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		<title><![CDATA[ChipMusic.org - Simulating LSDJs HFF command.]]></title>
		<link>https://chipmusic.org/forums/topic/9766/simulating-lsdjs-hff-command/</link>
		<description><![CDATA[The most recent posts in Simulating LSDJs HFF command..]]></description>
		<lastBuildDate>Fri, 11 Jan 2013 16:31:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150288/#p150288</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>@Mdash good point, i was stuck on chopping the whole render into equal pieces rather than in intervals from the start of the render</p>]]></description>
			<pubDate>Fri, 11 Jan 2013 16:31:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150288/#p150288</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150270/#p150270</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><p>It takes time to take care of the piggies.</p>]]></description>
			<pubDate>Fri, 11 Jan 2013 13:31:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150270/#p150270</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150260/#p150260</link>
			<description><![CDATA[<b><i>Mdashdotdashn says:</i></b><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>What i was hoping for was a precise stop that would give a render that is exactly x phrases long so i could easily beatchop it. I doubt my reflexes are good enough. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>If you put your renders in a DAW and set the tempo to the same value as the piggy, boundaries will be sample accurate and you can chop without even looking at the waveform. Since the start is proper, you don&#039;t really care about where it ends.</p>]]></description>
			<pubDate>Fri, 11 Jan 2013 10:31:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150260/#p150260</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150135/#p150135</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>OhhhKayyy jeeze <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<pubDate>Thu, 10 Jan 2013 21:04:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150135/#p150135</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150132/#p150132</link>
			<description><![CDATA[<b><i>BLEO says:</i></b><p>i&#039;ve said it once and i&#039;ll say it again: piggin ain&#039;t for the lazy.</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 20:57:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150132/#p150132</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150131/#p150131</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><p>C&#039;mon man, it&#039;s easy to cut shit out of audacity! <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>But I see the point, would be nice to have this option.</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 20:48:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150131/#p150131</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150111/#p150111</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>I think at this point we have to question your ability to see waveforms in audio editors <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>one has to take into account notes that don&#039;t cut off right at the end of the phrase, but have a longer decay.</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 18:35:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150111/#p150111</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150100/#p150100</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>LOL! No I really am that lazy.</p><p>For performance purposes the live mode thing is perfect, tho.</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 17:19:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150100/#p150100</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150099/#p150099</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>I think at this point we have to question your ability to see waveforms in audio editors <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Thu, 10 Jan 2013 17:18:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150099/#p150099</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150098/#p150098</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>What i was hoping for was a precise stop that would give a render that is exactly x phrases long so i could easily beatchop it. I doubt my reflexes are good enough. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Thu, 10 Jan 2013 17:16:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150098/#p150098</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150071/#p150071</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><p>Well, you can always go back to song mode from live so you can press start and cut the thing off. I always do that.</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 14:27:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150071/#p150071</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/150039/#p150039</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>After experimenting it turns out that using live mode to stop playback automatically still doesn&#039;t stop the clock in piggy so the render keeps going.&nbsp; Looks like for now I&#039;ll just need to put clicks at the end and chop them off with audacity.</p><p>Tinkering with this resulted in me finally getting a joystick mapping file to work properly so that&#039;s super kewl.&nbsp; I think I&#039;ve finally explored all the various piggy options now.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Thu, 10 Jan 2013 07:18:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150039/#p150039</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/149667/#p149667</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>Yay, bleo&#039;s method works just like I wanted!&nbsp; This is indeed a nice thing to know.</p><p>Prof&#039;s method is what I do when multitracking lsdj so I know that works as well.</p><p>Edit: oh wait maybe not</p>]]></description>
			<pubDate>Tue, 08 Jan 2013 00:41:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149667/#p149667</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/149648/#p149648</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>This totally warrants a new thread!</p>]]></description>
			<pubDate>Mon, 07 Jan 2013 23:27:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149648/#p149648</guid>
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			<title><![CDATA[Re: Simulating LSDJs HFF command.]]></title>
			<link>https://chipmusic.org/forums/post/149618/#p149618</link>
			<description><![CDATA[<b><i>egr says:</i></b><div class="quotebox"><cite>bleo wrote:</cite><blockquote><p>Well, if you switch to live mode in a real time render, you can select all channels in the row (LT+B+B) and hit RT + START to stop all channels when the last phrase of the chain finishes. HOW BOUT THAT, ARNIE. HOW BOUT THAT.</p></blockquote></div><p>Playback will stop by itself?&nbsp; In that case it&#039;s all good!&nbsp; \o/</p>]]></description>
			<pubDate>Mon, 07 Jan 2013 20:58:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/149618/#p149618</guid>
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