I have been pondering this for a little while. I don't know what it was exactly but I absolutely LOVED the pixelly, LED wally thinger which was used at Blip 2006/7. Also had a bit of a play with Nocarriers excellent Glitchnes and I was wondering how feasible it would be to develop a little NES rom to bland the two concepts. Ideas being something like this.
- NES rom to display a grid of different colored squares.
- A few random algorithms to generate different patterns/sequences
- Limited user interaction to switch algorithm/cycle colors etc
I whipped up a couple of super fast mock up shots and NES ish resolutions
I know next to nothing about NES roms or programming but I was just kind of throwing this out there, seeing what people think. Does it look wildly unrealistic? Am I missing something blindingly obvious which might render this impossible/pointless? Interesting idea?
I will possibly have a try at this as a first programming project at the end of the year and start looking at the NESDev boards. Just curious to hear a few thoughts for now.
Last edited by Lazerbeat (Jun 21, 2010 5:17 am)