I decided to look at the sega genesis instruments in deflemask to try to make them in xpmck, but i've run into a bunch of snags. The xpmck manual says all the ADSR values go from 0-31 but in the deflemask and vgmmaker instruments, SL and RR go 0-15. Does anyone know how to set up operators with their detuning and multipliers and such? Do the parameters for the deflemask instruments translate to xpmck?
The Sonic bass i tried to set up sounds lame. so does the intro bell. Here's the mml file, and the vgz file.