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Melbourne, Australia

Have been experimenting with some different video modes to make the most of the Arduino Micro's limited resources.

Here's an example of a text-mode game, using 8x8 characters gives 20x18 characters on the 160x144 LCD (this could easily be turned into a graphics tile mode as well by replacing the characters with tiles):

The great advantage of text-mode is that the screen buffer is only 360 bytes (20x18) as opposed to 2,880 bytes (160x144 / 8)!

I adapted the game from this source:

http://www.instructables.com/id/Text-Ba … ture-Game/

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Brisbane, Australia
uXe wrote:

Have been experimenting with some different video modes to make the most of the Arduino Micro's limited resources.

Here's an example of a text-mode game, using 8x8 characters gives 20x18 characters on the 160x144 LCD (this could easily be turned into a graphics tile mode as well by replacing the characters with tiles):

The great advantage of text-mode is that the screen buffer is only 360 bytes (20x18) as opposed to 2,880 bytes (160x144 / 8)!

I adapted the game from this source:

http://www.instructables.com/id/Text-Ba … ture-Game/

That is awesome! Many kudos to you~~
I am currently working on a little project using tiles on an arduino w/ one of those old nokia 5110 lcd's - I think i'll be able to adapt it to this really well! I'm excited smile

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Melbourne, Australia
jackary wrote:

That is awesome! Many kudos to you~~
I am currently working on a little project using tiles on an arduino w/ one of those old nokia 5110 lcd's - I think i'll be able to adapt it to this really well! I'm excited smile

Cool, would love to see the results!

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Oregon

Blowing mah mind