Good day, ladies and gentlemen.
I was trying out a set up for a live show, but as of now, I am stuck. I want to sync my game boy with ableton live, in order to play chains on the game boy and recorded chains in ableton's session mode. Above all, I want to use it to transition between songs smoothly.
When I press start in LSDj while in song mode (sync mode: MIDI) and then play in ableton, it works fine. Then I would switch to live mode. But in order to smoothly transition between songs, I need to be able to start an LSDj project in live mode while it is keeping synced with what is playing in ableton. When I start a project in live mode right now, the volume is really low, and, because of that, very noisy. It's not even synced to ableton. LSDj just starts playing the moment I hit start.
I would greatly appreciate any helpful input.
UPDATE: I use an arduinoboy by RyuX (this one: http://chipmod.blogspot.co.at/2012/08/w boy.html).. The difference in volume between starting in live mode and song mode is a bug related to the LSDj version 4.6.2. I just loaded 4.6.9 onto my cart and the bug was gone. It is still not synced, though.
EDIT: If starting songs out of life mode does not work at all, I will flip my shit, then record every chain and play them back with ableton. But what kind of Game Boy musician does not use Game Boys on stage?!
SOLUTION: It just dawned on me that you can sync LSDj and ableton manually. You have to press start on your Game Boy at the right moment and then maybe fiddle with track delays in ableton. ME IS DISCJOCKEY.
My arduinoboy apparently not receiving midi data is another matter entirely, I will look into that in the future.
Last edited by Direktor (Apr 7, 2013 1:24 am)