(insert spooky, dramatic music right in here)
Hahahhaha.
PS: Why not, dude; insertin' http://www.youtube.com/watch?v=ilCzhq_wVlk
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ChipMusic.org / Forums / Posts by YERZMYEY
(insert spooky, dramatic music right in here)
Hahahhaha.
PS: Why not, dude; insertin' http://www.youtube.com/watch?v=ilCzhq_wVlk
Done.
Hahaha.
Hmmm. This is an interesting finding indeed.
Meanwhile Alone Coder was so kind to make a translation of ProTracker instruction (yay!)
___________ZX_PRO_TRACKER_MANUAL__________________
Characteristics:
√ Tempo: 1-63
√ Positions: 256
√ Patterns: 48
√ Pattern length: 1-64
√ Ornaments: 15
√ Samples: 31
√ Player size: #c00 (PT Util: #900, sources: from #632)
√ Sample length: 64
√ Ornament length: 64
√ TurboSound (2AY) mode (7MHz CPU or Pentagon w/o indicators)
New options above v2.x:
√ Volume (global gain)
√ Write data (auto-fill input note parameters with former)
√ Scroll step (scroll down after inputting note)
√ Edit melody (roll between patterns by positions order)
√ Set up (set colors, sound etc.)
√ Positions list (order of patterns playing)
√ Pattern length (set specified pattern length for all patterns
by one click)
√ Clear sample, ornament
√ Copy sample, ornament
√ Volume transposition
√ Copy 3 channels at once (click "Channel")
PT3.x can load Pro Tracker 2.x, Sound Tracker, Sound Tracker Pro
modules.
Frequences cumulation, volume increase/decrease, envelope mask
are in Edit smp.
Use -96 displacement in ornament for fix every note to C-1.
You haven't to set F before ornament #.
ssQ/ssW - line delete/insert commands (available anywhere).
Arrow control: Q,CS,O,P,Space (or Kempston Mouse)
Disk/compilation errors are shown on border.
Since v3.697 memory isn't being cleared before loading module.
Loader:
Setups are in basic block:
5d3b, 5d3c = colours;
5d3d: bit0-2 = border;
bit4 = "play on";
bit5 = "sound";
bit6 = "print points";
bit7 = "kempston joystick";
5e16: frequency table.
Press CS to disable indicators if your computer is slow.
Hot keys:
W - Edit melody
Ext - Edit pattern
Enter - Play
In pattern window:
0-9 (in note field are octaves)
А-V (input O,P with Symbol Shift; input Q with Caps Shift)
cs9 - begin/*centre of pattern
*ss9 - end of pattern
L - clear note
*ssL - clear note with parameters
*K - clear command field for current note
Enter - play while hold
ssE - memorize channel into buffer
ssR - recall channel from buffer
*CS(SS)+note - note with octave above(below)
*SS+digit - set Autoscroll
*cs1,cs2 - go to previous,next channel
*True/Inv - go between patterns
*ssY - switch flat/sharp for current note
*csU - set block begin to cursor (including pattern number &
channel)
*csI - set block end to cursor
*csY - copy selected block to cursor
*csT - transpose selected block
*F - empty note (autodata+autoenv+scroll)
*W - on/off Edit melody
*Ext - exit to "Hot keys"
*ssI - Edit smp
*ssU - Edit orn
*csL - edit positions order
*ssA - insert current note parameters into AutoData former
*csA - on/off AutoData
*csE - on/off AutoEnv
*E - on/off transparent envelope entering mode. Note ISN'T being
changed in this mode. Transparent mode is stable if AutoEnv=ON,
in other case it switches itself off after inputting one note
*csW - on/off TurboSound mode
*cs0 - switch between 2 AY chips in TurboSound mode (2nd chip is
in patterns 47..24, these patterns must be in positions list)
2-nd column in pattern - noise shift for all channels.
Special commands (right column in every channel):
Record format: 1234
1 - command type
2 - Delay in commands 1,2,3,9,А
3,4 - depends of command
Command type:
0 - no command
1 - Slide down, fields 3,4 - step. Tone shift if delay=0.
2 - Slide up, fields 3,4 - step. Tone shift if delay=0.
3 - Tone Portamento, fields 3,4 - step, target note is in note
field.
Sample & Ornament will be initialized!
I don't recommend 3xxx from note to SAME note. Have pity to
player!
