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		<title><![CDATA[ChipMusic.org - 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
		<link>https://chipmusic.org/forums/topic/9793/13color-a-game-boy-image-generator-based-on-nitros-1st-week/</link>
		<description><![CDATA[The most recent posts in 13Color: A Game Boy Image Generator based on Nitro's 1st Week.]]></description>
		<lastBuildDate>Sat, 12 Jan 2013 04:09:00 +0000</lastBuildDate>
		<generator>PunBB</generator>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150372/#p150372</link>
			<description><![CDATA[<b><i>lastfuture says:</i></b><p>Reminds me of how some games create transparent shadows, with a very fast flashing black sprite</p>]]></description>
			<pubDate>Sat, 12 Jan 2013 04:09:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150372/#p150372</guid>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150228/#p150228</link>
			<description><![CDATA[<b><i>Calavera says:</i></b><p>Really awesome stuff, dude!</p>]]></description>
			<pubDate>Fri, 11 Jan 2013 01:13:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150228/#p150228</guid>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150225/#p150225</link>
			<description><![CDATA[<b><i>fluxer says:</i></b><p>Except from what I understand, this is impossible because there isn&#039;t enough room in the ROM file for six full-screen images, only three. Unless it&#039;s possible to expand the graphics memory on a ROM?</p><p>I&#039;m probably going to make a 9-color version of this with three frames at some point.</p>]]></description>
			<pubDate>Fri, 11 Jan 2013 00:51:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150225/#p150225</guid>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150103/#p150103</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><p>Now someone just needs to make a tool for putting these images into a .gb rom file that automatically cycles through them...</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 17:33:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150103/#p150103</guid>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150102/#p150102</link>
			<description><![CDATA[<b><i>PianoGameboy says:</i></b><p>I&#039;d also love to see a Windows version of this, it looks great.</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 17:29:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150102/#p150102</guid>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150055/#p150055</link>
			<description><![CDATA[<b><i>softRESET says:</i></b><p>I&#039;d really appreciate a windows build if you have the time.<br />Otherwise this looks really cool, I can&#039;t wait to play around with it!</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 12:09:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150055/#p150055</guid>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150050/#p150050</link>
			<description><![CDATA[<b><i>BlakePalmer says:</i></b><p>.</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 11:00:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150050/#p150050</guid>
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			<title><![CDATA[Re: 13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150049/#p150049</link>
			<description><![CDATA[<b><i>fluxer says:</i></b><p>Wow, so I just read the part in the article about there only being 384 tiles available on a DMG game. FML</p><p>I should probably read the whole article next time...</p>]]></description>
			<pubDate>Thu, 10 Jan 2013 10:19:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150049/#p150049</guid>
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			<title><![CDATA[13Color: A Game Boy Image Generator based on Nitro's 1st Week]]></title>
			<link>https://chipmusic.org/forums/post/150045/#p150045</link>
			<description><![CDATA[<b><i>fluxer says:</i></b><p><a href="http://blog.gg8.se/wordpress/2013/01/06/gameboy-project-week-1-more-than-four-shades-of-green/" target="_blank">http://blog.gg8.se/wordpress/2013/01/06 &#133; -of-green/</a></p><p>After reading about Nitro&#039;s endeavors with expanding the color range of the Gameboy, I wanted to take it further. Over the past few days I&#039;ve put together a program in MaxMSP that converts any image into six images that can be cycled on the Game Boy screen to give the appearance of 13 colors.</p><p>Here&#039;s the App:<br /><a href="https://www.dropbox.com/s/f4ekhnbhvonkntw/13Color.zip" target="_blank">https://www.dropbox.com/s/f4ekhnbhvonkntw/13Color.zip</a></p><p>(Sorry, Mac only for now. I can look into making a Windows build if there&#039;s enough interest.)</p><p>Why six images instead of three, (as per Nitro&#039;s article,) you say? I&#039;m not sure how Nitro did his demo, but in order to get things flashing every three frames AND every 2 frames, the lowest common denominator is six.</p><p>Instead of cycling the colors in a pattern, I decided I&#039;d try randomizing the phases of each pixel. This way the picture doesn&#039;t look like it&#039;s moving anywhere. Since the phases are randomized, each individual frame looks very noisy, however when cycled, the composite looks surprisingly good.</p><p>The thing is, I have no way of testing this on a real Game Boy. It would be great if Nitro or anyone else could test it out. Here&#039;s some image comparisons:</p><br /><p>Original // 13 Color Redux // Single Frame (4 color) // Animated GIF (4 color)<br /><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-original.png" title="Cat Original" id="forum_image_34764621"><img src="http://www.rokokomedia.com/fluxer/13color/cat-original.png" /></a><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-13.png" title="Cat 13 Colors" id="forum_image_21980356"><img src="http://www.rokokomedia.com/fluxer/13color/cat-13.png" /></a><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-frame.gif" title="Cat Single Frame" id="forum_image_19107202"><img src="http://www.rokokomedia.com/fluxer/13color/cat-frame.gif" /></a><a class="postimg" href="http://www.rokokomedia.com/fluxer/13color/cat-animation.gif" title="Cat Animated" id="forum_image_85174224"><img src="http://www.rokokomedia.com/fluxer/13color/cat-animation.gif" /></a></p><p>While I set the GIF to cycle at 50 fps (the closest I could get to 60fps in Photoshop), the fps you actually view it highly depend on your browser, OS, computer, monitor refresh rate etc.. On my computer it stutters a little bit, but I was surprised at how those Game Boy Camera-esque stills merged into something that really does look much more detailed! And it should look even better on a DMG with its laggy pixels.</p><p>Let me know what you guys think <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Thu, 10 Jan 2013 08:47:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/150045/#p150045</guid>
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