<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - Just written a GBA game...]]></title>
		<link>https://chipmusic.org/forums/topic/9294/just-written-a-gba-game/</link>
		<description><![CDATA[The most recent posts in Just written a GBA game....]]></description>
		<lastBuildDate>Thu, 28 Feb 2013 14:34:59 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/157870/#p157870</link>
			<description><![CDATA[<b><i>BrokenSpares says:</i></b><p>Hi Goughy,</p><p>It&#039;s definitely possible.</p><p>I wrote another GBA game which is also on my <a href="http://brokenspares.wordpress.com/2012/11/04/music-on-gba/" target="_blank"> WordPress website</a> that shows this working.<br />I used the first full song I ever wrote, split it into 2 versions, then used the separate audio files in this GBA game. My code gets a bit sloppy towards the end of each song; it&#039;s because I didn&#039;t terminate the sounds properly, but it IS possible and you are NOT stupid.</p><p>There is an eBook on Amazon “Programming The Nintendo Game Boy Advance” by Jonathan Harbour I would strongly suggest you look at getting. It is the single best resource for programming for the GBA. That is the only resource I used to create the two GBA games I&#039;ve written.</p><p>Hope that helps.</p>]]></description>
			<pubDate>Thu, 28 Feb 2013 14:34:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/157870/#p157870</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/157859/#p157859</link>
			<description><![CDATA[<b><i>Goughy says:</i></b><p>Just a thought, but would you be able to make this so that you could utilize your own music (aka, through VisualBoy, import a tune and play via that)? Don&#039;t hate if it&#039;s not possible and say that I&#039;m stupid, cause idk much about this stuff.</p>]]></description>
			<pubDate>Thu, 28 Feb 2013 12:10:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/157859/#p157859</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144399/#p144399</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><div class="quotebox"><cite>9-Heart wrote:</cite><blockquote><p>BtW. that Splat-color-thingy which is moving reminds me of that VJ Software for the GBA =&gt; <a href="http://www.pikilipita.com/pikilipita-advance/" target="_blank">http://www.pikilipita.com/pikilipita-advance/</a><br />I want more visual stuff on the GBA! The best would be some Glitch-stuff like GlitchNES or Shitwave (on GameBoy) ♫</p></blockquote></div><p>I&#039;ve used a GBA with video out running GlitchNES for visuals on several shows. Just use GlitchNes with PocketNES.</p>]]></description>
			<pubDate>Thu, 29 Nov 2012 22:58:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144399/#p144399</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144396/#p144396</link>
			<description><![CDATA[<b><i>BrokenSpares says:</i></b><p>Hi. So I&#039;ve updated the ROM to v1.1 now on Box.com so that it removes the terrifying pop and glitchy sound. It was literally adding a single line of code in C to prevent it from happening. Just re-download the Splat!.gba file as before to get it glitch-free (in a good way).</p><p><a href="https://www.box.com/s/udtm7gxe398d7ucvc7vb" target="_blank">https://www.box.com/s/udtm7gxe398d7ucvc7vb</a></p><p>I&#039;ve also added my source code and original .mp3 used for the recording for the main piece of music entitled &quot;Marie&#039;s Theme&quot; It was written on a bass guitar using harmonics, mostly.</p><p><a href="https://www.box.com/s/oak6in801tuwd1323dwa" target="_blank">https://www.box.com/s/oak6in801tuwd1323dwa</a></p><p>I cannot thank you guys enough for liking the ROM I created. It&#039;s really good to know all that time and effort I put in wasn&#039;t wasted!!&nbsp; I would invite you to download the latest version (as it removed the bug that was present before).</p>]]></description>
			<pubDate>Thu, 29 Nov 2012 22:48:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144396/#p144396</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144219/#p144219</link>
			<description><![CDATA[<b><i>9-Heart says:</i></b><p>BtW. that Splat-color-thingy which is moving reminds me of that VJ Software for the GBA =&gt; <a href="http://www.pikilipita.com/pikilipita-advance/" target="_blank">http://www.pikilipita.com/pikilipita-advance/</a><br />I want more visual stuff on the GBA! The best would be some Glitch-stuff like GlitchNES or Shitwave (on GameBoy) ♫</p>]]></description>
			<pubDate>Wed, 28 Nov 2012 13:42:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144219/#p144219</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144201/#p144201</link>
			<description><![CDATA[<b><i>BrokenSpares says:</i></b><p>Thanks for the kind words everybody. Really glad you like it. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> I was a bit afraid it would just be universally dismissed as a pointless exercise for some reason, the chiptune community is too friendly to ever do that! </p><p>@_-_-: I will upload the source code either late today or early tomorrow. The audio playback was tricky tbh. It took me a while just to figure out how to use Direct Sound A+B. Using them together was annoyingly tricky. Also, Oval?? Any tracks you can recommend listening to?</p><p>@Lushbob: That is definitely an error...one I thought I got rid off to be honest. I&#039;ll have to look at the code and see...sorry about that. I&#039;ll see if I can fix it.</p>]]></description>