4 - Sample will play from line # specified in 3,4
5 - same, but for Ornament
6 - Vibrato, in 3 - sound on duration, in 4 - sound off duration
9 - Envelope slide up, fields 3,4 - step
А - Envelope slide down
B - Tempo (3,4)
In positions list (order):
digits - change pattern #
*K - Set loop start
*L - Set loop end
In Edit smp (orn) menu:
*0-9 - octave
*True/Inv - switch between samples (ornaments)
ssU,ssI - switch between ornaments (samples)
W,E - +/-1
R,T - +/-32 (12)
*ss8,ss9 - regulate volume
0 - annul
ssK - change sign
*K - Set loop start (loop is magenta stripe over line numbers -
you can re-set it by mouse)
*L - Set loop end
*A - regulate volume cumulation
*9 - on/off tone frequency cumulation
*F - on/off noise/envelope frequency cumulation
*Y,U,I - on/off T-N-E masks
note keys for hear current sample with current ornament
How to convert track (music channel) from Tempo=6 to Tempo=3:
ss2, Graph, Down, ssW (hold until receiving result)
How to convert track from Tempo=3 to Tempo=6:
ss1, Graph, Down, ssQ (hold until result)
How to clear track quickly:
a) if cursor is in last pattern: Inv,ssE,True,ssR
б) ss1, ssL (hold until result)
Main code: Nick/GDC
Ideas, code, fix, design: Mm<M/Sa9e
Decompile, code, large fix: Alone Coder/i8
(4732) 522-449 Вадим (JV Gfx of GDC)
(4732) 141-962 Николай (Nick of GDC)
(8462) 94-15-95 Сергей (Mm<M) mmcm^yandex.ru
(4912) 75-13-90 Дима (Alone Coder) 2:5029/77.48 Dima Bystrov
390026 Рязань,ул.Высоковольтная д.37 к.1,кв.12 Быстрову Дмитрию
alco^mail.ru
alone_coder^mail.ru
GDC Voronezh, 1997 - Sa9e Samara, 2000 - Invaders Ryazan, 2006
P.S. Save is in disk menu. Don't forget to click SAVE
Enter key only closes window!
Yes, exactly.
When somebody needs me to make a PT3, I just use the SoundTracker and then convert the file with the Vortex - into PT3.
Well, the way is "a little bit" longer but that's the general idea.
PS: I wrote a question on WOS http://www.worldofspectrum.org/forums/s hp?t=48079 but they answered nothing at all. Of course.
Hi dude.
Although I prefer the SoundTracker 1.1 myself (chiptune music from it sounds like this: http://chipmusic.org/yerzmyey/music/a-v
-adventure )
but indeed the ProTracker 3.x is probably the most popular soft for music-making on Spectrum. Also, the Vortex has been based on this ZX Protracker's version.
The problem is, it is a Russian program. So most of the manuals are in Russian language (like this http://zxdn.narod.ru/software/pt37xman.txt or this http://bulba.untergrund.net/PT3Docs.7z ).
There is something in English somehow but I doubt it would be useful - http://zxpress.ru/article.php?id=9313&lng=eng
The only thing I wrote some time ago, was a manual/instruction for ZX81 SoundTracker -
http://chipmusic.org/forums/topic/6668/
tion-ayym/
The prog has been based on ZX Spectrum's SoundTracker, so it's rather similar.
Also, seems like You can find below instructions of SoundTracker for ZX Spectrum (written by Gasman).
ftp://ftp.worldofspectrum.org/pub/sincl
F08all.PDF
ftp://ftp.worldofspectrum.org/pub/sincl
F09all.PDF
ftp://ftp.worldofspectrum.org/pub/sincl
F10all.PDF
(in 3 parts).
Also I will ask on WOS forum about it. We will see.
Like I said, I contacted them and it SEEMS like it's all cool indeed.
Note! -
Hahahaha, really thx a lot.
Mk:
Thank You, I do hope there will come something reasonable out of it.
Especially I'm afraid if they will allow me to take all the hardware on airports and planes. Grrrrr.
Another thing is, the Yamaha PSS-680 needs permanent battery-power, in order to keep the custom synthesized instruments.
So - if they will force me to take-off the batteries from the Yamaha, before entering the plane, then I could also go back home instantly, haha.
...and that's what I meant, despite of everything above.
