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		<title><![CDATA[ChipMusic.org - What's the hardest/lowest hit on the Noise channel possible?]]></title>
		<link>https://chipmusic.org/forums/topic/9293/whats-the-hardestlowest-hit-on-the-noise-channel-possible/</link>
		<description><![CDATA[The most recent posts in What's the hardest/lowest hit on the Noise channel possible?.]]></description>
		<lastBuildDate>Tue, 27 Nov 2012 06:44:22 +0000</lastBuildDate>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144029/#p144029</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><div class="quotebox"><cite>SKGB wrote:</cite><blockquote><p>turn your big loud thumpy percussion up to almost maximum volume and turn EVERYTHING else down a bit</p><p>you can crank the master volume up, post production, with mml, i&#039;m assuming?</p></blockquote></div><p>i dunno about that, but it&#039;s really easy to alter volume macros by putting +/-X after the numbers in brackets.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 06:44:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144029/#p144029</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144028/#p144028</link>
			<description><![CDATA[<b><i>SKGB says:</i></b><p>turn your big loud thumpy percussion up to almost maximum volume and turn EVERYTHING else down a bit</p><p>you can crank the master volume up, post production, with mml, i&#039;m assuming?</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 06:16:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144028/#p144028</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144007/#p144007</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>Here&#039;s the track I&#039;m working on:&nbsp; <a href="http://www.mmlshare.com/tracks/view/368" target="_blank">http://www.mmlshare.com/tracks/view/368</a></p><p>It&#039;s the select screen music for Ultimate Mortal Kombat 3</p><p>Note-wise, it&#039;s pretty accurate. But I&#039;d really like to get Channel B to sound more like a synth voice &quot;oohhhh, uuuhhhhh&quot; that alternates between a semitone. And I&#039;d like the drums to have more punch to them.<br />Here&#039;s the original song from the Arcade version:&nbsp; <a href="http://www.youtube.com/watch?v=E_ee8HIo1Wk" target="_blank">http://www.youtube.com/watch?v=E_ee8HIo1Wk</a></p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:59:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144007/#p144007</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144006/#p144006</link>
			<description><![CDATA[<b><i>Note! says:</i></b><p>Don&#039;t know about MML but the gameboy hardware can use one channel for limited sample playback.</p><p>Also<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/UZdeGFwjEVo" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:59:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144006/#p144006</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144004/#p144004</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>I also want to re-iterate that I&#039;m aiming to port this to GameBoy, and thus don&#039;t think I can use samples. I&#039;ve only go the A, B, and D channels on GB</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:33:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144004/#p144004</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144003/#p144003</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><p>maybe he means timpani</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:32:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144003/#p144003</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144002/#p144002</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>Reading about the Pitch Sweep here <a href="http://nesdev.com/mckc-e.txt" target="_blank">http://nesdev.com/mckc-e.txt</a><br />But the function doesn&#039;t seem to work in <a href="http://www.mmlshare.com" target="_blank">www.mmlshare.com</a> <br />I get the error: &quot;Unuse command in this track&quot;<br />Is this just a glitch in this program, or am I not using this command right?</p><p>From what I gather you would set it like this:&nbsp; &quot;s(9,15)&quot; </p><p>Here&#039;s what the article says:</p><p>&nbsp; &nbsp; * Pitch Sweep<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; s[speed],[depth] (0,0)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Pitch Sweep, similar to the pitch envelope. The range for [speed]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;appears to only function in the range of 9 ~ 15, where a higher<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;value will effect a more subtle change every frame, and the range<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;of [depth] appears to function according to this chart:</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|1&nbsp; 2&nbsp; 3&nbsp; 4&nbsp; 5&nbsp; 6&nbsp; 7&nbsp; 8&nbsp; 9&nbsp; 10 11 12 13 14 15|<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|drastic&lt;---&gt;slight-&gt;/^\&lt;-slight&lt;----&gt;drastic|<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp;DOWN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;OFF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; UP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Here the closer to the ends of the spectrum, the more drastic the<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pitch change is, and if the value is 8, nothing happens.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:32:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144002/#p144002</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/144001/#p144001</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>Yeah definitely sample. Otherwise best case scenario is that you will be the only person that think it sounds like an orchestra hit.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:29:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144001/#p144001</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/143999/#p143999</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>Maybe orch hit was a bad term. I was just asking about the most powerful kind of percussion hit that is possible to pull off. I&#039;m not looking to actually emulate an orch hit sound, just a deep, hard percussion.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:27:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143999/#p143999</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/143998/#p143998</link>
			<description><![CDATA[<b><i>Note! says:</i></b><p>Ok. MML, that&#039;s good to know. But still, you are trying to create an orch hit in the noise channel? That&#039;s like asking how to get CMYK out of a #2 pencil er something. Better just sample that man. You&#039;ll end up wasting too many channels on it.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:23:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143998/#p143998</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/143996/#p143996</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>Oh, I should mention I&#039;m writing this in MML. Hope that helps clear the question up a bit</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:16:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143996/#p143996</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/143995/#p143995</link>
			<description><![CDATA[<b><i>Note! says:</i></b><p>This is a very confusing question.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:10:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143995/#p143995</guid>
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			<title><![CDATA[Re: What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/143991/#p143991</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><p>an orchestra hit generally plays a chord it isn&#039;t just a blast of low resolution white noise</p><br /><p>try doing a &quot;pitch&quot; sweep rather than a fixed &quot;note&quot;, that might help</p>]]></description>
			<pubDate>Mon, 26 Nov 2012 23:42:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143991/#p143991</guid>
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			<title><![CDATA[What's the hardest/lowest hit on the Noise channel possible?]]></title>
			<link>https://chipmusic.org/forums/post/143985/#p143985</link>
			<description><![CDATA[<b><i>paulc says:</i></b><p>Seems like &quot;B&quot; is the lowest note, and C the highest, so a B note at level 15 volume?<br /> Is that all that can be done?<br /> I&#039;m aiming for a powerful orchestral hit kind of sound.</p><p> This will also be ported to the GameBoy...</p>]]></description>
			<pubDate>Mon, 26 Nov 2012 22:51:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143985/#p143985</guid>
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