Hey I've been working on a simple sequencer for gba and I'd like to share it. It's in a very early but usable state. I've actually been sitting on this for months but didn't have the right hardware to test it before releasing. The plan is to add a few different sync options for lsdj etc, and a tool to add new samples without recompiling everything.
Ideally when I have the time I'll post the source up on github or something but my internet access is kinda sporadic at the moment so hopefully this'll do for now.
It's experimental and buggy and will probably trash other saves on the same flash cartridge. But for sure you can make some beats on a gba.
Download gba rom here:
I'd be interested to hear some feedback.
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Not-so-great demo videos:
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From the release notes:
A step sequencer for gba, using samples on the directsound channels.
I wanted to make something closer to a drum machine than a complete
workstation like lsdj. The main features i wanted was to have sync
modes for connecting to other devices, and be able to arrange patterns
into songs and chains like lsdj.
tested on visualboyadvance and no$gba and on a real gba with ez-flash II cartridge
what works:
-pattern sequencing & playback
-song/chain sequencing & playback
-in-program sample swapping
-song mode / live mode looping
-saving/loading
-pitch shifting of samples
-panning of samples
-volume of samples
-copy/paste patterns and orders
-random pattern generation
Last edited by rot (Aug 11, 2015 10:10 pm)