sandneil wrote:

this was  featured in "computer music magazine"  : - )

What? Where?

I added step-by-step instructions to compile a ROM in the WIKI:
https://rv6502.ca/wiki/index.php?title= … AL_GAMEBOY

Can a moderator grave-dig the thread http://chipmusic.org/forums/topic/2750/ … l-gbc-gba/ and post that link in the VERY OLD THREAD?
People are still linking to this old thread and saying {no you cannot use it to make roms} which is not true anymore but people keep linking to that old thread over and over (like, right now on FaceBook) sad

Or if anyone has a better idea...

herr_prof wrote:

cool ill check this out

When you figure it out please tell me what the key is on a real Mac keyboard, I'll add the information to the Wiki.

Mac OS version and machine model would be cool too, I'll add it to the tested list so that if there's ever a type of machine that cause an issue I can figure out why by elimination.

Delek wrote:

Does this replay routine support the zombie-mode volume change?

Yes, the replay routine lets you do the zombie-mode trick.

it's not recommended to use this trick as different Game Boy hardware revisions behave differently.
It is not reliable.

http://gbdev.gg8.se/wiki/articles/Gameb … e_Behavior

The tracker emulates it (not quite right) but it wasn't documented and its not really a good idea if you want your music to be somewhat consistent on different gameboys.

Also, (some) first-batch CGB have a bug at 2Mhz where the duty ratio is occasionally set to a random value, the hardware ignores what is set and select whatever it feels like for the duty ratio. That was a fun thing to figure out.
So avoid 2Mhz mode if you're not making a demo/game and just want to make a music ROM and want all GB models to be fairly consistent.

If you thought having 3 models of SID chips was annoying... tongue

herr_prof wrote:
ne7 wrote:

On PC full screen mode is ALT+ENTER - does that work on mac? smile

That does work, but i was hoping a split the difference mode that could just double things up. I can just do it in a work space though!

Any idea how to get INSERT key working on osx as well?

I think it would be the HELP key or Fn+ENTER on macbook (not sure, I only have a regular PC keyboard)

You can resize the window by dragging the lower-right corner like the other windows on OSX, there's no /// corner graphic but it'll work.
Below 2x the scaling is locked to 1x and 1.5x, then 2x onward is free scaling because anything else between 1x and 2x looks too blurry.

Cheers

Oh geez is my face red. I miss-clicked the forum "Nintendo CONSOLES" instead of "Nintendo HANDHELDS". can a moderator move it please ?
So very sorry tongue

I ported the tracker to Linux, Mac OSX, and Windows (was 32bits, now also 64bits port for the future, plus now has a full screen mode), fixed a few bugs, enabled exporting (CTRL+E in the pattern page, read the docs smile ), packaged the replay routines with examples, updated the docs.

Enjoy.

https://rv6502.ca/post/2014/07/17/game- … -released/
https://rv6502.ca/wiki/index.php?title=Game_Boy_Tracker

Paragon5 / Beyond  Game Boy Tracker released with export enabled (CTRL+E) and the replay routines for gameboy hardware.

https://rv6502.ca/post/2014/07/17/game- … -released/