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		<title><![CDATA[ChipMusic.org - Gameboy Tile Data Generator v1.3.1]]></title>
		<link>https://chipmusic.org/forums/topic/9069/gameboy-tile-data-generator-v131/</link>
		<description><![CDATA[The most recent posts in Gameboy Tile Data Generator v1.3.1.]]></description>
		<lastBuildDate>Wed, 19 Feb 2014 20:09:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/201352/#p201352</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>!!!</p>]]></description>
			<pubDate>Wed, 19 Feb 2014 20:09:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/201352/#p201352</guid>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/201308/#p201308</link>
			<description><![CDATA[<b><i>ultramega says:</i></b><p>Just got updated to v1.3.1 to include C style output for use with GBDK, cleaner all around I think, go check it out!!</p><p><a href="http://www.chrisantonellis.com/gameboy/gbtdg" target="_blank">http://www.chrisantonellis.com/gameboy/gbtdg</a></p>]]></description>
			<pubDate>Wed, 19 Feb 2014 04:00:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/201308/#p201308</guid>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/141245/#p141245</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><p>This is super awesome!</p>]]></description>
			<pubDate>Fri, 09 Nov 2012 18:16:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141245/#p141245</guid>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/141127/#p141127</link>
			<description><![CDATA[<b><i>ultramega says:</i></b><p>@alley beach, you can only have 256 unique tiles because of gb hardware constraints. you can still convert the data, but a tilemap would be useless cause the tile references would be larger than 1 byte, something the GB can&#039;t handle. theres a way around this, by switching the active tilebank at just the right time, only read about it never tried it. remember, GB graphics are tile based...<br /><a class="postimg" href="http://i.imgur.com/aLG5d.gif" title="http://i.imgur.com/aLG5d.gif" id="forum_image_71777785"><img src="http://i.imgur.com/aLG5d.gif" /></a></p><p>those stairs are one tile, the ocean is pretty much one tile.. etc etc</p><p>EDIT: updated image cause no hotlinking</p>]]></description>
			<pubDate>Thu, 08 Nov 2012 21:43:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141127/#p141127</guid>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/141126/#p141126</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>website swamped?</p>]]></description>
			<pubDate>Thu, 08 Nov 2012 21:28:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141126/#p141126</guid>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/141125/#p141125</link>
			<description><![CDATA[<b><i>Telerophon says:</i></b><p>I&#039;d like to that Ultramega for making a great GB Dev/Demotool, and I&#039;d like to thank thebitman for reminding me why I deleted my OKCupid account.</p>]]></description>
			<pubDate>Thu, 08 Nov 2012 21:20:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141125/#p141125</guid>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/141124/#p141124</link>
			<description><![CDATA[<b><i>thebitman says:</i></b><p>I hope you realize that I love you harder than a creep&#039;s favorite OKcupid crush. This is fantastic, and I can&#039;t wait to try making some graphics this weekend!</p>]]></description>
			<pubDate>Thu, 08 Nov 2012 21:15:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141124/#p141124</guid>
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			<title><![CDATA[Re: Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/141123/#p141123</link>
			<description><![CDATA[<b><i>Alley Beach says:</i></b><p>looks cool, and by cool i mean bad ass!</p><p>what does <br />; ERROR: Too many unique tiles for one tilemap.<br />mean?</p>]]></description>
			<pubDate>Thu, 08 Nov 2012 21:13:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141123/#p141123</guid>
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			<title><![CDATA[Gameboy Tile Data Generator v1.3.1]]></title>
			<link>https://chipmusic.org/forums/post/141122/#p141122</link>
			<description><![CDATA[<b><i>ultramega says:</i></b><h5>Gameboy Tile Data Generator v1.3.1</h5><p><a class="postimg" href="http://i.imgur.com/IwAo4MR.png" title="http://i.imgur.com/IwAo4MR.png" id="forum_image_81571000"><img src="http://i.imgur.com/IwAo4MR.png" /></a></p><p><a href="http://www.chrisantonellis.com/gameboy/gbtdg/" target="_blank">http://www.chrisantonellis.com/gameboy/gbtdg/</a></p><p><em>GameBoy™ Tile Data Generator is a HTML5 / JS web application that will convert bitmap images to hexidecimal data appropriate for use in tile based graphical applications, specifically Nintendo® Gameboy™ (DMG) software.</em></p><p>More resources for gameboy programming can be found on my website here: <a href="http://www.chrisantonellis.com/gameboy" target="_blank">http://www.chrisantonellis.com/gameboy</a></p>]]></description>
			<pubDate>Thu, 08 Nov 2012 20:58:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141122/#p141122</guid>
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