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		<title><![CDATA[ChipMusic.org - logoNES - new open source NES software by me]]></title>
		<link>https://chipmusic.org/forums/topic/993/logones-new-open-source-nes-software-by-me/</link>
		<description><![CDATA[The most recent posts in logoNES - new open source NES software by me.]]></description>
		<lastBuildDate>Thu, 07 Jun 2012 09:58:08 +0000</lastBuildDate>
		<generator>PunBB</generator>
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			<title><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/111217/#p111217</link>
			<description><![CDATA[<b><i>Shiru says:</i></b><p>Actually there are many ways how to cycle a palette on NES.</p><p>You can cycle colors 1,2,3 in every palette (like, 2 goes to 1, 3 to 2, 1 to 3) - this keeps the background color the same and uses the same predefined set of colors. You can cycle all four colors (1 to 0, 2 to 1, 3 to 2, 0 to 3), this will change the background color too, but don&#039;t forget that it is shared between all palettes, so only last write to any color 0 will take effects - thus the background will always have one of colors of one of palettes.</p><p>You can also cycle colors between palettes, cycle the 4-color sub palettes itself (all colors of palette 1 to palette 0 etc).</p><p>You can even cycle color values. Notice that low nibble of a hex code for a color is hue (0-d), and high nibble is brightness (0-3). So you can keep the top nibble while incrementing or decrementing low nibble, and have effect similar to the one that you can see while moving the Hue slider in a graphics editor.</p>]]></description>
			<pubDate>Thu, 07 Jun 2012 09:58:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/111217/#p111217</guid>
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			<title><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/111216/#p111216</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>Megasuperuber necrobump but I have a bit of a clarification question about the color cycling.</p><p>Im very very new to the whole nes grafx thing but I have a bit of a problem wrapping my head around the pallets. I am using Shiru&#039;s nes screen tool which has the &quot;nes pallet&quot; of the 53ish colors and 4 &quot;sub pallets&quot; of the background colors plus 3 each for 15 colors. Could I confirm these AREN&#039;T related to which colors cycle?</p><p>In this bit of code <br /></p><div class="quotebox"><blockquote><p>lda #$04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; these are the 4 colors<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; that will cycle when you<br />&nbsp; &nbsp; &nbsp; &nbsp; lda #$14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; hit the &quot;start&quot; button<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color1<br />&nbsp; &nbsp; &nbsp; &nbsp; lda #$24<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color2<br />&nbsp; &nbsp; &nbsp; &nbsp; lda #$34<br />&nbsp; &nbsp; &nbsp; &nbsp; sta Color3</p></blockquote></div><p>I pick my cycling colors right? So I don&#039;t understand where my 4 extra colors are coming from if nametables only have 15 colors? Did I get mixed up here?</p><p>Thanks!</p>]]></description>
			<pubDate>Thu, 07 Jun 2012 09:46:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/111216/#p111216</guid>
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			<title><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/15737/#p15737</link>
			<description><![CDATA[<b><i>xero says:</i></b><p>very cool.<br />thanx!</p>]]></description>
			<pubDate>Fri, 19 Mar 2010 12:53:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/15737/#p15737</guid>
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			<title><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/15729/#p15729</link>
			<description><![CDATA[<b><i>Flopps says:</i></b><div class="quotebox"><cite>arfink wrote:</cite><blockquote><p>Most excellent! Yet another suitable NROM program! [shameless_pitch] For those who want a hard-copy, I do burn custom EPROMs for people! [/shameless_pitch]</p></blockquote></div><p>Yeah if any of you are in the UK and want some burnt for you hook me up!</p>]]></description>
			<pubDate>Fri, 19 Mar 2010 10:46:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/15729/#p15729</guid>
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			<title><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/15678/#p15678</link>
			<description><![CDATA[<b><i>arfink says:</i></b><p>Most excellent! Yet another suitable NROM program! [shameless_pitch] For those who want a hard-copy, I do burn custom EPROMs for people! [/shameless_pitch]</p>]]></description>
			<pubDate>Fri, 19 Mar 2010 04:39:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/15678/#p15678</guid>
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			<title><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/15662/#p15662</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>So great!&nbsp; Will be so useful for us non visual performers to have cool visuals!&nbsp; Thank you!&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Fri, 19 Mar 2010 02:37:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/15662/#p15662</guid>
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			<title><![CDATA[Re: logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/15653/#p15653</link>
			<description><![CDATA[<b><i>lotekindustries says:</i></b><p>You are my hero <img src="https://chipmusic.org/forums/img/smilies/heart.gif" width="15" height="15" alt="heart" /></p>]]></description>
			<pubDate>Fri, 19 Mar 2010 02:13:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/15653/#p15653</guid>
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			<title><![CDATA[logoNES - new open source NES software by me]]></title>
			<link>https://chipmusic.org/forums/post/15651/#p15651</link>
			<description><![CDATA[<b><i>NO CARRIER says:</i></b><p>From the readme:</p><div class="quotebox"><blockquote><p>logoNES is created with the VJ / visualist in mind. It allows you<br />to scroll static screens in different directions, as well as color<br />cycle the palette for simple animation effects. This is useful for<br />making and displaying of logos and other static images that you<br />want to display with an NES.</p></blockquote></div><p><a class="postimg" href="http://www.no-carrier.com/logones_001.png" title="http://www.no-carrier.com/logones_001.png" id="forum_image_586373"><img src="http://www.no-carrier.com/logones_001.png" /></a></p><p>Grab it here:</p><p><a href="http://www.no-carrier.com/software.html" target="_blank">http://www.no-carrier.com/software.html</a></p>]]></description>
			<pubDate>Fri, 19 Mar 2010 01:41:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/15651/#p15651</guid>
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