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		<title><![CDATA[ChipMusic.org - Quick question on envelope function with MML]]></title>
		<link>https://chipmusic.org/forums/topic/9279/quick-question-on-envelope-function-with-mml/</link>
		<description><![CDATA[The most recent posts in Quick question on envelope function with MML.]]></description>
		<lastBuildDate>Sun, 25 Nov 2012 20:52:39 +0000</lastBuildDate>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143817/#p143817</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>Yeah, I&#039;m not having any trouble programming in MML. Just curious about the limits of the envelop function and how to get the most out of it.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 20:52:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143817/#p143817</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143816/#p143816</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>nah, MML gets super quick once you learn it.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 20:45:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143816/#p143816</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143814/#p143814</link>
			<description><![CDATA[<b><i>Delek says:</i></b><p>With Famitracker you could export the ASM code of player+music, DefleMask will include ASM export in the next update too. Using MML for NES music is a waste of time right now.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 20:34:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143814/#p143814</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143811/#p143811</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>No, MML is better. NSF doesn&#039;t exist in NES games, it&#039;s just what people created for the music code ripped out of them.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 20:25:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143811/#p143811</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143809/#p143809</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>I&#039;m working on making custom music for a nes homebrew. Would a tracker be a better option? I thought the music had to be in MML format to properly convert it for use in programming a game rom.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 19:53:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143809/#p143809</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143808/#p143808</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><p>possibly he is doing music for a system that has no tracker yet (or did such a thing go extinct since deflemask) <img src="https://chipmusic.org/forums/img/smilies/yikes.png" width="15" height="15" alt="yikes" /> </p><p>i used mml for pc-engine before deflemask and i think there still isn&#039;t an MSX tracker or maybe x68000 or pc9801 or?? dunno</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 19:48:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143808/#p143808</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143807/#p143807</link>
			<description><![CDATA[<b><i>Delek says:</i></b><p>Curiosity, why do you use MML rather than the NES trackers with Macros/Envelopes?</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 19:42:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143807/#p143807</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143806/#p143806</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><p>possibly it is based on ticks, possibly with twenty-four ticks per quarter note</p><p>dunno</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 19:35:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143806/#p143806</guid>
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			<title><![CDATA[Re: Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143805/#p143805</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>no, it won&#039;t stretch an envelope out to fit the default note length.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 19:33:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143805/#p143805</guid>
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			<title><![CDATA[Quick question on envelope function with MML]]></title>
			<link>https://chipmusic.org/forums/post/143798/#p143798</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>Say you have two envelopes:</p><p>@v0 = { 10 9 8 7 6 5 4 3 2 }<br />@v1 = { 15 15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 6 }</p><p>and you&#039;re using quarter notes,<br />Does that mean that the entire envelope is compressed into the space of the quarter note?<br />Would v0 and v1 in the above example BOTH fit into the same space of one note?</p><p>So if the envelope was &quot;15, 0, 15&quot; then the empty &quot;0&quot; part would take up only a third of the time of the note, whereas if the envelope was &quot;15, 0, 0, 15&quot; the empty 0 would take up half the note?<br />Can the envelope be 30 numbers long? Are there limits?</p><p>Just trying to understand the envelope function a bit more.</p><p>I&#039;ve read <a href="http://nesdev.com/mck_guide_v1.0.txt" target="_blank">http://nesdev.com/mck_guide_v1.0.txt</a>&nbsp; but it didn&#039;t answer the question.</p>]]></description>
			<pubDate>Sun, 25 Nov 2012 19:13:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143798/#p143798</guid>
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