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		<title><![CDATA[ChipMusic.org - Need help with GB game mod for X mas]]></title>
		<link>https://chipmusic.org/forums/topic/9275/need-help-with-gb-game-mod-for-x-mas/</link>
		<description><![CDATA[The most recent posts in Need help with GB game mod for X mas.]]></description>
		<lastBuildDate>Sun, 25 Nov 2012 05:14:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link>https://chipmusic.org/forums/post/143737/#p143737</link>
			<description><![CDATA[<b><i>Kool Skull says:</i></b><p>ok, well, just considering the .chr editing.. anyone lnow anything about this?</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 05:14:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143737/#p143737</guid>
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			<title><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link>https://chipmusic.org/forums/post/143726/#p143726</link>
			<description><![CDATA[<b><i>defPREMIUM says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>as far as I&#039;ve been told you can&#039;t just put an .nsf into a nes game. you&#039;d probably need to learn MML and write something that takes up the exact amount of space as what you&#039;re replacing</p></blockquote></div><p>this is accurate, as far as i understand.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 01:37:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143726/#p143726</guid>
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			<title><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link>https://chipmusic.org/forums/post/143722/#p143722</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>as far as I&#039;ve been told you can&#039;t just put an .nsf into a nes game. you&#039;d probably need to learn MML and write something that takes up the exact amount of space as what you&#039;re replacing</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 01:11:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143722/#p143722</guid>
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			<title><![CDATA[Re: Need help with GB game mod for X mas]]></title>
			<link>https://chipmusic.org/forums/post/143718/#p143718</link>
			<description><![CDATA[<b><i>SuperBustySamuraiMonkey says:</i></b><p>Im pretty sure she will remember christmas 2016 a lot</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 00:48:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143718/#p143718</guid>
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			<title><![CDATA[Need help with GB game mod for X mas]]></title>
			<link>https://chipmusic.org/forums/post/143708/#p143708</link>
			<description><![CDATA[<b><i>Kool Skull says:</i></b><p>OK. so basically, my Girl&#039;s favorite game is mrs. pac man. I want to make her a custom version of the game with her in the game and I wouls like it to be flashed to a cartridge. preferrably, I;d like it to be on a gameboy. if it was on an NES cart, that&#039;d be really cool too. but if i can, I&#039;d love to do it on a GB cart. I&#039;ve been able to edit a .NES rom with yy-chr and I&#039;m already working on a .NES for my girl, and I know there are ways to flash that and all that. but I wanna know if anyone knows how to edit sprites for a .GB fil with yy-chr or any other sprite editing program? im stumped. also, I&#039;d love to add my own music to the game.. i dont know how to do this on a NES game OR Gb game,.. i&#039;d assume it&#039;d start with a .NSF file, but idk how to put it in the compiled game....</p>]]></description>
			<pubDate>Sat, 24 Nov 2012 23:57:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143708/#p143708</guid>
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