The speech synthesis mode was removed from opl2 compatibility when making opl3. I never knew of this.
So I was curious if anyone has played with opl2's CSM mode or seen any of it used in a game or program or anything.
I'm trying to make 4op speech macros, really hard to find actual documentation on anything of the sort. Just finding
crazy calculus equations from stanford university and learning how CSM works on other machines. I think it could feasibly be faked in Adlib Tracker 2 and made into an instrument bank. If anyone else feels like contributing the idea's basically to try and model sounds as instruments
to match this scheme like the SP0256-AL2:
1 /OY/ BOY
2 /AY/ Sky
3 /EH/ End
4 /KK3/ Comb
5 /PP/ Pow
6 /JH/ Dodge
7 /NN1/ Thin
8 /IH/ Sit
9 /TT2/ To
10 /RR1/ Rural
11 /AX/ Succeed
12 /MM/ Milk
13 /TT1/ Part
14 /DH1/ They
15 /IY/ See
16 /EY/ Beige
17 /DD1/ Could
18 /UW1/ To
19 /AO/ Aught
20 /AA/ Hot
21 /YY2/ Yes
22 /AE/ Hat
23 /HH1/ He
24 /BB1/ Business
25 /TH/ Thin
26 /UH/ Book
27 /UW2/ Food
28 /AW/ Out
29 /DD2/ Do
30 /GG3/ Wig
31 /VV/ Vest
32 /GG1/ Got
33 /SH/ Ship
34 /ZH/ Azure
35 /RR2/ Brain
36 /FF/ Food
37 /KK2/ Sky
38 /KK1/ Can't
39 /ZZ/ Zoo
40 /NG/ Anchor
41 /LL/ Lake
42 /WW/ Wool
43 /XR/ Repair
44 /WH/ Whig
45 /YY1/ Yes
46 /CH/ Church
47 /ER1/ Fir
48 /ER2/ Fir
49 /OW/ Beau
50 /DH2/ They
51 /SS/ Vest
52 /NN2/ No
53 /HH2/ Hoe
54 /OR/ Store
55 /AR/ Alarm
56 /YR/ Clear
57 /GG2/ Guest
58 /EL/ Saddle
59 /BB2/ Business