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		<title><![CDATA[ChipMusic.org - piggy psp config]]></title>
		<link>https://chipmusic.org/forums/topic/9878/piggy-psp-config/</link>
		<description><![CDATA[The most recent posts in piggy psp config.]]></description>
		<lastBuildDate>Sat, 19 Jan 2013 05:01:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151510/#p151510</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Sometimes that snare needs some more gated reverb man.</p>]]></description>
			<pubDate>Sat, 19 Jan 2013 05:01:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151510/#p151510</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151505/#p151505</link>
			<description><![CDATA[<b><i>egr says:</i></b><div class="quotebox"><cite>e.s.c. wrote:</cite><blockquote><p>if you ever do... think i&#039;m always going to prefer running it through a headphone out into my mixer &amp; through a compressor over rendering</p></blockquote></div><p>Relating to that ive recently found that extreme feedback+filter settings are way different/cooler on psp than windows... and i use them all the time so rendering is sometimes annoying.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>Maybe a topic for a different thread.</p><p>Edit: actually i guess the difference is analog output vs digital</p>]]></description>
			<pubDate>Sat, 19 Jan 2013 04:00:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151505/#p151505</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151503/#p151503</link>
			<description><![CDATA[<b><i>e.s.c. says:</i></b><p>if you ever do... think i&#039;m always going to prefer running it through a headphone out into my mixer &amp; through a compressor over rendering</p>]]></description>
			<pubDate>Sat, 19 Jan 2013 03:07:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151503/#p151503</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151502/#p151502</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Once you start getting into rendering, it will probably make more sense.</p>]]></description>
			<pubDate>Sat, 19 Jan 2013 02:32:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151502/#p151502</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151501/#p151501</link>
			<description><![CDATA[<b><i>8bitDAD says:</i></b><p>Ooooohhh. Right on. Like.. if I intend to pig on another platform. Gotcha.</p>]]></description>
			<pubDate>Sat, 19 Jan 2013 01:51:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151501/#p151501</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151498/#p151498</link>
			<description><![CDATA[<b><i>egr says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>You can keep a unified libariry on a sd card and have any relevant binary available whever you stick your memory card. So the folder structure would be something like</p><p>SDROOT (OR EBOOT)</p><p>&gt;PigWindowsFolder<br />&gt;&gt;Binary File<br />&gt;&gt;Config.xml<br />&gt;&gt;mapping.xml</p><p>&gt;PigMacFolder<br />&gt;&gt;Binary File<br />&gt;&gt;Config.xml<br />&gt;&gt;mapping.xml</p><p>&gt;PigUNIXFolder<br />&gt;&gt;Binary File<br />&gt;&gt;Config.xml<br />&gt;&gt;mapping.xml</p><p>&gt;Projects folder</p><p>&gt;Samplelib</p><p>eboot binary (or canoo or gp2x binarry or..)<br />mapping.xml<br />config.xml</p><p>In config XML for the os specific subfolders you will need to do something like:</p><p>&lt;CONFIG&gt;<br />&nbsp; &nbsp; &lt;ROOTFOLDER value=&quot;../projects/&gt;<br />&nbsp; &nbsp; &lt;SAMPLELIB value=&quot;../samplelib&quot;/&gt;<br />&lt;/CONFIG&gt;</p></blockquote></div><p>I see the light!&nbsp; Good suggestion.</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 23:51:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151498/#p151498</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151497/#p151497</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>You can keep a unified libariry on a sd card and have any relevant binary available whever you stick your memory card. So the folder structure would be something like</p><p>SDROOT (OR EBOOT)</p><p>&gt;PigWindowsFolder<br />&gt;&gt;Binary File<br />&gt;&gt;Config.xml<br />&gt;&gt;mapping.xml</p><p>&gt;PigMacFolder<br />&gt;&gt;Binary File<br />&gt;&gt;Config.xml<br />&gt;&gt;mapping.xml</p><p>&gt;PigUNIXFolder<br />&gt;&gt;Binary File<br />&gt;&gt;Config.xml<br />&gt;&gt;mapping.xml</p><p>&gt;Projects folder</p><p>&gt;Samplelib</p><p>eboot binary (or canoo or gp2x binarry or..)<br />mapping.xml<br />config.xml</p><p>In config XML for the os specific subfolders you will need to do something like:</p><p>&lt;CONFIG&gt;<br />&nbsp; &nbsp; &lt;ROOTFOLDER value=&quot;../projects/&gt;<br />&nbsp; &nbsp; &lt;SAMPLELIB value=&quot;../samplelib&quot;/&gt;<br />&lt;/CONFIG&gt;</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 23:45:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151497/#p151497</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151490/#p151490</link>
