1

(41 replies, posted in Nintendo Handhelds)

gijs wrote:

what issues have you had with it?

Really nothing too major -- Occasionally, I'll hit the start button and the gameboys will start slightly ahead of Ableton. It'll be out of sync for just a few seconds but they'll eventually all sync up and stay sync'd.

It responds a lot more quickly when used with my hardware drum machine and MicroKORG, so I'm fairly certain that my issue probably has more to do with the software I've got connected to it than the MCG itself. This is why, in my limited brain capacity, I think it might be better to use the software as the master clock instead of controlling it externally.

2

(41 replies, posted in Nintendo Handhelds)

10k wrote:

via little-scale.

Does this help?
or this: http://gameboyaustralia.com/2008/10/so- … y-huh.html ?

YES! This is exactly what I'd been looking for. Many thanks. Sorry if I've inconvenienced anyone. Believe it or not, I've actually read most of the guides available online, but I guess I needed a refresher to clarify some things. I'd not seen this comparison chart before so that pretty much answers my questions.  Thanks again.

3

(41 replies, posted in Nintendo Handhelds)

low-gain wrote:

i haven't experienced issues like that with the lsdjmc2's...

Huh... so are there ANY differences between the two?

Also, most of the Arduinoboys and MC2s I've seen have like 4 or 5 green led indicators. Are there really 4 - 5 different modes? If so, can you tell me what each one does because I've yet to see a picture of one that has the LEDs labeled. I really appreciate all your help.

4

(41 replies, posted in Nintendo Handhelds)

herr_prof wrote:

the big advantage the aboy has over the mc2 is that the mc2 will count EVERY midi message as a clock tick, so unless you have a dedicated midi line just for lsdj clock, you should go with the arduino.

So, for example, if I'm using Ableton as the master clock and connect my gear like this:

MIDI controller (keyboard) -> Ableton Live -> MC2 -> Gameboy w/ LSDJ

You're saying if I was to map the keyboard's mod wheel to adjust the "sweep" value of an LSDJ instrument patch, that the MC2 would interpret the modwheel movement as a clock tick and screw up my tempo-sync?

5

(41 replies, posted in Nintendo Handhelds)

ashimoke wrote:

...especialy if you only need midi out like me. It's basicly only arduino + connectors.

So are you saying that the Arduinoboy can only send MIDI clock out and can't receive MIDI clock data from a source such as, say, Ableton Live? See, I've already built one Arduino-based pedal unit (http://gieskes.nl/master-clock-generato … allery.php) from Gijs's Master Clock Generator (MCG) schematics, but it doesn't receive or convert MIDI data - It only sends it out. It's still a pretty sweet unit, but I'd really like to be able to control the tempo (and possibly other parameters) of LSDJ directly from Ableton itself (rather than using a separate device to send clock data to both LSDJ and Ableton). Something tells me that doing it this way might help eliminate some of the (minor) sync issues I've had with my Master Clock Generator pedal. However, I'm not totally sure if the Arduinoboy and/or the MC2 would make this possible. Any thoughts / advice?

6

(41 replies, posted in Nintendo Handhelds)

Flopps wrote:

That wasnt what he was asking

Umm... yeah no kidding. Sounds like a cool mod, but it doesn't really answer my questions.

7

(41 replies, posted in Nintendo Handhelds)

I've been wanting to build a MIDI interface for use with LSDJ for quite a while, but after much research I'm still a little unclear about what the differences are between the LSDJMC2 and the Arduinoboy. I've got most of the components to build Firestarter's MC2 (http://www.firestarter-music.de/lsdj), but I'm kind of a noob when it comes to electronics, and I've heard that the Arduinoboy is much simpler. Regardless, my main concern is functionality. If I'm gonna build it, I want to do it the right way and be able to get the most out of it. Really, tempo-sync is the name of the game, so if one of the two devices is better/faster at syncing with external devices, then that would pretty much make my decision. I was just hoping someone here might be able to shed some light on this subject in general: Are there any advantages that the MC2 has over the Arduinoboy (or vice-versa)? Do both interfaces function in exactly the same ways? I'd love to hear your opinions about which is better and why, because I've never had the opportunity to actually try using either one. Thanks so much.

herr_prof wrote:

You cannot use the new cart writers to update the rom on old bung carts. It can only read/write sram.

