Hi,
If you're interested in the sample to LSDJ wave instrument. Here is how LSDJ wave instrument work (in a user POV):
- there are 16 wave instruments slots available, called "synth" 0 to F.
- each wave instrument is divided into 16 frames ($10 waveforms) x0 to xF
- each waveform is composed of 32 values
- each values is coded in 4 bits (0 to F)
LSDJ let you play the wave instruments different ways:
- "Manual": first waveform played in loop
- "Once": all 16 waveforms played from first to last
- "Loop": as "once" but looped from the beginning
- "Ping-pong": as loop but playing 0 to F frame and F to 0 frame repeatidly
You can choose the speed, time each waveform will be played before playing the next one (for "once", "loop" and "ping-pong"), and loop lenght (in "loop" and "ping-pong").
Tyler Barnes made a tutorial where he manipulates waveform by hand-drawing it:
http://www.youtube.com/watch?v=73VLMNMaRAQ
You can choose which waveform to play by using the F (for frame) command in the phrase or table command. Allow pretty neat sound trickery.
The idea of "sample to lsdj wave instrument" would be to take a regular sound sample (exemple guitar string), to manually chop it in 16 consecutive parts and then quantitize it in 4 bits/16 values/16 frames in order to export it in a lsdj readable file.
Please see lsdjmanager by LSDJ creator:
https://github.com/jkotlinski/lsdjmanager
Last edited by Biere Gratuite (May 17, 2015 12:09 pm)