Jazzmarazz wrote:Sounds legit, but also sounds like the most complex of ways to do this...hah...
seems really nice, and really straight-forward to me - the data is just 'there' in the shared RAM for you to read, being constantly updated by the GameBoy, without you having to make any effort at all! No crazy timing to try and match, no counting cycles, you would just read the data and assemble the frames...
For certain games you would even be able to mess around with constructing and viewing the entire 256x256 frame, instead of just a scrolling 160x144 window into it!
In fact, you could also experiment with writing into the shared RAM instead of just reading from it!
NICE IDEA on the 256 x 256 frame! That could possibly make a world of difference with custom software's!