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		<title><![CDATA[ChipMusic.org - Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
		<link>https://chipmusic.org/forums/topic/9742/trying-to-nail-the-wave-channel-sound-for-metroid-2-surface-song/</link>
		<description><![CDATA[The most recent posts in Trying to nail the wave channel sound for Metroid 2 Surface Song.]]></description>
		<lastBuildDate>Mon, 07 Jan 2013 01:10:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149501/#p149501</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><p>ALLP did the trick, I ended up settled on:<br />Start:<br />39<br />04<br />01<br />10</p><p>Seemed to get that double octave sound a bit more!</p>]]></description>
			<pubDate>Mon, 07 Jan 2013 01:10:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149501/#p149501</guid>
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			<title><![CDATA[Re: Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149493/#p149493</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><div class="quotebox"><cite>9-Heart wrote:</cite><blockquote><p>Try it out with ALLP and<br />Start:<br />2F<br />16<br />01<br />00</p><p>Everything else stays the same, maybe this will help. HighPitch just sounds to dirty in my opinion.</p></blockquote></div><p>Thanks!! Going to try it now!!</p>]]></description>
			<pubDate>Mon, 07 Jan 2013 00:16:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149493/#p149493</guid>
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			<title><![CDATA[Re: Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149463/#p149463</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>Don&#039;t use no$gmb. Use BGB.</p></blockquote></div><p>I actually usually use Gamebatte but I knew no$ let me toggle the channels individually...just sticking with what I know, but i&#039;ll check out BGB...</p>]]></description>
			<pubDate>Sun, 06 Jan 2013 21:34:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149463/#p149463</guid>
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			<title><![CDATA[Re: Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149404/#p149404</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Don&#039;t use no$gmb. Use BGB.</p>]]></description>
			<pubDate>Sun, 06 Jan 2013 15:06:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149404/#p149404</guid>
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			<title><![CDATA[Re: Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149402/#p149402</link>
			<description><![CDATA[<b><i>9-Heart says:</i></b><p>Try it out with ALLP and<br />Start:<br />2F<br />16<br />01<br />00</p><p>Everything else stays the same, maybe this will help. HighPitch just sounds to dirty in my opinion.</p>]]></description>
			<pubDate>Sun, 06 Jan 2013 14:57:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149402/#p149402</guid>
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			<title><![CDATA[Re: Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149399/#p149399</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><p>Hmm, I know how to do that with Genesis emulation but not with gameboy...I&#039;ll try to look for info on that..</p>]]></description>
			<pubDate>Sun, 06 Jan 2013 14:36:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149399/#p149399</guid>
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			<title><![CDATA[Re: Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149398/#p149398</link>
			<description><![CDATA[<b><i>alex_mauer says:</i></b><p>you can literally rip it out of the game - i have done this&nbsp; before with a different game - hopefully someone will chime in and let u know how to do it... because its been 4 years since the last time i did it - i just remember it required using a debugger in an emulator</p>]]></description>
			<pubDate>Sun, 06 Jan 2013 14:22:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149398/#p149398</guid>
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			<title><![CDATA[Trying to nail the wave channel sound for Metroid 2 Surface Song]]></title>
			<link>https://chipmusic.org/forums/post/149368/#p149368</link>
			<description><![CDATA[<b><i>BeatScribe says:</i></b><p>Wondering if anyone can help me nail the lead sound in Return of Samus surface song (the one in the first area)...this video has a chunk of the original and then my lsdj version. I&#039;m pretty experienced with trackers (mostly NES) but I&#039;m somewhat new to LSDJ and thought I&#039;d try to recreate a song I know to start with, but I just can&#039;t quite nail the wav sound.</p><p><a class="postimg" href="http://i.imgur.com/Z734n.png" title="http://i.imgur.com/Z734n.png" id="forum_image_23012696"><img src="http://i.imgur.com/Z734n.png" /></a></p><p><a class="postimg" href="http://i.imgur.com/HtGd0.png" title="http://i.imgur.com/HtGd0.png" id="forum_image_21582532"><img src="http://i.imgur.com/HtGd0.png" /></a></p><p>Whenever I make complex wave sounds they sound kind of chunky and just not smooth...like when you have a block step thing going on a synth. I&#039;m not sure what I&#039;m doing wrong, the phrase is just the notes playing, I dont see what commands could help. I&#039;d really love some constructive feedback.</p><p>Here&#039;s a video of the original for a moment, and then my attempt...every channel sounds good but the wave...</p><p><a href="http://youtu.be/WSaBhLLoGmU" target="_blank">http://youtu.be/WSaBhLLoGmU</a></p>]]></description>
			<pubDate>Sun, 06 Jan 2013 03:22:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149368/#p149368</guid>
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