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		<title><![CDATA[ChipMusic.org - Chip music before chip music software?!]]></title>
		<link>https://chipmusic.org/forums/topic/9909/chip-music-before-chip-music-software/</link>
		<description><![CDATA[The most recent posts in Chip music before chip music software?!.]]></description>
		<lastBuildDate>Thu, 24 Jan 2013 19:57:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/152473/#p152473</link>
			<description><![CDATA[<b><i>xX 8 BIT CHAMPION Xx says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p><a href="http://dutycyclegenerator.com/" target="_blank">http://dutycyclegenerator.com/</a></p></blockquote></div><div class="quotebox"><cite>jmr wrote:</cite><blockquote><p>&quot;How NES Music Was REALLY Composed&quot;<br /><a href="http://forums.nesdev.com/viewtopic.php?f=6&amp;t=7390" target="_blank">http://forums.nesdev.com/viewtopic.php?f=6&amp;t=7390</a></p></blockquote></div><p>wow, good reads!</p>]]></description>
			<pubDate>Thu, 24 Jan 2013 19:57:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/152473/#p152473</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/152443/#p152443</link>
			<description><![CDATA[<b><i>Ozkur says:</i></b><p>This forum is awesome. That was my first post and the responses were immediate. Thank you everybody. </p><p>For anyone else interested, this link was posted on that NesDev forum: <a href="http://theshizz.org/forum/index.php?/topic/31625-how-nes-music-was-made/" target="_blank">http://theshizz.org/forum/index.php?/to &#133; -was-made/</a></p><p>+1 for internet communities.</p>]]></description>
			<pubDate>Thu, 24 Jan 2013 16:20:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/152443/#p152443</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151814/#p151814</link>
			<description><![CDATA[<b><i>kitsch says:</i></b><div class="quotebox"><cite>chunter wrote:</cite><blockquote><p>Dolphin was the code name of the GameCube project before it had a real name, as Wii was Revolution, Sega Dreamcast was Duval, etc.</p></blockquote></div><p>ah, that explains it then.&nbsp; the gamecube devices are a bit big, just remembered them saying dolphin on them.</p><p>thanks for the new info!</p>]]></description>
			<pubDate>Mon, 21 Jan 2013 15:02:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151814/#p151814</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151789/#p151789</link>
			<description><![CDATA[<b><i>The Silph Scope says:</i></b><p>LSDJ_v0.0.1alpha.gb</p>]]></description>
			<pubDate>Mon, 21 Jan 2013 08:15:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151789/#p151789</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151775/#p151775</link>
			<description><![CDATA[<b><i>Jolly says:</i></b><p>They could&#039;ve made it on a sythesizer.</p>]]></description>
			<pubDate>Mon, 21 Jan 2013 05:01:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151775/#p151775</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151772/#p151772</link>
			<description><![CDATA[<b><i>chunter says:</i></b><div class="quotebox"><cite>kitsch wrote:</cite><blockquote><p>&nbsp; i *think* Dolphin might have been the name of the company that did a popular gamecube one, but maybe thats the devices model name...&nbsp; i dunno, been a while i thought about that stuff.</p></blockquote></div><p>Dolphin was the code name of the GameCube project before it had a real name, as Wii was Revolution, Sega Dreamcast was Duval, etc.</p><p>All that is quite correct, though. I remember a photo showing midi gear used to create the SMB 3 music, it was ported in with a development tool. I expect the classic Pokemon soundtracks to have been done like that, considering the GB platform was already ten years old by then <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Mon, 21 Jan 2013 04:42:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151772/#p151772</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151770/#p151770</link>
			<description><![CDATA[<b><i>Calavera says:</i></b><div class="quotebox"><cite>10k wrote:</cite><blockquote><p>I recall that Jim Cuomo (Defender Of The Crown OST among many, many others) used straight code for a lot of his soundtracks.</p></blockquote></div><p>Oh man, that game had some great music. So much more impressive knowing that.</p>]]></description>
			<pubDate>Mon, 21 Jan 2013 04:35:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151770/#p151770</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151769/#p151769</link>
			<description><![CDATA[<b><i>kitsch says:</i></b><p>there are development packages/hardware (official and officially-licensed) released for a lot of these consoles (if not all the relevant ones, if you follow rumors on some).&nbsp; depending on the console and how music on that platform actually works, the end-user of the devkit would have different options.</p><p>these devkits often have a GUI element, i suppose that would be their &#039;chipmusic software&#039; in a way...&nbsp; or whatever the mechanical means of &#039;composing&#039; or adding music you have...&nbsp; </p><p>&#039;intelligent devices&#039;, for example, was a company which made a lot of the development hardware for nintendo consoles, and was licensed by Nintendo to do so.&nbsp; i *think* Dolphin might have been the name of the company that did a popular gamecube one, but maybe thats the devices model name...&nbsp; i dunno, been a while i thought about that stuff.</p>]]></description>
			<pubDate>Mon, 21 Jan 2013 04:33:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151769/#p151769</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151768/#p151768</link>
			<description><![CDATA[<b><i>10k says:</i></b><p>I recall that Jim Cuomo (Defender Of The Crown OST among many, many others) used straight code for a lot of his soundtracks.</p>]]></description>
			<pubDate>Mon, 21 Jan 2013 04:21:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151768/#p151768</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151758/#p151758</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>I don&#039;t believe game developers used &quot;chip music software&quot; even after it was available... DutyCycleGenerator is an excellent read, regardless!</p><p>EDIT:&nbsp; Meaning trackers or anything we would recognize today.</p>]]></description>
			<pubDate>Mon, 21 Jan 2013 01:47:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151758/#p151758</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151757/#p151757</link>
			<description><![CDATA[<b><i>tempsoundsolutions says:</i></b><p>no, its like this</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/2cr28sK15Q8" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Mon, 21 Jan 2013 01:35:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151757/#p151757</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151745/#p151745</link>
			<description><![CDATA[<b><i>XyNo says:</i></b><p>I know Tommy Tallarico got an NES cart and stuffs...<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/XoD0ERZntFI" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Sun, 20 Jan 2013 22:44:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151745/#p151745</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151744/#p151744</link>
			<description><![CDATA[<b><i>SuperBustySamuraiMonkey says:</i></b><p>I remember reading about the software koji kondo (spelling?) used to transport his songs into modules, but sadly I cant remember where</p>]]></description>
			<pubDate>Sun, 20 Jan 2013 22:33:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151744/#p151744</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151743/#p151743</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><p>For Pokémon I&#039;d guess some sort of in-house MML flavour. Writing a music compiler isn&#039;t rocket science!</p>]]></description>
			<pubDate>Sun, 20 Jan 2013 22:08:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151743/#p151743</guid>
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			<title><![CDATA[Re: Chip music before chip music software?!]]></title>
			<link>https://chipmusic.org/forums/post/151741/#p151741</link>
			<description><![CDATA[<b><i>xylo says:</i></b><p>I know Chris Hülsbeck wrote his own sort of tracker before the word &#039;tracker&#039; even existed in that context. He used it to make music back in the days. Ofcourse mostly still programming sounds but as a tracker predecessor he did a pretty good job.</p>]]></description>
			<pubDate>Sun, 20 Jan 2013 21:42:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/151741/#p151741</guid>
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