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		<title><![CDATA[ChipMusic.org - c64 ringmod help.]]></title>
		<link>https://chipmusic.org/forums/topic/9104/c64-ringmod-help/</link>
		<description><![CDATA[The most recent posts in c64 ringmod help..]]></description>
		<lastBuildDate>Mon, 12 Nov 2012 12:07:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: c64 ringmod help.]]></title>
			<link>https://chipmusic.org/forums/post/141577/#p141577</link>
			<description><![CDATA[<b><i>Jellica says:</i></b><p>the SDI docs suggest it might be 03 and 05 for ring mod, rather than 14 and 17</p>]]></description>
			<pubDate>Mon, 12 Nov 2012 12:07:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141577/#p141577</guid>
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			<title><![CDATA[Re: c64 ringmod help.]]></title>
			<link>https://chipmusic.org/forums/post/141575/#p141575</link>
			<description><![CDATA[<b><i>Jellica says:</i></b><p>havnt used SDI but to use the ring mod it should just be a case of creating intruments that are just </p><p>14 - for ring mod</p><p>17 - for ring mod sync&#039;d to another channel (usually the one to the left - ie ring mod on ch2 reads from channel 1, 3 reads from 2 and 1 reads from 3)</p><p>it reads instument info from the channel on the left, so if you dont have anything there it can be silent, or sound like the triangle.</p><p>so in ch1 create a short thing with a triangle instrument using 11<br />in ch2 create a short thing with ring mod inmtrument using 17 </p><p>play and you should hear the ring mod.</p><p>use pitch bends, different notes, vibrato to made it sound more funky!</p><p>from your description in sounds like you are using a ring mod line in an instrument table that is working as a kick or whatever, you probably wont hear the effect of it that much that way.</p>]]></description>
			<pubDate>Mon, 12 Nov 2012 11:57:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141575/#p141575</guid>
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			<title><![CDATA[c64 ringmod help.]]></title>
			<link>https://chipmusic.org/forums/post/141572/#p141572</link>
			<description><![CDATA[<b><i>turtlesaur says:</i></b><p>having troubles sucessfully using ringmod in SDI tracker for c64 , i cant figure out what enables the oscillators after i make the correect waveforms. ive also tried to copy exact instruments, wrote them down on paper and input all the info and when i tried to use all the instruments, most of them where an arp , kick , and snare/noise combination and not the correct synth , maybe i input something wrong into the waveforms. any help would be appreciated . ill be looking more into ringmod to fully understand it tho it wont help much in this tracker . thats why ive come here for help/. im so close...!</p>]]></description>
			<pubDate>Mon, 12 Nov 2012 11:30:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/141572/#p141572</guid>
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