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		<title><![CDATA[ChipMusic.org - snes reverb]]></title>
		<link>https://chipmusic.org/forums/topic/9338/snes-reverb/</link>
		<description><![CDATA[The most recent posts in snes reverb.]]></description>
		<lastBuildDate>Thu, 06 Dec 2012 02:38:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/145213/#p145213</link>
			<description><![CDATA[<b><i>rainwarrior says:</i></b><p>The FIR has 8 taps. It&#039;s enough to make a weak lowpass filter, which is fine for an echo/reverb sound. Useless if you&#039;re trying to do big filter sweeps or something like that (it just doesn&#039;t have much bandwidth to work with).</p><p>If you want to imitate an SNES echo, a regular delay unit with a small amount of lowpass is a pretty decent approximation. That should be close enough for its usual uses.</p>]]></description>
			<pubDate>Thu, 06 Dec 2012 02:38:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/145213/#p145213</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/145072/#p145072</link>
			<description><![CDATA[<b><i>DUNGEONMASTER says:</i></b><div class="quotebox"><cite>rainwarrior wrote:</cite><blockquote><p>It&#039;s a really, really small FIR filter though. Not that powerful as a filter, but decent enough as a delay unit.</p></blockquote></div><p>how small though.<br />i don&#039;t understand how impulse responses are recorded. couldn&#039;t it just be recorded from the output of the snes, and then plugged into freeverb or something ?</p>]]></description>
			<pubDate>Wed, 05 Dec 2012 00:39:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/145072/#p145072</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/145053/#p145053</link>
			<description><![CDATA[<b><i>DUNGEONMASTER says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Hey guys I found it</p><p><a href="http://www.secretmaryo.org/phpBB3/viewtopic.php?f=11&amp;t=5218" target="_blank">http://www.secretmaryo.org/phpBB3/viewt &#133; amp;t=5218</a></p></blockquote></div><p>i found that one too. the smw preset is really cool, but methinks something is missing... wasnt there<br />somebody in one of the forums who worked on the og hardware for third party developers?</p>]]></description>
			<pubDate>Tue, 04 Dec 2012 22:56:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/145053/#p145053</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/145038/#p145038</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Hey guys I found it</p><p><a href="http://www.secretmaryo.org/phpBB3/viewtopic.php?f=11&amp;t=5218" target="_blank">http://www.secretmaryo.org/phpBB3/viewt &#133; amp;t=5218</a></p>]]></description>
			<pubDate>Tue, 04 Dec 2012 21:29:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/145038/#p145038</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/145036/#p145036</link>
			<description><![CDATA[<b><i>rainwarrior says:</i></b><p>It&#039;s a really, really small FIR filter though. Not that powerful as a filter, but decent enough as a delay unit.</p>]]></description>
			<pubDate>Tue, 04 Dec 2012 21:23:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/145036/#p145036</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144958/#p144958</link>
			<description><![CDATA[<b><i>µB says:</i></b><p>FIR: <a href="http://en.wikipedia.org/wiki/Finite_impulse_response" target="_blank">http://en.wikipedia.org/wiki/Finite_impulse_response</a><br />DOCS: <a href="http://emureview.ztnet.com/developerscorner/" target="_blank">http://emureview.ztnet.com/developerscorner/</a></p><p>This techy and tedious to filter out the info, though. I&#039;ve had ok results by using a simple delay, short delay time, medium feedback, steep fall-off, pingpong stereo.</p>]]></description>
			<pubDate>Tue, 04 Dec 2012 09:06:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144958/#p144958</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144949/#p144949</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><p>The SNES has a simple DSP for audio processing, AFAIK, so it needn&#039;t use multiple channels -- it processes bare audio data through some hardware that I guess is just a sequence of simple programmable filters and delays</p>]]></description>
			<pubDate>Tue, 04 Dec 2012 08:25:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144949/#p144949</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144931/#p144931</link>
			<description><![CDATA[<b><i>DUNGEONMASTER says:</i></b><div class="quotebox"><cite>Theta_Frost wrote:</cite><blockquote><p>I remember something about a FIR filter.&nbsp; I have no idea what that means, yet. <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>8 tap FIR, i have no idea what that means yet either.</p>]]></description>
			<pubDate>Tue, 04 Dec 2012 07:16:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144931/#p144931</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144922/#p144922</link>
			<description><![CDATA[<b><i>DUNGEONMASTER says:</i></b><p>i found this, <a href="http://www.secretmaryo.org/phpBB3/viewtopic.php?f=11&amp;t=5218" target="_blank">http://www.secretmaryo.org/phpBB3/viewt &#133; amp;t=5218</a></p>]]></description>
			<pubDate>Tue, 04 Dec 2012 05:40:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144922/#p144922</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144919/#p144919</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>I remember something about a FIR filter.&nbsp; I have no idea what that means, yet. <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<pubDate>Tue, 04 Dec 2012 05:09:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144919/#p144919</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144916/#p144916</link>
			<description><![CDATA[<b><i>Jay Tholen says:</i></b><p>It definitely uses multiple channels - but this has always been kind of a mystery to me too. Probably just a very fast delay rotating through multiple channels.</p>]]></description>
			<pubDate>Tue, 04 Dec 2012 04:55:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144916/#p144916</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144913/#p144913</link>
			<description><![CDATA[<b><i>HPizzle says:</i></b><p>i started messing around with snes music for the 1st time a couple days ago so i dunno how much help i can be, but what program/plugins you using?. i used the waves reverb plugin in modplug and after messing with the settings i was able to get a sound that was pretty darn close. some channels will sound better with not quite as much reverb (ie bass and drums most likely), but that&#039;s all a matter of preference i suppose. as to whether its monophonic...not sure but i don&#039;t think it is...</p>]]></description>
			<pubDate>Tue, 04 Dec 2012 04:27:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144913/#p144913</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144582/#p144582</link>
			<description><![CDATA[<b><i>DUNGEONMASTER says:</i></b><p>right, but is the echo monophonic?</p>]]></description>
			<pubDate>Sat, 01 Dec 2012 03:56:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144582/#p144582</guid>
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			<title><![CDATA[Re: snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144575/#p144575</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>best bet would probably be a delay set to 0% feedback (which should make it only echo once) and mess around with the wet/dry levels.</p>]]></description>
			<pubDate>Sat, 01 Dec 2012 03:33:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144575/#p144575</guid>
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			<title><![CDATA[snes reverb]]></title>
			<link>https://chipmusic.org/forums/post/144574/#p144574</link>
			<description><![CDATA[<b><i>DUNGEONMASTER says:</i></b><p>i know its an old topic, but i cant find an accurate way to imitate<br />&quot;snesverb&quot;. i imagine some imoulse response could work. generally <br />i use soundfonts with an echo effect, but it doesnt seem to represent<br />the sound very well.</p>]]></description>
			<pubDate>Sat, 01 Dec 2012 03:24:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/144574/#p144574</guid>
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