			<description><![CDATA[<b><i>8bitDAD says:</i></b><p>i suppose from my lack of experience with the program i don&#039;t see the benefit, but i trust i&#039;ll see the benefit eventually and check back here for your suggestion.</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 23:20:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151490/#p151490</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151488/#p151488</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Oh I thought though of a workaround, keep the binaries in separate folders and instance the same project folders and samelibs location in each one...</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 23:15:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151488/#p151488</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151487/#p151487</link>
			<description><![CDATA[<b><i>8bitDAD says:</i></b><p>seperate config and mapping xmls worked for me.</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 23:09:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151487/#p151487</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151471/#p151471</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Btw have you ever thought of making a per binary mapping or config.xml? That way youd be able to keep a windows and handheld binary on the same sd and just load the version you need without having to copy versions of your project every place..</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 19:16:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151471/#p151471</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151453/#p151453</link>
			<description><![CDATA[<b><i>Mdashdotdashn says:</i></b><p>Just to be complete:</p><p>The config.xml *also* used to override the default key mapping (see all the KEY_xxx). Mapping.xml is suited to &#039;add&#039; new button/controller to the default control settings.</p><p>So for example you got &#039;a&#039; and &#039;b&#039; mapped. If you want to replace &#039;a&#039; by &#039;x&#039;, use the config.xml. If you want both &#039;a&#039; and &#039;x&#039; to do the same, add an entry in mapping.xml</p><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>config.xml for changing the colors on the screen and mapping.xml for changing button functions.&nbsp; For PSP they both go in the root lgpt folder where the eboot is (I believe).</p><p>Mapping file instructions: <a href="http://wiki.littlegptracker.com/doku.php?id=lgpt:mapping" target="_blank">http://wiki.littlegptracker.com/doku.ph &#133; pt:mapping</a></p><p>You can do it!&nbsp; It&#039;s really not difficult if you look at the examples on the wiki.</p></blockquote></div>]]></description>
			<pubDate>Fri, 18 Jan 2013 15:56:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151453/#p151453</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151410/#p151410</link>
			<description><![CDATA[<b><i>8bitDAD says:</i></b><p>Awesome. thanks for spelling it out for me. Thanks everyone for the help. I suppose I just failed to put it all together in my head when reading the docs.</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 02:58:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151410/#p151410</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151396/#p151396</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>config.xml for changing the colors on the screen and mapping.xml for changing button functions.&nbsp; For PSP they both go in the root lgpt folder where the eboot is (I believe).</p><p>Mapping file instructions: <a href="http://wiki.littlegptracker.com/doku.php?id=lgpt:mapping" target="_blank">http://wiki.littlegptracker.com/doku.ph &#133; pt:mapping</a></p><p>You can do it!&nbsp; It&#039;s really not difficult if you look at the examples on the wiki.</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 00:51:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151396/#p151396</guid>
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			<title><![CDATA[Re: piggy psp config]]></title>
			<link>https://chipmusic.org/forums/post/151391/#p151391</link>
			<description><![CDATA[<b><i>8bitDAD says:</i></b><p>i imagine i just place the xml file next to the eboot?&nbsp; i guess i took the cue of &quot;nothing much can be done with config file unless you&#039;re on a gpx2&quot; and thought it might not be supported, though now on that =lgpt:config page i see an &quot;etc&quot; after listing xml file locations for windows and gamepark.</p>]]></description>
			<pubDate>Fri, 18 Jan 2013 00:23:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151391/#p151391</guid>
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