OMG im so dumb, i have one of those ... ( an Action Replay )
but hey, my cartridge I thought I had blown works, I just redid the wiring
› Images
yet I had only crashes or freeze, maybe ROM is the way to go
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OMG im so dumb, i have one of those ... ( an Action Replay )
but hey, my cartridge I thought I had blown works, I just redid the wiring
yet I had only crashes or freeze, maybe ROM is the way to go
This guy also try to extend the connector, it is this not go well for him either ...
http://chipmusic.org/forums/topic/10130
-nonsense/
oh okay, yes of course we need something to boot up ^^"
Otherwise, no one is interested to experiment ?
I'm sure it has potential
What do you mean by " you'd have to give the GB something to actually boot up" ?
Thank you, this is a cool project !
I had a another mod in work, a DMG with a cartridge slot offset/extended (to put in a keyboard) :
it would have been very easy to mess with the cartridge.
But strangely, only the original grays DMG games works, the three right one "with colors" don't boot ( even if the Nintendo logo is still displayed correctly ). :-(
That's why I wanted to directly solder the wires to the RAM.
This is probably because of the length of the cable, the connection is bad, I should try to shorten.
Also check this link : http://lparchive.org/Pokemon-Blue/Fix/
Bad news for me :-(
Someone already try that ?
Even playing with only the "Data Input/Output" pin or the "Address Inputs" one ?
Because i read many story about old crappy cartridge with weird glitch caused by oxydation, dust or damaged trace ( battery leakage )
I even have a friend that had one of these cartridges ( https://www.youtube.com/playlist?list=P
b0XqVNxR2t )
Hi everyone, first of all I would like to apologize for my english not always correct, I'm french and sometimes uses a translator ( also im new here )
So here is my project, I wanted to mod a pokemon cartridge (Y/R/B) for making glitchs (like on some used/oxidized game ) with some switch on top ( I precise that I have very little knowledge of electronics, this may sound dumb but I'm very curious )
I then open a cartridge and have focused on two big chips, the ROM and the RAM ( GM76C256CLL70 )
I thought I could create errors by shorting the RAM on some pin so i found the datasheet → http://bit.ly/1q5WFNd and i solder a old IDE cable on the chip ( i taken only the Vss, Address Inputs and Data Input/Output, because I do not know what the other are doing and Vcc is probably dangerous )
And you know what? I burnout the RAM because the game don't boot... yea, just with my soldering iron ...
So, before I try again with another cartridge, if someone who is not a noob like me could tell me if it had a chance to work, that would be great
Thanks in advance
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ChipMusic.org / Forums / Posts by eucalyptux