Hi!
I'm really, really new to the whole idea of chip music and LSDJ and everything, so please excuse any stupid mistakes that I'm sure to make.
I recently bought a USB 64M smart card from kitsch-bent, with LSDJ on it. It arrived this morning, so I slotted it into my MGB and started messing around and starting some music. As soon as I pressed start to trigger the playback, the screen of my Gameboy faded almost immediately, and the power LED got very faint, almost to the point of it seeming to be switched off. I tried the cartridge in my other MGB, a CBG and two DMGs, with identical results. I tried replacing the batteries of the Gameboys, and it appeared to fix the problem. However, after about 30 seconds of the screen looking fine while playback was triggered, it suddenly went faint again.
The only conclusion I can come to is that the cartridge is draining the batteries of the Gameboy extremely quickly. I had read about the 32M USB smart card (I think), running down battery, but I thought that was referring to the battery in the cartridge, not that of the Gameboy. And I wouldn't have thought it would be this drastic - draining batteries in under a minute. Either way, I thought that had been fixed with the 64M smart card.
Really not sure what's the cause of this problem, or if anyone can help me with a solution. I'm hoping it's not some silly mistake that I've made. It's just a bit annoying that I can't seem to use LSDJ on any of my Gameboys without spending a fortune on batteries.
Hopefully one of you can help me, and I look forward to your responses. Thanks!
Last edited by Lushbob (Nov 29, 2012 4:14 pm)