Soundtrack: https://mattcreameraudio.bandcamp.com/a soundtrack
It's been a while since I posted here. After the fall of 8bc, I am really glad to see that this forum and community is strong and thriving! Anyway, I noticed recently that there was a Releases section on this forum, and that was finally the right venue for me to hock my latest projects without feeling like a slime bag. I've got a new soundtrack on Bandcamp, but like with all my projects, it should be considered free. Just enter a 0 in the field and you'll see a download link. If you like it, grab it and share it with anyone you want.
Perhaps quite surprisingly, it is my first attempt at "authentic" SNES music, professional or otherwise. I did not use the SNES soundfonts you can find around the net, but rather, I ripped a huge huge mountain of samples using SPCTool, and did all of the composition using Kontakt and Cubase (a far cry from my Modplug roots, I know). Wile this is still not something I can call authentic in the truest sense, it does at least sound genuine which is a happy trade off. In exchange for something I can call authentic, being able to apply aftertouch vibrato to SNES guitars is really the only way to fly, now. The sheer joy is jamming the NBA Jam synth using an actual pitch bend wheel is indescribable.
As a treat for all you SNES maniacs, here is the huge archive of custom SNES samples I ripped. I know vsts like C700 do the same thing, but if some of you prefer to use Kontakt for the additional functionality, or just want to use the SNES samples in some drum kits or other samplers, having this collection will probably get you some millage. Feel free to share this archive as well.
SNES Samples V1.00: http://mattcreameraudio.com/SNES%20Samples%20V1.00.zip
Oh, and if you are in to mobile gaming at all, the developer is a rad guy, and if anyone, he is the one you should float some money toward if you feel so inclined.
AppStore link: https://itunes.apple.com/us/app/swap-he 83712?mt=8