it's not so much the FM music, as it is the software. mml is just a perfect way for me, since i can't grok trackers. but there isn't enough info for xpmck like there is for ppmck
2 Nov 17, 2014 2:38 am
Re: xpmck help setting up genesis instruments (10 replies, posted in Sega)
I multiplied the DR and D2R values and got a percussive sound. Screw this, i'll just use your tracker to make sega genesis music. Composing in mml isn't worth the hassle of having to use xpmck
3 Nov 16, 2014 7:20 pm
Re: xpmck help setting up genesis instruments (10 replies, posted in Sega)
wow, thanks delek. Eres un crack! I almost got it! I tried your suggestion about the sustain and release, only the release came out right. If i understand correctly, if the adsr of operator1 for the bass in deflemask is AR: 31, DR: 7, D2R:7, SL: 2, RR: 0, that translates to xpmck's parameters to { 31 7 7 4 0 }?
I tried that, then I ripped the instrument from the resulting vgz using vgm2pre and looked at it in deflemask and it looks like this: AR: 31, DR: 7, D2R:7, SL:13, RR: 0. The SL parameters seems to be off. Also, after looking at my ripped instrument on deflemask, I noticed that the parameters from operator2 and operator3 were switched, so i switched them. But yeah, all the parameters are on point now, except SL parameters ares still off. Any ideas?
4 Nov 16, 2014 7:50 am
Topic: xpmck help setting up genesis instruments (10 replies, posted in Sega)
I decided to look at the sega genesis instruments in deflemask to try to make them in xpmck, but i've run into a bunch of snags. The xpmck manual says all the ADSR values go from 0-31 but in the deflemask and vgmmaker instruments, SL and RR go 0-15. Does anyone know how to set up operators with their detuning and multipliers and such? Do the parameters for the deflemask instruments translate to xpmck?
The Sonic bass i tried to set up sounds lame. so does the intro bell. Here's the mml file, and the vgz file.
5 Nov 15, 2014 5:41 am
Re: Complete Gameboy Trackers, Sequencers, Synths list . . . (94 replies, posted in Nintendo Handhelds)
GBMC. Anyone used it? Manual is in Japanese.
6 Oct 14, 2014 10:04 pm
Re: my ppmck is all weird now, plays slow and weird (3 replies, posted in Nintendo Consoles)
Instead of deleting the post, please share how you fixed the issue.
oh yeah, sorry dudes.
it was the tempo setting on foo_gep. I closed foobar2000 without resetting tempo, and when i came back after a while, i had just plumb forgotten about it. It was late and i wasn't thinking straight, and tried to figure out for like an hour and I panicked.
7 Oct 9, 2014 10:26 am
Topic: my ppmck is all weird now, plays slow and weird (3 replies, posted in Nintendo Consoles)
i don't know what the hell happened. i've been using mumml/ppmck that i downloaded from rushjet and it was working swimmingly. Today I copypasta'd a tune from mmlshare to deconstruct offline by deleting the music and inputting my own when i went to change the tempo is wasn't responding. Now everything is played slow. raising the tempo more makes it weird and uneven. For any and all mml files I try. Any help?
I tried redownloading, a tried using the version of mck from nullsleep's mml tutorial, which used to work, but now it's messed up. What do.
Edit: shit. i finally figured it out. i'm such a fucking idiot. is there a way to delete this drivel?