the composition itself is okay in and of itself - it works a castlevania-style classical/metal kind of a tune. for the most part it sounds alright harmonically, but structure-wise i thought it needed more in terms of overall contrast.
the song kinda powers through as a giant ball of ongoing melody and rhythms without leaving a behind a really solid idea of what needs more attention, what was soft, which parts of the song are supposed to hit you in the face, where the song is taking a breather, etc. the bitcrusher effect also has the side effect of muddling up the harmonic content, which made it harder to discern the bass and therefore the tonality of the tune at any given time.
... but i think the main point i want to convey is that the chiptune aesthetic requires more than simply taking a song and running it through a bitcrusher. at the very least, i believe it requires making use of simple waveforms (pulsewaves, square waves, or triangle waves), so make sure you have that in your arsenal.
alternatively, it involves making use of compositional techniques that are common in most chipmusic. arpeggios are the first thing that come to mind, but it can also be about the interaction between melody/bass/percussion. for instance, when should all the parts be going together? when should i isolate a particular aspect of the music?
i'm sure my definition above will get ripped apart and scrutinized for debate eventually but at least it's a good place to start. anyway, give the above a try and feel free to post the result.
Last edited by bryface (Dec 21, 2011 7:58 am)