<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - Are there any Trackers for n64?]]></title>
		<link>https://chipmusic.org/forums/topic/9568/are-there-any-trackers-for-n64/</link>
		<description><![CDATA[The most recent posts in Are there any Trackers for n64?.]]></description>
		<lastBuildDate>Fri, 11 Oct 2019 10:45:48 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/262528/#p262528</link>
			<description><![CDATA[<b><i>Coinpusher says:</i></b><div class="quotebox"><cite>neilbaldwin wrote:</cite><blockquote><p>The N64 was a little &#039;quirky&#039;</p><p>Graphics and audio processing essentially all shared the same DSP and it was quite horrible. I think most of my stuff was only allowed 4 &#039;voices&#039; (as most of the DSP power was of course given over to graphics) and the sequencer timing was just awful (on the &#039;official&#039; tool which was a fairly rudimentary tool, I believe made by Software Creations).</p></blockquote></div><br /><p>So do you still have those tools? Or is it the n64 official soudtools? Like the wave editor and Seq64? Cuz i have both of those, have to open them in virtual machine ofcourse being it are 16bit programs... But anyway i tried those and even tho the wave editor s pretty basic, its fine, but the seq64 program runs so slow + it doesn&#039;t do playback for me, i think how it was back then was make samplebanks in seq64, layout the notes and givven samples then save it as whatever file the n64 reads as audio in the rom. flash it to a cart, and see how it runs on n64? And repeat till it&#039;s good</p><p>Edit:the sequencer wasn&#039;t seq64, it was dream.exe</p>]]></description>
			<pubDate>Fri, 11 Oct 2019 10:45:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262528/#p262528</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147921/#p147921</link>
			<description><![CDATA[<b><i>sleepytimejesse says:</i></b><p>From what I&#039;ve gathered the N64&#039;s sound was only limited by how much the graphics were taking toll on ram. Hypothetically you could have a very large, probably impractically large, ensemble of sample sets all playing together if there weren&#039;t graphics to consider. I&#039;m not 100% sure but this would be very distinct from the SNES, one gen earlier, where sound was limited to a strict 8 channels, 1 typically being reserved for effects (sword swinging, cursor clicks, etc.)</p><p>But there has been pretty recent headway into ripping the samples from N64 games and people, like fluidvolt on here, are compiling them into soundfonts which you can use in pretty much any digital workspace. I&#039;d say it&#039;s the space saving techniques that developers used to compress the audio files that makes them sound unique and you&#039;ll get that with the sample rips.</p>]]></description>
			<pubDate>Tue, 25 Dec 2012 03:33:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147921/#p147921</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147602/#p147602</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>The N64 was a little &#039;quirky&#039;</p><p>Graphics and audio processing essentially all shared the same DSP and it was quite horrible. I think most of my stuff was only allowed 4 &#039;voices&#039; (as most of the DSP power was of course given over to graphics) and the sequencer timing was just awful (on the &#039;official&#039; tool which was a fairly rudimentary tool, I believe made by Software Creations).</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 08:56:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147602/#p147602</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147596/#p147596</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><div class="quotebox"><cite>Lazerbeat wrote:</cite><blockquote><p>I always wanted to see someone to visuals with N64, busted glitchy polygons look super fun!</p></blockquote></div><p>Same! I reckon some really cool shit could be done with the N64&#039;s advanced-for-chip-scene-standards visual processing.</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 07:12:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147596/#p147596</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147595/#p147595</link>
			<description><![CDATA[<b><i>ClairBear says:</i></b><p>Talking about trackers on modern game consoles I would like to see a non chiptune tracker (like Renoise) for the PS Vita. People did the same with the Playstation MTV Music Generator on a PSP.</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 07:11:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147595/#p147595</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147590/#p147590</link>
			<description><![CDATA[<b><i>thursdaycustoms says:</i></b><div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>justinthursday was doing some cool stuff with the transferpak but i don&#039;t remember what it was</p></blockquote></div><p>I was using it to make a programmer for flash carts. It&#039;s in a the works but it&#039;s a long way out since I&#039;m too busy with orders. It will never be retail though..</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 06:27:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147590/#p147590</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147582/#p147582</link>
			<description><![CDATA[<b><i>DJCactus says:</i></b><div class="quotebox"><cite>Downstate wrote:</cite><blockquote><p>i would most like a x box 360 tracker</p></blockquote></div><p>take your pick there are a million to choose from</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 05:30:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147582/#p147582</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147578/#p147578</link>
			<description><![CDATA[<b><i>Hayze says:</i></b><p>It really would be great, Lazer.</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 04:44:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147578/#p147578</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147539/#p147539</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>I always wanted to see someone to visuals with N64, busted glitchy polygons look super fun!</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 01:44:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147539/#p147539</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147533/#p147533</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><p>Now correct me if I&#039;m wrong, but I&#039;m fairly sure it&#039;s all just wavetable synthesis, and most carts had the ability to import custom wavetables (hence the contrast between the cheesy quirky Super Mario World soundtrack and the Tetrisphere&#039;s acid-techno reminiscent soundtrack)</p>]]></description>
			<pubDate>Sat, 22 Dec 2012 00:43:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147533/#p147533</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147526/#p147526</link>
			<description><![CDATA[<b><i>plants>humans says:</i></b><p>super mario 64 had some <em>great</em> music. some of it sounded fairly organic for digital sounds.</p>]]></description>
			<pubDate>Fri, 21 Dec 2012 23:03:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147526/#p147526</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147500/#p147500</link>
			<description><![CDATA[<b><i>Rainbowdragoneyes says:</i></b><p>I&#039;d settle for a Goldeneye/Perfect Dark soundfont.</p>]]></description>
			<pubDate>Fri, 21 Dec 2012 20:11:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147500/#p147500</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147498/#p147498</link>
			<description><![CDATA[<b><i>Subterrestrial says:</i></b><div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>the n64 doesn&#039;t have any peculiar/unique quirks with it&#039;s sample/soundfont playback, does it?</p></blockquote></div><p>Aside from the low sample rate, none that I&#039;m aware of. Woolyss links to some interesting soundfonts from N64 though.</p>]]></description>
			<pubDate>Fri, 21 Dec 2012 20:06:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147498/#p147498</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147463/#p147463</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>moved thread, clarified title.</p>]]></description>
			<pubDate>Fri, 21 Dec 2012 13:12:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147463/#p147463</guid>
		</item>
		<item>
			<title><![CDATA[Re: Are there any Trackers for n64?]]></title>
			<link>https://chipmusic.org/forums/post/147426/#p147426</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>the n64 doesn&#039;t have any peculiar/unique quirks with it&#039;s sample/soundfont playback, does it?</p><p>justinthursday was doing some cool stuff with the transferpak but i don&#039;t remember what it was</p>]]></description>
			<pubDate>Fri, 21 Dec 2012 06:15:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/147426/#p147426</guid>
		</item>
	</channel>
</rss>