Good to know... In that case, I guess my old Mr. Flash linker can still serve a purpose. Once I get all the .sav files backed up, I'll probably just wipe the memory on the old carts and update them all to the latest LSDJ rom.

You guys have been awesome. Thanks so much for the advice and suggestions. I'll let y'all know if I discover any new information.

I did find one interesting tidbit from Bit Shifter on the LSDJ wiki regarding the Mega Memory Card: "Using the Megamemory Card with the big grey classic Game Boy can be risky. My first backup attempt (using an old grey Game Boy) resulted not only in the loss of a song but in some kind of corruption of my LSDj cart. Megamemory Cards seem to work fine on Game Boy Pocket and Game Boy Color."

node wrote:

+1 on Kitch's smartboys you can back up old non usb cards but you can't upgrade LSDJ. however it did get my .savs off so mission accomplished!

I'm confused... you mean you can't write the LSDJ rom onto a blank cart? Aside from doing backups, I thought that was kinda the point of these things. Or are you saying it only works with older versions of LSDJ? Looks like my old carts are still running v. 3.1.5

Thanks so much for the help y'all. So far, the $49 Smartboy Cart Reader at www.smartboy.ugu.pl looks the most appealing. However, the website doesn't exactly provide a wealth of information about it, so can anyone here vouch for this thing? Does it work OK with Windows XP and/or Mac OSX? Does it come with decent software or do I still need to use GBX Tool to make it work? I just don't wanna blow $49 on a paperweight if I can help it.

Xero, do you know where I might buy one of those Mega Memory Cards? Sounds like that might also be a decent solution if I can get my hands on one.

The name "D.T.M.F." has a double meaning for me. You're right though, "dual-tone multi-frequency" is the obvious acronym. Feel free to speculate on the second meaning, but I thought I'd let that one remain mysterious for a little while. wink  Thanks again for your suggestions guys.

11

(8 replies, posted in General Discussion)

Yep... pretty awesome. Aside from the vocals, it's not much of a departure from the NIN sound, but that's A-OK with me. Trent's got all the cool toys... and a smokin' hot wife to boot. smile

nitro2k01 wrote:

Backing up the SRAM should be possible from any Gameboy linker device, such as Smartboy or Bleepbloop's first generation linker. The problem is getting ahold of one of those these days.

You think the Smartboy Linker they're selling at http://www.smartboy.ugu.pl/ for $49.00 would work? Has anyone here ever used this particular linker to do backups? If it does in fact work, I'm curious about the reliability of the software and what Operating systems it works with (I'm assuming it doesn't work w/ Mac OSX). Half the battle with my current linker was completing a file transfer without GBX Tool freezing up or crashing. Thanks a lot for your help!

nitro2k01 wrote:

Are you sure it's using a serial cable and not a parallel cable? If it connects to the 25-pin port on the computer, then it's using the parallel port. In that case, you're pretty much out of luck. If it's actually using the serial (9-pin) port then it might actually work. There were 25-pin serial ports, but don't be fooled... If your thing connected to a 25-pin port on the computer, it was probably a parallel port device.

Whoops... you're right, I did mean to say "parallel cable." So, short of installing Windows 98 again, I'm pretty much out of luck unless I can find a Smartboy or Bleepbloop linker?

I'm looking for a good way to back up my LSDJ work from non-USB cartridges and was wondering if any of you can help. I've been using LSDJ for a long time and have several of the original Bung brand carts, plus a "Flash Linker" from the now defunct mrflash.com. I used to use Flash Linker and GBX Tool to back things up to my PC, but I don't run Windows 98 anymore and the software and serial port were pretty unreliable on WinXP.

I've gone way too long without backing up my tracks and I figured someone here might know of some better alternatives that would work with more current operating systems (Mac OSX Leopard, Windows XP and Windows 7 are the ones I currently run at home).  For example, I've been looking around for something like the Flash Linker but that uses a USB interface rather than a serial cable. Anybody know if such a thing exists?

Also, might it be possible to use something like this: http://www.amazon.com/RS232-Serial-Cabl … B000NSDPUQ  to make my current Flash Linker work via USB? Something tells me "probably not," but I wanted to ask to see if any of you have some insight for me. Any ideas would be much appreciated.

I'm new here so I just found this post... I'd be up for submitting something, but it seems like it's already been finalized? I've been working on an AFX cover tune anyway, so this is motivation to get it finished. Let me know if there's any possibility of an extension. Otherwise, I can't wait to hear what you all have put together! Great idea.