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Hi,

I'm happy with the restrictions of 4 tracks in programs like LSDj and Nanoloop. Though I was wondering any trackers exist which ideally also hold sample instruments that go beyond 4 tracks?

I've seen Amiga trackers and some computer based trackers with the capability of going beyond 4 tracks which is helpful (i.e -layering, an extra waveform to be able to create 3rd or 5th notes). Just wondered if this is a possibility to develop. If not, why isn't there?

Perhaps theres a limit on a cartridge? Yet there's 64 mb of space on a cartridge, surely this feature could be taken advantage of?

Just some thoughts, what do others think?

Last edited by CS (Apr 9, 2014 8:41 pm)

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detroit

nanoloop 1.5 (i believe) has the hidden "fifth channel."

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The limit isnt the cart, its the sound hardware. If you think about it lsdj is 6 tracks, since you can soft mix two sample channels at once.

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Unfortunately, no. BUT there is a sort of work around to getting a 5th channel in LSDJ.

I suggest you watch this if you want to learn more. It's just a bit of WAV channel magic, but it's pretty interesting. It's basically layering a square wave into a wave shape to simulate a 3rd pulse channel.

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UK
barbeque wrote:

nanoloop 1.5 (i believe) has the hidden "fifth channel."

Ah yeah I remember Nanoloop 1.5 with that 'hidden channel'. Though it's quite limited itself i found and wasn't what I was looking for.

I was thinking more about the idea of tracker by default starting with 4 tracks though with an option of being able to add on a possible 5th, 6th or 7th *  track/channel of your choice (I.e- a pulse channel,  a wave channel). I  think this just sits as an idea though it'd be cool if it could be possibly developed!

I don't know what the limits are to programming such a program onto a cartridge itself would consist of though.

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Use littlegptracker!

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detroit
herr_prof wrote:

Use littlegptracker!

pretty much

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CS wrote:
barbeque wrote:

nanoloop 1.5 (i believe) has the hidden "fifth channel."

Ah yeah I remember Nanoloop 1.5 with that 'hidden channel'. Though it's quite limited itself i found and wasn't what I was looking for.

I was thinking more about the idea of tracker by default starting with 4 tracks though with an option of being able to add on a possible 5th, 6th or 7th *  track/channel of your choice (I.e- a pulse channel,  a wave channel). I  think this just sits as an idea though it'd be cool if it could be possibly developed!

I don't know what the limits are to programming such a program onto a cartridge itself would consist of though.

i always wondered if it was possible to have an extra soundchip in the gameboy or cartridge, similar to the many NES expansion chips, seems like this is what you're after

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.FILTHadelphia

Renoise has lots of channels.

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Brighton/Southampton

Limitations of the gameboy chip seem to be the defining reason as to why all, or most, gameboy trackers are 4 (or up to 6) channels only. That being said, it could be possible to make a hack and create a tracker that emulates a "2xGameboy" chip or something (each chip panned L+R respectively or summin), similar to Raster's 2xSAP hack - so you'd get 8-channels instead of 4.

(you can tell I know very little about this chip ahahaha)

Last edited by Fearofdark (Apr 10, 2014 12:14 am)

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Youngstown, OH

SunVox

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Fearofdark wrote:

Limitations of the gameboy chip seem to be the defining reason as to why all, or most, gameboy trackers are 4 (or up to 6) channels only. That being said, it could be possible to make a hack and create a tracker that emulates a "2xGameboy" chip or something (each chip panned L+R respectively or summin), similar to Raster's 2xSAP hack - so you'd get 8-channels instead of 4.

(you can tell I know very little about this chip ahahaha)

you wouldn't be able to do that with hardware, though and I don't see anyone making a PC gameboy tracker anytime soon. besides deflemask I guess but the only time i tried that was an early release and it kind of sucked at gameboy stuff.

the only other pc gameboy tracker i know of is Paragon 5 tracker.

the only other solution would be using a VST like chipsounds or that one WAV thing trash80 made a long time ago. chipsounds does a pretty good WAV channel emulation imo.

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NC in the US of America

2 Gameboys + 2 LSDJ Carts + Link Cable = 8 channels (or 10 if you count the duel soft-mixed sample channels)

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Pu1 plus Pu2 plus Wav 2 samples plus Noi = 5 right?

But yeah, 2xlsdj.
Or: arduinoboy midi out.
Add a synth or something.
You can send 3 notes per channel with some table trickery.


So:
Get an arduinoboy
Buy an FB-01 fm synth
Get the arduinoboy lsdj rom
Make some 16 channel musics!