Hehe, thx Akira, it was cool too.
Well, I had a similar impression before, with the Gameboy + Tetris but now, with this Apple, it's even more striking - it's really pointless contemporary to show to such young children such old computer or b&w Tetris.
Actually I think they're shit too, and I'm 40 now.
Those children thought that the Apple comp was popular 30 years ago which is pointless of course because back then such Apple was shit. In 1984 - we had ZX Spectrum, Commodore 64, Atari XL/XE and so on. With really cool games.
I often show ZX Spectrum (1982) or Amiga/Atari ST (those two: from 1985, so _almost_ 30 years ago) to children in exactly the same age like those here.
Lemme tell ya - they LOVE those machines. They play games FOR HOURS and we, old farts, cannot even drink beer in peace because they come every 10 minutes and want a new game to load for them.
I tested it maaaaaaaaaany times.
So those tv programs are funny but actually strongly pointless.
PS: And the same goes for Gameboy b&w and some GOOD games: children play them manically, when I turn the machine on.
Not any Tetris.
Thx a lot guyz, it all is MOST appreciated. I will consider it (and try to get some additional 20 000 yens then).
Additionally -
Dboyd: so I will consider to get more yens then. Thx.
Chunter: yes, I will remember about it. And yes - that's why I try to get those money with me, bought from here, You know.
Bryface: Yes dude, that's what actually I'm talkin'bout. It will be the "Ninja hostel" indeed and we already booked it. (I hope, hahahah). Also - yes, I indeed intended to contact the other visiting artists and... get wasted, huhuhuhuhu.
I'm in contact with the Square Sounds staff - at least as much as it possible in their circumstances.
> but seriously though, you're going to have such a blast hanging out with other artists and chip guys anyway that you're going to forget about your worries about having enough money to spend.
-----------------------
Thx dude, will remember about it.
Note! - man, I will........... NOTE it down.
And - "although I'd bring more than 72000, personally" - hmm, another vote for it. So that's what will be done. Thank You very much.
Booga: Thanx a lot. Yeah, I hope ppl might be interested in the European "italo-disco / dance" in the chiptune edition. Hahaha.
> If that is the total you will have and you want to do some shopping then I think it is going to be tight.
-----------------
OK, another "headzup". Thx mate. Will be saving the money further. Still have some time for it.
> The place I recommend in Akiba, for your retro gaming needs is a place called Super Potato
--------------
Yes, it sounds interesting. Actually I do have a b&w GameBoy + the GameBoy Advance. And almost no cartridge-games for them. So that's the idea, I have to admit. Cheerz.
> If you have people to go with also Karaoke is lots of fun.
------------------------
I will take my niece with me. But she cannot sing, haha.
Hmmmmmm. And my voice ALSO isn't nice. http://soytnbg.i-demo.pl/19_SOYT!NBG-Th
bonus).mp3
Bitjacker:
Yes, that's surely what I will have in mind too. :->
Adam: a funny thing, that's exactly what I've heard from our ZX Spectrum programmer - Hellboi. The problem is, I'm far too old for any strong&strange liquors. So I will have to stay with beer even if it's expensive (haha).
Freedrull: of course dude, I really wanna use the time to meet as many JP or JP-based micromusic-blokes as possible.
And get wasted.
Ah. Did I mention it before? Probably yes. :->
Actually I think their answers are surprisingly intelligent and actually mostly nice towards the old hardware.
Vectrex will always be and has always been the shit.
Speaking of which. is there a Vectrex music scene?
Doesn't seem like there is, but it _would_ be possible indeed:
http://chipmusic.org/yerzmyey/music/cou
pzels-song
Yo.
Supposedly, I'll be in Tokyo in 2 months from now. Or so.
I'll be there for something like 5 dayz.
Any suggestions/advises, guys, what might be important?
Also, I have 72 000 yens for the staying/living there. But I don't know whether it's enough for beer+food (well, beer mostly, in my case, obviously) or is it not?
Anywayz. Any help would be deeply appreciated.
Greetzzz,
Y
They'd rather run away screaming, mate.
just thought I might share it with you guys.
Dude, that was actually really interesting.
Thx for sharing.
more towards ay and making sample music
Aha.
So here is a good instruction for You:
http://1bit.i-demo.pl/topic/106/samplet
struction/
Good luck.
ChipMusic.org / Forums / Posts by YERZMYEY