I've been tinkering with a GenMDM/Renoise combo in the little free time I have and I'm not sure I'm fully understanding the relation of sounds to MIDI channels. I understand *how* the chip is setup and I understand *how* FM synthesis works. In the context of Renoise/patch recall, I'm lost. It doesn't help that things have been pretty Ableton Live specific thus far.
Full disclosure: I may be a newb.
I use the native "Instr. MIDI Control" track function in Renoise to edit my patch, and it's great, but this is where it gets a little confusing. The Instr. MIDI Control function is tied to a Renoise track, but will not work until you have an assigned instrument, which needs to be assigned to a MIDI channel This would be fine if I only wanted as many instruments as channels were available on the GenMDM, but when I'm looking to trigger percussive synth lines/drums at high speeds, I'm left with two tracks and lag.
Can you only realistically have one patch/sound per GenMDM MIDI channel?
Regarding multiple drum sounds on one track: Is this possible only by sending a bunch of split-second, automated CC messages before the notes?
Is there any possible way to just use something like Guru or the Instr. MIDI Control function to create sounds/patches via MIDI and save the data into the standard instrument slots for recall, similar to how any tracker natively handles samples? I know I could sit there for an hour and type out all the MIDI CC commands by hand in the pattern's command line, but that's not very intuitive. Those days are behind me anyway.
I understand this is all beyond the scope of GenMDM, and more of a MIDI CC/sound module question, but it's definitely something I'm stuck with regardless.