I was asking a college at work if he thought that that Mackie Mixer would suit my purpose and he told me that It would be a terrible impedance mismatch if I was to connect the GBA via the headphone jack to the line in on the mixer. Is he right or would it work just as fine ?

Edit: And also, if I hook up all my gameboys to the mixer through the line in, can I record them to my computer by connecting the balanced XLR output from the mixer to the balanced XLR input on my USB interface ?

So I'm planning on upgrading my home studio a bit. Budget around 150 - 250€
The idea is to buy a mixer and I was thinking of buying the Mackie 802 VLZ4
https://www.thomann.de/gb/mackie_802_vl … 2_319311_0

I use a GBA classic to make beast w/ NL 2.5.7 and I have also two pro sound modded DMGs.
I have also an old Yamaha Keyboard with MiDi in/out and some really fun factory sounds. The Yamaha only has one 1/8 Jack output. (I even think that output is intended for headphones)

Would this be a good idea of purchase? Do you have a good audio interface to recommend to go with that mixer (sound card) ? I'm planning to replace my EMU 0404 USB with something better. Would a Focusrite do the trick?

@Dolby-Z @pselodux

Cool! Have you compared it to the DS Light, which is said to one of the best consoles for audio quality ?

@sandell
Thanks so much for clarifying the theory behind noise cancellation and the difference between what's going on in the noise reduction through software.
I use chipmusic's forum a lot as a resource for when I make music and run into different kinds of obstacles or if I'm just looking for some tips/tricks. So I really appreciate making it very clear! Thanks!
If I get some more time this summer I'm definitely gonna sit down and experiment with noise cancellation.

@herr_prof
Unfortunately my home studio is very primitive so I haven't done a lot of crazy multitrack recording except the two stereo inputs on my EMU-0404 USB interface. But I've added separately recorded channels from LSDJ on top of each other that I used the "noise-as-synch-point" technique to get them fairly in synch.

@4mat
You're completely right, I've also used emulators before to record certain noise-free samples, like Snares or Kick Drums, that I wanted to process and combine with others sounds in Ableton. Since I'm new to music making on the GBA I thought I'd start a thread to see how other people dealt with this and gain some knowledge about it. I've been making chiptunes and chiptune inspired music for a long time but I've never really upgraded my home studio in any drastic 'hardware' way because I don't know in which direction to start. I also like the flexible/DIY way of making chiptunes where you can apply small mods and use certain techniques to get more juice out of your Gameboys, much more than they were intended to!
I have been listening to your music for years (I'm a big fan!) and I assume that you're mostly not using Game Boys for your arrangements(?), but I'm curious ; How do you deal with noisy outputs from synths/computers on recording ? I've heard that some are using Passive or Active DI-Boxes before plugging it into their sound card. Is that something you've also used ?
__

Since I never really dug deep into the theory or the 'under the hood' of noise reduction in music production I appreciate everything you share and just keep the tips coming! Sharing your experiences is really helping me a bunch! Also what's your typical use of the GBA with Nanoloop? I think I'll only use mine as an auxiliary instrument with sampler/synth.

http://chipmusic.org/forums/topic/6976/ … inversion/
(noise cancellation through stereo inversion)

I came across that thread a couple of months ago and I thought it could work on GBA with Nanoloop.
Unfortunately you can't pan the R and L channel in Nanoloop 2.7.x, otherwise I've also thought about that technique.

Have you tried any similar methods  ?

Also, does anyone know any guide for prosound modding the GBA ?
- I don't know if I'd go for it but I'm just curious!c

e.s.c. wrote:

kodek may have removed the noise after recording... doesn't sound like its room mic audio, he most likely was recording it using the line input on whatever interface he uses

I see! In that case he mas done a hell of a good job! So basically headphone output -> line in. Do you only use audacity for recording your songs? I always use adobe audition or ableton.

katsumbhong wrote:

Prosounding a GBA isn't any more difficult than propounding any other gameboy. Just need to locate the points on the PCB to prosound and decide where you want to put external audio jacks.

If I've got it right, there doesn't seem to be any evident way to where to put the 1/4 jack as it is when you pro-sound mod a DMG.
But if you look at the video I posted you see that KODEK gets a great sound from the ordinary headphone jacks. I guess he has some good hardware noise reduction and good signal processing. I don't have any fancy gear and neither do I have the space or the money to invest too much in it. But it would be cool if there would be a way to get a good sound without a ton of hardware.

