I'm going to go over the bit from dreaming a little right now before I go pass out.
The important thing for this one is you think of it in stages. There's the beginning and end half. So let's separate how to do it (this is all of the top of my head so it's just a rough starting point)
Beginning: So the sound fades in and then stays at a steady volume while staying generally the same as far as pulse width goes, until later when he starts messing with that but we can ignore that for now. So, volume is going to be the main factor here apparently, time to bust out the E commands. The first command we want is something to fade the sound in fairly quickly, we're not trying to emulate a theremin here, something like E09 or E0A is probably a good starting point. But that gets loud fast, so count down steps until it seems like a reasonable volume and then add an EX8 command (X is the volume you figured works for your song) at the point that makes the fade seem most seamless. Maybe mess around with V commands, I'm not entirely convinced they were used here but it's always a fun way to add something to simple instruments.
End: So when the sound begins to fade out we notice a texture change. The pulse is changing in width very quickly and predictably while the volume fades out. Use an H command to make sure the table keeps going over the same 2 steps and then in those steps place some commands to mess with the pulse width. In the other column add a E command (something like EX6, X is the same volume you picked earlier) so the sound starts to release as the pulsewidth begins to cycle. Slap a H0E on the last step of that table to make sure the volume commands don't keep repeating. Mess with L commands on your notes until it sounds cool.
The monodeer one is super easy once you know how to do it, but it requires some knowledge of how V commands work. As some review, LSDJ commands are formatted in the form (EFFECT)(VALUE)(VALUE). When the effect in question is a V command the second value controls the vibrato depth. small numbers will create subtle changes, large values will sound like cartoon spring sound effects. When using the V command only for vibrato in the normal musical sense you don't really need to mess with the first value all that much, but when you really want to get new use out of it you need to know what it does. The first value in a V command controls the modulation speed; 0 is slow, 1 is a little faster, 5 is a fair bit faster etc. F is the highest possible value you can assign here, and it makes the vibrato speed so fast it almost becomes audible as a tone instead of as a pitch changing effect. In more powerful synths this is called FM synthesis and is a major part of every single electronic song written between the bankruptcy of moog and the other american synth companies until the advent of the sampler. But that's besides the point. What I'm getting at is that VFF is some pretty intense shit and if you ever need noise percussion out of a pulse channel our friend the vibrato command can help get you there.