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Antwerp, Belgium

Hello everyone,

I was listening to the (IMO fantastic) Advance Wars II soundtrack for GBA and what struck me is how organic it all sounds. I know the GBA has 4 sound channels (2 pulse, on sample/wave, 1 noise), but it seems like almost all of the tracks use multiple samples at the same time. This led me to conclude that the entire soundtrack was composed "out of the box" and then imported as samples. Can anyone confirm, or explain what is going on?

Thanks!

P.S.: link to the jessie's theme, a good example: https://www.youtube.com/watch?v=frCqmmE … mp;index=6

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NC in the US of America

GBA has the 4 DMG sound channels (2 pulse, one sample/wave, 1 noise) PLUS it has 2 DAC streaming audio channels (like the soundcard you have in your personal computer), which is where all the organic-sounding samples are coming from.

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you can also mix sample voices in software before you use those channels, or just use a low bitrate codec to render computer produced music.