Again, limitation is not a concept. It is, in some amount, part of every single thing that has every been designed (bold, I know). The fact that it's more prominent in things like chip music does not require it to be "proven" any further.
limitation isn't a concept, but choosing to work within limitation is.
I'm not suggesting they are of lesser quality. What i am suggesting is that if i were to reproduce a track in one channel as opposed to four, Would you expect equal outcomes based on the increased limitation?
Expecting the same outcome from three less channels would be silly but I would expect the same creative output - i.e. reworking a track to take advantage of it occupying a single channel. Again, that's kind of the heart of the whole thing. Limitations require you to redesign - but the creative input and output should remain the same.
Yes. This is what i am looking for.
godinpants wrote:Furthermore, would the aspect of "this was written in one channel" make you more lenient in your critique of the track?
It depends on if you explicitly tell me that "the track is done on one channel". If that's the case, I would, of course, judge it based on the fact that you're telling me it's a one-channel track. That's beyond my control. But my critique would definitely not be "more lenient" because of it. Nobodies should.
But your expectations would change?
This is what i see whenever some chip musician is asked how they produce their music.
As soon as you say "i make music on a gameboy" people change their expectations. I admit that's a bit different, but it feels like sometimes people use the whole "its a gameboy" idea to justify their work. Much in the same way limitations are always brought up.