			<pubDate>Wed, 28 Nov 2012 09:00:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144201/#p144201</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144117/#p144117</link>
			<description><![CDATA[<b><i>Lushbob says:</i></b><p>This is actually really nice. I enjoyed messing around with it and ended up spending about 20 minutes with it. Really relaxing.<br />Although, when I press the A button I get a kind of faint beeping sound, then when I press it again I get really loud static, loud beeping and a popping noise, then really high-pitched, fast beeps. Is it meant to sound like this? It just seems to contrast the music so much that I thought it might be some sort of error.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 23:20:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144117/#p144117</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144114/#p144114</link>
			<description><![CDATA[<b><i>_-_- says:</i></b><p>Any chance I (we?) could have a look at the source?<br />I&#039;m interested in how you handle the audio playback.</p><p>Reminds me of Oval a bit.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 23:03:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144114/#p144114</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144077/#p144077</link>
			<description><![CDATA[<b><i>9-Heart says:</i></b><p>Yup, pretty neat.</p><p><a class="postimg" href="http://2damnfunny.com/wp-content/uploads/2012/03/Shark-Using-The-Computer-That-Is-All.gif" title="http://2damnfunny.com/wp-content/uploads/2012/03/Shark-Using-The-Computer-That-Is-All.gif" id="forum_image_94527251"><img src="http://2damnfunny.com/wp-content/uploads/2012/03/Shark-Using-The-Computer-That-Is-All.gif" /></a></p>]]></description>
			<pubDate>Tue, 27 Nov 2012 17:10:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144077/#p144077</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144067/#p144067</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>this is a cool one man. i like it a lot. really shows off those sample capabilities too <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Tue, 27 Nov 2012 16:03:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144067/#p144067</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144021/#p144021</link>
			<description><![CDATA[<b><i>Toastypinecone says:</i></b><p>Dude this is way cool!</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 02:21:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144021/#p144021</guid>
		</item>
		<item>
			<title><![CDATA[Re: Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/144005/#p144005</link>
			<description><![CDATA[<b><i>DataFix says:</i></b><p>i was just having a really stressful day and playing this just took all the stress away. the track is very mellow and chill, i like that. and just moving the &quot;splat&quot; around made me feel like i was using an interactive stress ball. haha. maybe that&#039;s just me on my stressful day though, who knows. the additional sounds are neat. i&#039;m sure someone with a full right brain function can get really creative with this. <br />enjoyed it.</p>]]></description>
			<pubDate>Tue, 27 Nov 2012 00:51:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144005/#p144005</guid>
		</item>
		<item>
			<title><![CDATA[Just written a GBA game...]]></title>
			<link>https://chipmusic.org/forums/post/143989/#p143989</link>
			<description><![CDATA[<b><i>BrokenSpares says:</i></b><p>After working on it for some time, I thought you may be interested to know I&#039;ve now completed writing a visual/music GBA ROM. </p><p>It is called Splat! and after listening to some thoughtful comments from chipmusic.org users about using ROMs for their art, I&#039;ve tried my best to make it a visually interactive musical experience rather than some cheesy attention-grabbing music player without compromising my initial idea of what the music should sound like. End users get to control (to an extent) the visuals and music for this ROM. </p><p>It is tricky to know how much control to give away for your own creation. I probably could have given away more control to the user but...I just wasn&#039;t comfortable doing that to be honest. </p><p><a href="https://brokenspares.wordpress.com/2012/11/26/new-gba-rom-written-splat/" target="_blank">https://brokenspares.wordpress.com/2012 &#133; ten-splat/</a></p><p>Above is the link to my Wordpress page that has the ROM available to download. <br />(I know I should supply a direct link, but I&#039;ve been awake for almost 19 hours, and I&#039;ve just uploaded it to Wordpress, cut me some <em>slack!</em>)</p><p>Please do let me know what you think. </p><p>Also, ff anyone can point me towards any books to help with GB ROM creation, that would be appreciated too. (I basically want to know if I can use the 4 channels of the GB with the 2 Direct Sound channels simultaneously)</p><p>Right, and now bed...</p>]]></description>
			<pubDate>Mon, 26 Nov 2012 23:24:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/143989/#p143989</guid>
		</item>
	</channel>
</rss>
