breakphase wrote:I'm dissatisfied with the noise channel in general on c64. I think it's 4 bit or something; it's not as raspy as I like. Anyway a highpass filter helps with hihats, for me.
True, I was just about to say the SID noise is teh shiz.
Curious to know more about the raspy noise that you are talking about, breakphase
Oh I guess I was just talking about the 1-bit noise from nes/atari/etc.. it has a little more grit I think because it has a low bit depth. And the drums from that are a little harder in my experience. I don't even know if I'm right about c64 being 4-bit, it just sounds too smooth for me a lot of times. Just a taste thing though.
$81,$80 = noise waveform. NATIVE WAVEFORM.
$82-$83,$86-$87 = a slight SYNC effect.
$88-$8f = reset noise
$90-$bf = not used (do not use: the noise dies)
$c0..$cf = rare extras(*)
$d0..$ef = not used (do not use: the noise dies)
$f0..$f7 = (*) rare extas: resets the internal pseudo random
generator...
$f8..$ff = : resets the internal pseudo random generator,
so the noise waveform play different, on some sids the
selected noise sounds more "metallic" depending on the
value and running SID cycles and other status.
Usage: first $f9, then $81
Wow I did not know about these, thanks!
Strange, it's the most versatile noise osc on 8-bit hardware. I remember when the 8-bit consoles came in it was such a disappointment how limited the Nintendo and Sega ones were to work on in comparisom.
I love everything else about the sid. It's closer to a "real synth" than everything else, but the noise might be a little "too good" for me... "double quotes!"
Last edited by breakphase (Jul 6, 2013 5:38 pm)