I wasn't happy with the existing tools, so I wrote my own music tool for Mario Paint:
http://rainwarrior.ca/projects/nes/mariopants.html
Last edited by rainwarrior (Mar 3, 2013 7:02 am)
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I wasn't happy with the existing tools, so I wrote my own music tool for Mario Paint:
http://rainwarrior.ca/projects/nes/mariopants.html
Last edited by rainwarrior (Mar 3, 2013 7:02 am)
oh dear god.
edit: i'm not even entirely sure what this is.
Last edited by basspuddle (Mar 4, 2013 4:02 am)
"It also supports reading and writing music to SNES9X and ZSNES emulator savestates"
This is a really good idea !!! Nice work !!!
I've released a new version, v1.1, which you can download at the link above.
1.1 - 7/26/2013
- Fixed frame timing, now should run at consistent 60hz if sufficient CPU is available.
- Support for z10-z99 ZSNES savestate files.
- Fixed clicks in baby C, and yoshi A.
- Fixed pop at end of some samples (off-by-one error on length).
- Cut/Copy/Paste functionality.
- F9 enables extended song lengths.
- F10 exports extended songs as multiple savestates.
- Filename now appears in window caption.
- Confirm unsaved changes on load.
- Migrated Windows version to Visual Studio 2012.
Ooooh, I should do a build with my own samples!
Edit: actually, a sample import/load would be a neat feature, especially for people who have patched versions of Mario Paint.
Last edited by jefftheworld (Jul 28, 2013 3:27 pm)
It's open source, so go nuts.
I don't currently intend to add any more new features.
By the way, I ported this to Mac recently so all you Macsters can play with it too. Download from link in OP.
If you'd like to build one, I would gladly host it.
Oh mario paint. haha I remember when the first DS came out, I had a cart that let homebrews only run on it. There was one homebrew that was exactly this, maybe that was my first taste of chip music.