Hi.
Generally, algerithmic compositions aren't that great. There is a decent software I found though, have a listen to this algerithmic composition.
https://dl.dropboxusercontent.com/u/588
tainty.ogg
1 Jun 17, 2014 12:25 am
Re: Dynamic/adaptive chipmusic (34 replies, posted in General Discussion)
2 Jun 15, 2014 11:08 pm
Re: Dynamic/adaptive chipmusic (34 replies, posted in General Discussion)
Hi,
I've looked into pure data, but once again, it appears to be composing music.
Elias doesn't compose music.
You still compose actual notes, chords, everything you do for a normal song.
I might also add Elias isn't designed for chiptunes, but as one of the themes on the website shows, it can be done.
I'm just wanting to know if someone can compose a chiptune for Elias, so we can see how it sounds.
I personally like the idea because there are a lot of really good chiptunes, but after a while, they get old.
If we had a chiptune composed for the studio, we could change keys, mess with the level settings, and basically experience the theme a little differently every time we listen to it.
Can you see the appeal?
It's still the same way we experience chiptunes, but done in such a way so the listener can have a little fun with the tune and not get bored with it after five or so listens.
3 Jun 15, 2014 8:47 pm
Re: Dynamic/adaptive chipmusic (34 replies, posted in General Discussion)
It isn't strictly to do with chipmusic.
I was just theorizing.
There is a chiptune made with the engine you can find on the site.
It sounds amazing.
Afrowolf, your still doing that with elias.
You do write all the tracks, you choose everything.
But if you mix it yourself, your theme isn't dynamic, now, is it?
It is static.
The exact same 2 minutes of audio will play over and over and over.
The goal of Elias is to remove and add tracks depending on what's going on in the game world.
I suggest you go on the website and watch the video, as well as check out the example themes preview.
It doesn't want to make your life easier by removing work, it wants to make the game experience richer by taking a new look on how you write game music.
4 Jun 15, 2014 7:40 pm
Re: Dynamic/adaptive chipmusic (34 replies, posted in General Discussion)
Oh, I see what you mean.
You misunderstand the purpose of the engine, though, I believe.
It doesn't attempt to automate any process that can be done manually.
Such programs are usually unreliable, hacky, and full of bugs.
It isn't some attempt to make another algerithmic composition software.
It takes wave files, written by musicians, and mixes them in a way the composer sets forth.
It does this to make a theme with variations.
Take mario for example.
There was a game where when you rode on Yoshi, bongo drums would be added to the mix.
Drums that were composed by a musician.
This does something kind of like that, but more advanced.
For example, you have the example theme which starts with a soft, almost ambiatic bed.
You tell it to go to level 15, it adds tracks written by the composer to the mix, in order to give a realistic feel that the music is adapting to the game world, just like in a film.
I suggest you check out the example theme.
It doesn't do any composition.
Composing still has to be done with LSDJ, famitracker or a DAW.
Make sense?
5 Jun 15, 2014 5:54 pm
Re: Dynamic/adaptive chipmusic (34 replies, posted in General Discussion)
Excuse me?
I'm confused.
6 Jun 15, 2014 1:58 am
Topic: Dynamic/adaptive chipmusic (34 replies, posted in General Discussion)
Hello,
Has anyone heard of the Elias music engine?
It is a video game music engine which allows you to make dynamic game music
http://www.eliassoftware.com/
The first time I heard of the engine, I was curious to find out what it could do for the chipmusic world.
Dynamic chiptunes?
There's actually a theme the sale there, but it costs like a hundred bucks.
I was wondering what kind of stuff we could do with the engine?
It's free as long as you don't make money from a game which uses the library, too!
What are your thoughts?