I find wav kicks most definitely work the best.
This is what I do: I set the instrument to manual. In the synth, I have a triangle wave with the starting volume around 70 and the ending volume around 10 or so. I go to the first wave screen, and find the top and bottom of the wave. I take the three center-most pixels within each, and move them completely to the other side. In the table, I have a PF0 command, then PE0, then PD0, then two empty, then PF0, then Kill. On the other column, I put an F command on the second slot. It should be around F0C, but I adjust it to have the purest tone. On the transposition column, I set the first slot to 0C and the rest to 00.
I might be missing something, but that is basically how I do my kick. The clipping/wrapping at the start and the smooth wave afterwards make for a very powerful kick. My latest track uses this, if you want a preview. If that's not enough, recording just the wave channel and using compression can help a lot. For live stuff, pan pulse/noise and wave to different sides (B+left/right), feeding the wave through a compressor, and mixing it together could work quite well. Also, EQ is always a good idea.
Last edited by Cooshinator (Jul 17, 2012 11:42 pm)