boy with a place to put them. And probably have to alter the BIOS so it knows to send the incoming commands from the GB to where ever the samples are going to be.</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 12:43:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138628/#p138628</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138620/#p138620</link>
			<description><![CDATA[<b><i>zerolanding says:</i></b><p>I still believe that with a combined knowledge of snes, super gameboy, and patience a .gb rom could be made that would combine the awesomeness of both systems. The gameboy programming manual says that one can diddle the other and that midi thru is doable. Sure it sounds like a coding nightmare, but that existing would be just neato. oh and this Kankichi-kun, anybody run into this? Manual says it&#039;s the tool for creating the snes scores, and google is not being too kind with it.</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 11:44:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138620/#p138620</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138619/#p138619</link>
			<description><![CDATA[<b><i>DROP 1410 says:</i></b><p>WOW!, great!, thanks for those suggestions <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Tue, 23 Oct 2012 11:40:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138619/#p138619</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138611/#p138611</link>
			<description><![CDATA[<b><i>Crackbits says:</i></b><div class="quotebox"><cite>shizcake wrote:</cite><blockquote><p>looks like a shitty mario paint ripoff. Nice sounds in it, but only three tempos: turtle, human and rabbit. I used a lawnmower once with the same amount of control <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>This game also came out for the Sega Megadrive/ Genesis. But if I remember correctly it was impossible to save anything?</p>]]></description>
			<pubDate>Tue, 23 Oct 2012 11:12:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138611/#p138611</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138609/#p138609</link>
			<description><![CDATA[<b><i>shizcake says:</i></b><p>bought this on the flea market on sunday for 3 bucks.</p><p><a class="postimg" href="http://www.sammlerparadise.de/bilder/SNES/Spiele/funGamesPaintGamesMusicStyle/funGamesPaintGamesMusicStyle.png" title="fun &amp;#039;n games" id="forum_image_96806829"><img src="http://www.sammlerparadise.de/bilder/SNES/Spiele/funGamesPaintGamesMusicStyle/funGamesPaintGamesMusicStyle.png" /></a></p><p><a href="http://youtu.be/dnLHck3Rlk8" target="_blank">http://youtu.be/dnLHck3Rlk8</a></p><p>looks like a shitty mario paint ripoff. Nice sounds in it, but only three tempos: turtle, human and rabbit. I used a lawnmower once with the same amount of control <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Tue, 23 Oct 2012 11:04:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138609/#p138609</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/138607/#p138607</link>
			<description><![CDATA[<b><i>Crackbits says:</i></b><p>There&#039;s also Dezaemon for the SNES:</p><p><a class="postimg" href="http://t0.gstatic.com/images?q=tbn:ANd9GcRTWE7I2vW-XxBflXacT3eyN5IlwyWdyqQ20gdo8YT0K15XY6xi" title="http://t0.gstatic.com/images?q=tbn:ANd9GcRTWE7I2vW-XxBflXacT3eyN5IlwyWdyqQ20gdo8YT0K15XY6xi" id="forum_image_29033027"><img src="http://t0.gstatic.com/images?q=tbn:ANd9GcRTWE7I2vW-XxBflXacT3eyN5IlwyWdyqQ20gdo8YT0K15XY6xi" /></a><br /><a class="postimg" href="http://t3.gstatic.com/images?q=tbn:ANd9GcRSz_TqkI5TOD1tJ5VYTdA4KIofTxorKCVH1X6c40OeyTZZdsdCVQ" title="http://t3.gstatic.com/images?q=tbn:ANd9GcRSz_TqkI5TOD1tJ5VYTdA4KIofTxorKCVH1X6c40OeyTZZdsdCVQ" id="forum_image_67251023"><img src="http://t3.gstatic.com/images?q=tbn:ANd9GcRSz_TqkI5TOD1tJ5VYTdA4KIofTxorKCVH1X6c40OeyTZZdsdCVQ" /></a></p>]]></description>
			<pubDate>Tue, 23 Oct 2012 10:09:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/138607/#p138607</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/137391/#p137391</link>
			<description><![CDATA[<b><i>DROP 1410 says:</i></b><p>Hello again Kitsch, I suppose Everdrive is the competitor of this guy: <a href="http://www.retrousb.com/product_info.php?products_id=84" target="_blank">http://www.retrousb.com/product_info.php?products_id=84</a></p><p>Any specific difference? seems like everdrive is better ha? well it&#039;s great how easy works, just putting the snes games, roms etc in a compact flash card and that&#039;s it ;-)</p><p>Let me know when you will able to dispatch snes everdrive <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Cheers!</p>]]></description>
			<pubDate>Sat, 13 Oct 2012 13:45:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/137391/#p137391</guid>
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			<title><![CDATA[Re: How to make music with a SNES console? Software in cartridge? I'm miss]]></title>
			<link>https://chipmusic.org/forums/post/137368/#p137368</link>
			<description><![CDATA[<b><i>DROP 1410 says:</i></b><p>WOW!!!, thank you very much guys!!!... Kitsch that Ongaku ROM looks great!!, question, how can I flash that software on a super everdrive snes (<a href="http://store.kitsch-bent.com/product/super-everdrive" target="_blank">http://store.kitsch-bent.com/product/super-everdrive</a>)?</p>]]></description>
			<pubDate>Sat, 13 Oct 2012 07:09:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/137368/#p137368</guid>
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