@XyNo
I have Nanoloop 2.7.5 I think! What you just wrote sounds really insane! Do you have any additional info/confirmation regarding that?
If that works on the later versions as well it would be really cool! I'm just so curious on how it works!

@e.s.c.
I agree with you, I think recordings from live sets are supposed to be a bit dirty/raw so that you get a sense of the "live" feeling in them wink.
I'm gonna look more into compressors with noise gating or just noise gating in general. I'm kinda new to that.
Could you brief me on how you do your recordings ? What audio interface do you have?

I have the  EMU 0404 and Behringer UCA 222

Thanks for you answers!

@katsumbhong
- Thanks so much for your answer, I'll definitely look into prosound modding it, I've heard it's hard to prosound the GBA though? What's your experience ? I've prosound modded several DMGs and GBC before so if it isn't too much harder I could maybe do that.
DS lite would maybe be a next purchase then, I also read about its' good sound quality at http://www.herbertweixelbaum.com/comparison.htm


@e.s.c.
- Thanks so much for your reply! It seems like that pro-sound modding would be a really good call.
Concerning the Noise gates built in compressors.. Are the one you mentioned hardware or software ones?
I have iZotope RX 5 on my computer, do you think I can get a good result from using those for noise reduction ?
What's your setup?

Hello everyone,
So I've been learning nanoloop the latest months and I'd like to record some songs I've created.

I only have an original GBA and as you know it has some really noticeable background noise and the signal is rather weak.

How should I do to remove some of that noise and raise that level to get a decent recording?

I'm so inspired by this video of KODEKs Nanoloop workout and I wonder how he did to achieve that great sound
https://youtu.be/eW4BZ6nasDg?t=21m3s

Any Ideas ?

@BeatScribe

I normally set the max output gain to -1dB and that's also the case for my song that I referred to in the first post. Despite that I still get the compression artifacts.

-

Although I actually manage to get slightly less compression artifacts by cutting out -5dB at 4,5kHz and 9kHz in the post equalizer. Then I added a gentle lowpass filter.
I had an idea that the ProSound mod might deliver too much noise when recording and affecting the result when converting the song to 128kbit Mp3..

So if you'd like to compare
here's the first one i posted earlier: https://soundcloud.com/cobits/regular-jean-pierre
Here's the new filtered one: https://soundcloud.com/cobits/regular-j … ilter-test

Please let me know if there's something I could do better in the mixing/mastering process.

Thanks so much for your replies! It feels better that I'm not the only one that experience the same thing!

What about the master of my track though?
*What could I do better?
*Are the highs too harsh?
*How could I make it sound more like those clean and crisp 8bp productions for example?

I'd be thankful for all tips n' tricks concerning mastering/finalizing LSDJ chiptunes!
- this track is, for example, not recorded on separate tracks.

Hi fellow chipmusicians!

I'm not entirely new to creating chiptunes neither to basic software mixing/mastering and I'm not creating this topic without having read through a lot on this topic on different forums, watching through different videos and tutorials etc.

I used to compose and produce music with a friend before, but now I'm getting into music on my own and I can't seem to find were the problem lies.


So here's the deal:

I recorded my track created in LSDJ through a ProSound modded DMG via my EMU 0404 USB- Soundcard.
*To maintain a good quality throughout the mixing/mastering process I always record at 48k/24-bit

(Sometimes I do a noise reduction on the recorded song based on the noise floor from the DMG when it's not playing any sound.)

So I continue the mastering process and I get to a point where I feel kind of satisfied. (Although I still have some problems cutting out sharp n' irritating highs)

I compare this 'master' on my studio headphones (AKG k271 mk2) which I use for the monitoring during the mastering process with the sound from my consumer speakers (harman/kardon Go+Play) and I still feel OK satisfied with the result.

Then I upload it to soundcloud and then my track suffers from some heavy compression artifacts.

I've been following several guides on how to make the master/product as 'clean' as possible and even give room for the compressor to do it's thing..
But it still suffers from the same artifacts. I don't know if it's me or if it's something about my equipment that's not working the way it should.
I know it's weak to blame the equipment, but I honestly don't know anymore...

The track:
https://soundcloud.com/cobits/regular-jean-pierre

So please, tell me what I'm doing wrong!
All suggestions and tricks are very welcome!

Thx in advance
Cobï