URBSTER1'S  is right....

http://www.herbertweixelbaum.com/gameboy.htm

dude is so badass

82

(5 replies, posted in Releases)

groovy movie

83

(9 replies, posted in Releases)

Gnar Kill

Dopey dope dope

Absolutely awesome selection of tunes yo!!

86

(10 replies, posted in Releases)

Dope!

87

(0 replies, posted in Releases)

Var. (Extra) by Joss Manley


3 tracks of minimal glitch spat out of a commodore 64
https://metallurgic.bandcamp.com/album/var-extra

http://store.kitsch-bent.com/product/custom-buttons

89

(3 replies, posted in Releases)

Fantastical workings my friend

90

(14 replies, posted in Nintendo Handhelds)

create multiple songs in single LSDJ projects for each gameboy...?

thanks for indulging me dude, keep up the good work!!

just finished listening to this, super cool stuff, could you tell us a little ore about the set up you guys had going please...?

4mat wrote:

Yeah that makes sense, without the gate flag active a channel's ADSR envelope won't reset.   Any subsequent notes will fade out with the envelope length until you reset the gate again.  This can be used to do a "fall off" effect, but it depends on the tracker if you'll get that result.  (some require a note slide effect to be active or something)

im using a Boss Dr5 as the master, sending midi to arduinoboy in to trigger mGB and using the out of the ABoy as a thru to start the internal sequencer in the bassline engine of the sammich, it is working very well,

sorted
"The note will only be played if the gate flag is set."

while im at it, can anyone tell me how to mute steps in the bassline sequencer mode, i cant seem to find out how to in the manual....

awesome , cheers